@moxperidot replied to your post “au where elsa was the only surviving member of noble red”
chris already has two kids
and now she has three!
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@moxperidot replied to your post “au where elsa was the only surviving member of noble red”
chris already has two kids
and now she has three!
Thank you for 2000+ followers!
Part 1, Part 2, Part 3, Part 4
@nxrco @moxperidot @thesatyrsorcerer @draconiccriminal @knight-of-night @zehla-sketch
@moxperidot
you carnt hav aa rainboww wirfawt a littul rainn
this is a rainboww-free zone
Curse everyone at my prerelease to not get any yargles
is this including you? is it? oh well toolate
💀💀💀💀 NO YARGLES ALLOWED 💀💀💀💀
do you have ideas for a fantasy (medieval - to - renaissance) RPG that is less complex than Pathfinder but is more mechanically oriented than Apocalypse systems? i’ve tried Dungeon World and looked at Apocalypse world and the like, and they’re far too rules-light for my taste, but pathfinder just has a ton going on and a high learning curve for my players
You didn’t specify any particular kind of fantasy, or that it had to be a dungeon crawler in particular, so: Blue Rose.
Where the classics of the fantasy dungeon crawler genre - Dungeons & Dragons most of all - take their thematic cues from the sword and sorcery fiction of the 1960s and 1970s, Blue Rose takes inspiration from 1980s and 1990s romantic fantasy instead. Basically, imagine a milieu suggested not by Fritz Leiber, Michael Moorcock and Jack Vance, but by Tanya Huff, Mercedes Lackey and Tamora Pierce.
Mechanically, it’s pretty middle of the road; I’d peg it as medium-heavy, which is the same stretch of territory that Pathfinder occupies, but where Pathfinder is on the high end of that range, Blue Rose is on the low end.
On the flip side, if you want to dial down the mechanical complexity but would prefer stick with the swords and sorcery milieu, you could definitely give Dungeons & Dragons 5th Edition a shot - there’s a free starter version on the Wizard website. I’d caution, however, if your group finds Pathfinder’s learning curve steep, there’s a fair chance they’d have similar issues with 5E. It definitely throws substantially fewer opportunities at you to bollix your character because you didn’t plan your build far enough in advance or overlooked a spell the game assumes every member of your class and archetype will take but never gets around to actually telling you that, but it doesn’t wholly escape that sort of thing, either.
moxperidot replied to your post “muppets time”
bad post because it implies there are muppet-less times
it is always muppet time on MY blog regardless of whether i announce it or not
hey mark, writing from 2024, and i have to say, the [redacted] prerelease was a blast. i thought that [redacted] would be boring, but it was really interesting! Plus the plot twist where [redacted] [redacted]s [redacted] was well done.
I'm glad you liked the [redacted]. It was hard convincing people internally to do it.