SACRED | LEGENDARY | VERSATILE WEAPON
A weapon forged from the metal of a fallen star, Shirogane has always appeared in times of need to a hero worthy of wielding her. Blessed by Lugia, her form becomes solid air when masterless and deactivated, until she is attuned to a new, worthy master.
Former Masters: Elrick Snap, Master Smith Sakaki, Unnamed Ancient Hero of Johto, at least two other wielders
Current Master: Giovanni (@earth-master)
Shirogane is sentient and can communicate, to a degree, with her wielder. It is mainly in feelings or the changing temperature of her hilt to allow her wielder to know her thoughts.
STR: -- CON: -- DEX: -- INT: 12 WIS: 15 CHA: 12
When unattuned, Shirogane will take on the properties of a Longsword.
Longsword - Melee Weapon (Martial, Sword, Versatile) - 1D8 Slashing Damage
When attuned, Shirogane will take on the properties of the weapon that best suits her current master. A player character must make a daily roll to try and attune with her, until she is finally attuned. The requirement succeeding on a DC 15. A critical success allows an additional +1 proficiency.
Here are the categories players can choose from:
Longsword - +3 Weapon Attack - Melee (Martial, Sword, Versatile) 2D8 Slashing Damage + 2D4 Radiant Damage
Greatsword - +3 Weapon Attack - Melee (Martial, Sword, Two-Handed) 4D6 Slashing Damage + 2D4 Radiant Damage
Whip - +3 Weapon Attack - Melee (Martial, Finesse, Reach - 10 ft) 2D4 Slashing Damage + 2D4 Radiant Damage
Spear - +3 Weapon Attack - Melee (Range 20/60, Thrown, Versatile) 2D6 Piercing Damage + 2D4 Radiant Damage
Bow - +3 Weapon Attack - Ranged (Martial, Two Handed, Range 60/120) 2D8 Piercing Damage + 2D4 Radiant Damage
Dagger - +3 Weapon Attack - Melee (Range 20/60, Thrown, Finesse) 2D4 Piercing Damage + 2D4 Radiant Damage
Hammer - +3 Weapon Attack - Melee Weapon (Martial, Hammer, Versatile) 2D8 Bludgeoning Damage + 2D4 Radiant Damage
Axe - +3 Weapon Attack - Melee Weapon (Martial, Hammer, Versatile) 2D8 Slashing Damage + 2D4 Radiant Damage
Shirogane's feats can be accessed/unclocked according to the player character's levels. and how many previous masters Shirogane has. When passed on to a new wielder, she will be able to unlock a new ability.
1st Feat - Baneful Weapon (Master Sakaki)
At first level, Shirogane is considered a vorpal weapon, no matter the level of a player character, so from the get-go, Shirogane will decapitate a creature of size Huge and smaller, upon rolling a crit.
2nd Feat - Sword Beams (Hero of Johto)
At second level you gain access to the cantrip Eldritch Blast at fifth level. Thereby allowing you two beams instead of one. It otherwise levels up as normal.
3rd Feat - Bane of the Undead (Unnamed Hero)
At third level, Shirogane will help guide you against undead creatures. When attacking undead creatures, you will roll at advantage. Aside from this, Shirogane will passively glow whenever an undead creature (seen or unseen) is within 50 feet of her, giving her wielder a +2 initiative bonus, if they are not incapacitated.
4th Feat - Critical Mastery (Unnamed Hero)
On 4th level, Shirogane can crit on a 19 or 20.
5th Feat - Water Dancer (Elrick Snap)
On fifth level, while wielding Shirogane, her master has access to one charge of the Water Walk; this charge is reclaimed at dawn every day. The spell is contained only to the wielder of Shirogane, however.
6th Feat - Changer of Fate (Giovanni Sakaki)
Once a day, Shirogane's wielder can roll 1d20 three times and store 1 result of the three to be swapped out later with another roll. When a new day begins, the wielder must roll for a new result to store.
7th and over have yet to be unlocked as Shirogane currently only has a total of six masters.