Testing out new dialogue system that should be more flexible than my original.

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Testing out new dialogue system that should be more flexible than my original.
Lore: a lazy, wandering, deity of death.
I need to stop fiddling around with this, otherwise I’ll never get it done. (There’s a lot of things I’d like to change, but isn’t it pretty much always that way?)
Here's @thirdkeyofsun‘s character, Lore, from MoGiSho (thanks for the follow!). It’s been really fun to see how the game’s evolved over time, so I thought I’d do this. I’ll probably end up doing more fan art soon, too - it was fun and a good learning experience. (My classes just started up again though, so updates will be sparse, but that’s par for the course, isn’t it?)
Hi all, I mentioned I wanted do more art, no artist but got to start somewhere!
@thirdkeyofsun ‘s Lore Fan art from MoGiSho
Hopefully the first of many!
Unfinished battle animations for Nemu. There is still a considerable way to go but she is slowly getting there. (**she still animates as a box in some parts of her fight). Wings and wing animations will come near the tail end of this process.
I have started preparing the background for the next stage. It is the forest outside of the shrine gates. It is also probably haunted by wayward spirits.
I have been making adjustments to the current stage. Currently I have increased the speed of the stage itself and as a result adjusted the way enemies time their attacks and the frequency at which they attack. I also changed their health and movement speeds. The stage does feel better to play now so that is a positive! The background is still incomplete but as far as layout goes the stage is almost done. I can then move on to the next stage and worry about polishing the background at another time (likely before a demo is released).
Fleshing out Nemu’s attack phases for the end of the stage.
I set up the ‘candle lantern’ enemies in a section of stage to see how they feel. Sorry for the incomplete background work, it has taken a backseat to finishing out the enemy placement and boss battle work.