when factorio players get bored, you get the model train set next to the steam turbine array

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when factorio players get bored, you get the model train set next to the steam turbine array
A lot of modded Factorio planets are derivative of one or more of the basegame planets. Cerys is riffing on Fulgora with added complexity, Corrundum appears to be based on Vulcanus but with a ton of detailed chemistry added on, and Paracelsin is kinda like if Vulcanus was frozen.
In contrast, Maraxsis really stands out as a planet that's basically doing it's own unique thing. There are bits and piece from the other planets, you're working with lava, you're farming fish, all of your infrastructure requires constant resource consumption to keep working. But none of it feels like a remix of the other planets, it coalesces into something that feels entirely novel. I've played a handful of the more popular planets and none of them are quite so chock full of creativity, it's really impressive. I should highlight the pressure domes in particular, they're such a fun space restriction to play around with.
That said, I think maybe I like Paracelsin more. I am deeply in love with Aquilo heating mechanics, and I am more than happy to spend my time designing big long multistage ore refining setups with heat pipe integration. It's not just the heating mechanics, though. I think it's really fun to work through the whole zinc refining process in and of itself. I like how many entangled products you have to deal with, via recyclers and flare stacks and circuit conditions (Rubia also did this well, I'll note). I think the mechanical plant occupies a really nice niche that I'm glad to see filled, it's a really nice reward alongside the non-freezing (but super expensive) zinc pipes. In a modpack like this, I like that it delays the cold fusion reactor a little bit, cuz getting that from just Aquilo science could be a bit too easy, a bit too early. And I think it's funny being bottlenecked by water you're getting from pumpjacks.
Yeah I'm really impressed by Paracelsin. It's not doing anything radical, it's not reinventing the wheel, it just does a lot of things right. Really feels like a continuation to Space Age, building on its ideas and pushing complexity a bit. Good stuff.
I don't really know if this website has a large factorio base, but I've been looking for some folks to play some pretty laid back modded factorio with. If you're interested lmk 🚂🚂
Guys I have no fucking clue what I'm doing.
Hello, long time no see! Today we are going to talk about the expansion which is called Factorio: Space Age. Mp4 playback not supp
Factorio expansion planned for one year for now. It's Space Exploration but different, featuring Earendel explaining the difference
I love this recipe
If I can bitch and moan and complain for a sec, I don't like how some Factorio mods have recipes that use molten metals outside of the foundry. Like you're telling me that this mechanical plant can handle molten iron? An electromagnetic plant can handle molten iron? What's so special about the foundry then, huh?
This thing reads out the amount of science I have in logistic storage, in the form of this neat bar graph. I love having this sorta thing on my base, makes it so much easier to tell when stuff's going weird. Also, it's very fun to look at.