Finally creating a pinned post of my games. I’ve included all titles I’ve been involved with in some capacity, not just ones where I’m the author; when I’m not the author, I’ll note my role in (parentheses).
This post will be updated over time to reflect changes in the status of these projects, so if you’re looking at a reblog, feel free to click through to the original and see if it differs.
Last updated: 2025-11-06
Public Playtests
These games will eventually get proper releases, but you can download them in their current semi-playable state right now if you want to provide feedback.
Eat God
Get in the Fucking Robot
Gone to Hell
Indie RPG Prompt Generator [working title]
Rotate Bird
Space Gerbils [working title]
Three Raccoons in a Trenchcoat
Tiny Frog Wizards
One-Offs
These games currently exist only as one-off Tumblr posts, and I have no plans to develop them further at this time.
Bloody Mayhem
Child with a Knife
Code Green
Lily is Girls with the Ability
Loyal and True
This Isn’t Even My Final Form
Released
These games have received proper releases. Some are commercial games, if you want to toss a few bucks my way, while others are free to download.
Cerebos: The Crystal City (editor)
Costume Fairy Adventures (lead developer)
Gaming with Godot (editor)
Jellyfish Felonies
Olaf Hits the Dragon with His Sword
Radical Catgirl Anarchy
Sinister Hovering Orb
Star-spawned
To ServeÂ
Tumblr 200-Word RPGs 2022 (participant and curator)
Tumblr 200-Word RPGs 2023 (participant and curator)
Tumblr 200-Word RPGs 2024Â (participant and curator)
At this point I've seen like three unconnected pieces of American media set in a superficially idyllic small town with a big fuckoff lake that functions as a liminal boundary between the Known and the Unknown and in which a major character attempts suicide by drowning, and now I'm wondering if the Liminal Death Lake is just a thing American small towns have.
If there's one thing seeing people on this site articulate their gender presentation goals has amply illustrated, it's that there are no gender boundaries on aspiring to be a Fancy Little Lad.
"But I have to play gacha games, I'm easily bored and need a constant stream of new and updated content or I lose interest" just get into open source roguelikes like a normal person.
"But I have to play gacha games, I'm easily bored and need a constant stream of new and updated content or I lose interest" just get into open source roguelikes like a normal person.
"But I have to play gacha games, I'm easily bored and need a constant stream of new and updated content or I lose interest" just get into open source roguelikes like a normal person.
I don't ask much from retro console-style RPGs. All I want is a really jacked woman, a centrally placed combat gimmick that's honestly usually less effective than just doing regular attacks because the action economy doesn't work that way (but I use it every round anyway because it looks sick as hell), and at some point getting to fast travel by being shot out of a cannon.
I just had to delete a bunch of dipshits in the replies debating whether Princess Daisy from Super Mario qualifies as "jacked", which has only reinforced my conviction that there's no hope for this site at all.
I don't ask much from retro console-style RPGs. All I want is a really jacked woman, a centrally placed combat gimmick that's honestly usually less effective than just doing regular attacks because the action economy doesn't work that way (but I use it every round anyway because it looks sick as hell), and at some point getting to fast travel by being shot out of a cannon.
Honestly, it's hard to even get annoyed at some of the folks who come blundering into creative discussions like "this is literally just [thing that does not even slightly resemble what's being proposed]" because their reaction is so clearly the product of an embarrassing lack of literacy. It's like trying to discuss early 20th Century literary fantasy with someone who genuinely can't distinguish between Conan the Barbarian and The Wizard of Oz – at some point you've just gotta feel bad for them!
There's definitely a lot of cool stuff going in the OSR scene, but there are also a lot of books where you get a couple of pages into character creation and immediately get that spark of recognition that says "yes, I too have read about but never actually played Mentzer Basic".
One of those RPGs with an interminable prologue where it just keeps tutorialising increasingly baroque combat mechanics, except it's a trick: it's actually a puzzle game, and each "tutorial" is a puzzle where the goal is to figure out what the game even wants from you. The mechanics you're being taught are purely hypothetical; when you complete the final tutorial, the game ends.
I think D&D5E should bring back randomly determined tiefling features from 2E, but populate the list entirely with features associated with half-demon characters from contemporary popular media. By a strict reading of the relevant tables ten percent of all tieflings have butt wings.
