How about a session with a depressed but caring rouge of hope. A nerdy seer of hope protective a knight of doom and a weird mage of breath. And maybe a quadrant analysis of the rouge and the seer
You have neither cardinal aspects
You have no preference for active or passive classes
You have a preference for positive classes
You have multiple hope players
So with no space player this session is right off the bat isdoomed to failure, and the fact that there is no time player really doesn’thelp either, because that means there are no helpful hints from future players,no way to retry if you’ve failed at something, none of those game changingbenefits from time travel in general. And normally? People with the same aspectaren’t really a thing and it’d probably confuse the game a bit, ultimatelyleading to one of the hope player’s death.
Still! This session seems interesting enough, but withoutthat space player no matter how hard these guys all work, they will not be ableto complete the main goal and the best situation is them completing the gameand then just… running around on their planets forever.
edited to add the read more thing owo
Rogue of hope
Rogues of hope give hope away, directing it at other peoplewho need it. She is the type of person that will often lose help herself andhave a lot of pessimistic thoughts, but then stress that everything’s fine andthat you should stay hopeful and not worry about her at all. She’ll make aconscious effort to brighten someone’s day even if her own day is going crap,which it often is. Someone needs to try and break through to her that she’s notokay, and that she needs help, and then find that help and give it to her.After that point she’d be able to see the light in the world and become muchmore genuinely hopeful and confident, and with this she’d be able to inspireconfidence in her friends too.
Role: At the start she might be a bit of a liability, withso little confidence in her own abilities it is likely that she might justchoose to stay out of things and stick to her own quest because she doesn’tthink she’s being all too helpful. By the end though, especially if the gamekills the seer off, she could be leader material, able to steal the hopeaway from her enemies and give it to her teammates. If these guys even to getto the end even, heh.
Seer of hope
This seer might be a little more naïve and positive thanmost seers. They’re a bit of a “nerd” and no the theory of how things work, but don’t have that much real lifeexperience themselves. They are also granted the knowledge of the different pathsa timeline could take, but it’s critical that they are able to learn which pathis the right way, and use that to lead their team. They’d fast learn that theycan’t save everyone and are probably against the idea of dying, even if it doesmean you can be saved and become your dream self. When the fact that they’replaying a doomed timeline and all hope is lost for winning becomes clear, sheis the one that will know first and will have the unbearable task of passingthis on to her other teammates, which is probably quite soul-crushing.
Role: They’re going to play tactician, but there’s theprobability that they aren’t going to play it well being so naïve as they are.They just want to save as many people as possible and using their powers theydirect the team to do just that, which might be good in the short term, butlong term…
Knight of Doom
The knight of doom is a powerhouse. Doom symbolises therules, sacrifice, and pessimism. A knight weaponises their aspect, so, theknight would be able to exploit doom. They exploit the rules, staying strictlyin the “rules” the game has but finding loopholes around them. They areobedient to the game and sacrifice what they want to help others- they’re thetype of person who would devote themselves to a hobby or sport and give up alltheir free time for it. Knights are also most likely to sacrifice themselvesfor the greater good.
Role: The knight is stubbornly pessimistic, which is whythey might feel the need to work hard towards their goals. They will definitelydo a good job of keeping the group grounded, and if no one rises to the job it’slikely that they might become the leader, keeping their group on track andsticking to the rules as best they can.
Mage of breath
Mage is the active counterpart of the seer, in which theplayer learns about their aspect from experience. It’s hard to see how onecould suffer from the aspect that symbolises “freedom, movement, anddisconnectedness” but maybe it’s because they’ve had too much freedom. Maybetheir guardian didn’t care about them and let them do as they please, leading themage into hurting themselves. Maybe they didn’t have a guardian at all and haveto be self-reliant, moving from place to place. There’s a lot you could say onthem and I’m keen to do an analysis on them sometime, but in relation to thissession the mage is probably quite wise, and probably is either good pals orenemies with the knight; they’ve learnt about too much freedom before and soeither want to stick with the rules, or, as an understanding class, knowexactly how much freedom every team member and the group needs to get as nearto completing the game as possible.
Role: The mage might not always be present the whole sessionand might be quite focus on their own quest. It’s hard to see what impact they’llhave on a session because it’s likely they’ll be doing their own thing for halfof it. This seems like it’d be a pretty strong group together, but the mage isprobably the most likely to be corrupted and tempted, especially if they’realready disconnected from the group.
Overall verdict
This group will ultimately fail, and with those two hopeplayers you’ve got a problem. The knight will be the glue that binds everyonein the group together and ultimately ties the group down to the game, whichcould be quite restricting and limit the hope player’s powers. There’s a lotthat could happen, but with the knight always playing by the rules it doesn’t looklike this session will get that far. Who knows thought? They might get lucky.
Sorry if this one was a bit shorter than normal and a bitnegative ); Thank you for the ask. It’s what keeps the blog alive!
Quadrants:
Rogue of hope<> maid of rage, thief of rage, witch of void, prince of blood, prince oftime
Rogue of hope <3 Sylphof life, sylph of void, knight of doom, bard of heart, page of breath, bard ofspace
Seer of hope <>rogue of rage, heir of life, prince of doom
Seer of hope <3page of mind, mage of time
These quadrants were a bit harder, but I’d gladly answer tothe best of my abilities any queries you have on them!
[@monocromearmageddon] -- Apologies for the lack of color! I was super excited to answer some questions and i was an hour late on replying! Didn’t expect for exams to take so long. (I actually had another silly answer, but I thought it was going to be awkward.)