This is what my Unreal scene looks like. As you can see, each building looks quite different from the other, yet there are only 4 different building templates. I made it so each building can essentially merge together and get placed on different parts, and even be flipped around to alter it’s shape. From there, using windows, doors, vents, etc. you decorate any building the way you want it, making each building different from each other and having close to limitless options.
To further make these buildings different from each other my next step was to create 2 or 3 more textures interchangeable for each building, which would have further gave the impression of multiple different buildings. Right now, I only have 3 different textures that cane be used on each building; Red, Gray, and Black.