The real reason I could never be an Egyptologist is because whenever I read the phrase "Set animal" my brain insists upon pronouncing it with the exact tone and diction of John Travolta in the 2000 film adaptation of Battlefield Earth saying the phrase "man animal".
One might assume that the witch's sadomasochistic mind games are a sex thing, but you need to understand that this is her day job. She has to do that, and any potential eroticism has long since been burned out of it.
The way she keeps dropping plausibly deniable hints that she's into piss, though? That part's legit.
Making some layout adjustments to Eat God based on playtester feedback:
Lists of playset locations, etc. are now prefaced with a lookup table; discussion of how to roll has been moved to accompany this table.
Tables of linked page references now place the page number in a separate column, and allow you to click any part of the row to jump to the referenced page, not just the entry name.
Hopefully this will make stuff a little easier to find in draft 0.8!
Wizards announced a world of warcraft crossover. so I guess my question is obvious. what's the origin of Chromatic Dragons Vs. Metallic Dragons?
The idea of colour-coded dragons basically began as a convenience thing. Fantasy minifigs were very hard to come by when D&D was first starting out – remember, tabletop RPGs did not branch off from fantasy wargames as is sometimes claimed; they developed in parallel with them, both having budded off from traditional historical re-creation wargames at roughly the same time – so groups often resorted to buying bags of cheap plastic dinosaurs from dime stores and just re-painting them. Customising a plastic figurine is hard; slapping a coat of red paint on a spinosaurus and saying "that's a Red Dragon" is easy.
(Amusingly, this is also where we got several other iconic D&D monsters. Dime stores were not always conscientious about the origins of their toys, and bootlegs of licensed characters frequently ended up in the mix. The owlbear, the bulette, and the rust monster are all the product of D&D's creators coming up with stats for some shitty recasts of several Ultraman kaiju they found mixed in with their dinosaurs!)
As for the further subdivision into chromatics versus metallics, it seems to have been a symmetry thing. Metallic dragons per se are not present in OD&D; it has the five familiar chromatics in their minifig-primer hues, plus a singular lawful-aligned gold dragon, which Gary Gygax claimed in a 2003 interview had been modelled after "Oriental dragons" (his words) in order to suggest that it was a separate kind of critter and not necessarily related to its Western-inspired chromatic counterparts. It's likely that it's gold simply because long are often described by historical sources as having golden-hued scales.
The lone gold dragon was later expanded in AD&D 1E into the set of five we have today; as far as I'm aware, they don't have specific media inspirations, instead being designed mainly to provide each existing chromatic dragon with an assigned opposite number. If you wanted to be especially annoying about it, you can thus assert with complete technical accuracy that D&D's metallic dragons are anti-Warios.
(As an aside, a claim you might bump into in some sources is that Anne McCaffrey's Dragonriders of Pern series is the ultimate inspiration for D&D's chromatic dragons; however, while the first Pern novel does pre-date OD&D by six years, as far as I know there's no evidence that D&D's creators were aware of McCaffrey's work. Gygax in particular wasn't keen on "women's fantasy", for reasons I trust are obvious!)
The first D&D product that I'm aware of that includes a list of works for inspirational reading with a significant percentage of women authors is the 1981 Moldvay-Cook Basic Set. I haven't made a count to get a ratio but it includes Le Guin, Cherryh, Norton, Brackett, Kurtz and, yes, McCaffrey, among others, including a fair number of authors of nonfiction work whose names aren't as well known.
By contrast, Appendix N in the 1978 Dungeon Master's Guide, of which Gygax was the sole credited writer, has but one woman's name -- Norton. I can only imagine Gygax's surprise when she was named SFWA Grand Master some seven years later.
Yeah, in my experience most male sci-fi fans of Gygax's generation were straight up unaware that Andre Norton was a woman. That confusion let her stuff sneak into some reading lists you wouldn't otherwise expect.
I love licensed Super Nintendo games because they'll do genuinely jaw-dropping stuff from the level of pure technical craft – just straight making that hardware architecture do things it fundamentally was not meant to do, and doing it elegantly to boot – in service to the most tedious dogshit gameplay imaginable.