(TW: Spiders)
Characters currently going through the Web Issue may purchase these powers and blessings with MP. This is an MP Shop, though the blessings granted are not objects. They are physical powers, or corrupt mutations, or the like.
Typically, purchased blessings become inaccessible or fade away if a character goes more than 1-2 books without the Web issue, or earlier if the player wishes.
1 MP
A +2 tool bonus to make someone think about spiders.
A +1 tool bonus for getting to speak first.
An unnerving smile that makes people forget what they were talking about. One use.
Strings of some kind reach out and pull you away, into the darkness. One use.
2 MP
You can make a spider or two scuttle across your face or body from nowhere. They aren’t mostly real, but anyone who sees this faces a level 1-2 obstacle to remain calm.
A +1 tool bonus for making someone doubt themselves.
Filling an entire building with cobwebs that no amount of effort will remove. This lasts at least a book. One use.
Knowledge of a single secret that someone dearly wishes to keep quiet.
4 MP
A sense of dedication and resolve. You can spend this to commit to a single project or scheme you have running. You gain miraculous will when you’re keeping the scheme cooking, or keeping it from falling apart. You can use it to aid intentions that keep the scheme from being discovered or ruined, or to adapt it if something bad happens. One use.
A +2 tool bonus for using psychic powers in areas of heightened fear or massive spider overpopulation.
You turn into some kind of horrible spider monster. This power is single use and permanent- you may shift some points of inherent skills into Superior Spider Monster, up to a maximum of 2-3. Like other blessings, it may fade over time without access to the Web’s power- roughly at a rate of 1 point per book. You may move these points into other mundane skills.
or, even more MP shop items for you folk to run around with
1 MP. What Is A Perfectly Generic Object? This short essay is a +2 Tool towards using Void magic to summon Perfectly Generic Objects.
1 MP. Anti-Flashlight. One-time-usable alchemization instructions for an "anti-flashlight". Instead of casting light, the "beam" of this flashlight casts darkness. The battery in it lasts for about six hours.
1 MP. How To Move A Land Bed. Following these instructions will let you move a Land Bed - a rectangle of bedrock that's surprisingly comfortable to sleep on - to a place of your choice, as a miracle, once. (Many people move their Land Beds to their Homefree.)
2 MP. Atmospheric Noise Recorded In A Skaian Summoning. While listening to this track, you can remove the extra +2 Obstacle for borrowing magical techniques from Sburban Dreams Magic and using them with your own Sburban magics. (The Obstacle listed for the technique still applies, though.) You can do this three times, after which the magic is permanently expended.
2 MP. Universal Silencer. This program, written in ^CAKE, imposes an Obstacle 2 on hearing you or anything you do. (You must have it running on a computer that is on your person.)
2 MP. Void and the Metaphysics of Solidity. This treatise is a +1 Tool towards using Void-magic against inanimate objects. (This includes - among other things - dungeons and Gates.)
4 MP. Data Wiper. Draw a circle on the ground, run the program inside the circle, and any and all information within that circle will be erased, as a level 5 miracle. This includes documents, hard drives, the minds (and DNA) of Consorts, Carapaces, or Players, and this program itself (which is why you have to pay for it every time you use it). Note that PCs and important NPCs may take Wounds against this.
8 MP. A Consultation On Stat Nullification. Jake Talon will write a program that will null out one of your stats, resulting in a level 3 Affliction representing this null that you will keep until you next pass through the Door. Technically, the first 4 MP pays for an extended interview and information-gathering session with Jake Talon, and then another 4 MP pays for a specialized program that he will modify to do the actual stat-nulling, but you really want the full effect.
This post is about how you might go about representing Visionary's MP Shop abilities in the RV setting.
See, sometimes, when you dig deep enough in various Pitsblogs, you find some very interesting things...
From the blog of foldedHands, a Mannerist
1 MP: An instructional video featuring the blog owner, which is a +2 Tool for having very good table manners.
1 MP: A recorded lecture that, if you play it at your next session meeting, puts an Obstacle 4 in the way of anyone slouching or picking one's nose for the rest of the meeting.
2 MP: An extensive ramble about politeness and honesty on Internet chats. Reading it and applying the principles is a +1 Tool bonus for figuring out if someone's messages over the Internet are serious or kidding.
2 MP: A long flowchart about how to approach the White Queen that gives you a +1 Tool towards requesting favors from Prospit.
4 MP: A detailed outline of likely possibilities on a first date that gives you a +2 Tool to make a good impression on said date.
From the blog of lavenderGears, a gamebreaker
Items marked with a star (*) below may be "offscreen" benefits - if you aren't in a session with any other PC, they are at the lower listed cost. If you are, they are at the higher listed cost.
1 MP: A ^CAKE program that, if you leave it running on a wearable computer on your person, will automatically sweep any grist, health gels, etc. in the area towards you so you don't have to run around collecting it. The effect radius is about two hundred feet, give or take the influence of terrain features (it works better when "sweeping" grist downhill than uphill). The program will last six continuous hours, after which you cannot use it again (unless you "buy" it again).
1-2 MP*: A catchy mnemonic that is a +1 Tool for knowing which Consorts in any given village are the ones that'll give you quests.
1-2 MP*: A DIS* program that, if you leave it running on a wearable computer on your person, is a +1 Tool for finding Magicant entrances.
1-2 MP*: A set of instructions that, precisely followed, will let you set up turrets around and inside your Dwelling Spire (or equivalent fortification), thus making it safe from Underling incursions for about eight continuous hours. (This doesn't do much of anything against Carapaces or other Players, but still.) This only works once; after this, the turrets will have an irritating tendency to shoot you if you try to turn them on again, and if you attempt to read/follow the instructions a second time, they no longer make sense.
2-4 MP*: Descriptions of many common Land puzzles that give you a +2 Tool bonus towards solving puzzle ruins and puzzle dungeons.
4 MP: A set of instructions for sequence-breaking by getting into the tunnels inside your Land early. These will get you (and any coplayers that tag along) into levels that are more dangerous but also have significantly higher rewards. Mechanically, this means that you may take a "Trouble" XP action (gamebreaking is dangerous!) and earn 1 point of the issue (In) Over Your Head, which will usually be about having screwed up a bunch of event flags by sequence-breaking and having to do some equally dangerous gamebreaking to fix them.
8 MP: A set of instructions on how to use the clocks in the Magicant to resurrect a fallen coplayer. You can use them once. (Technically, the part of the instructions about breaking open the clocks without damaging them is 4 MP, and the part that details what you need to do for the actual resurrection is 4 MP, but you really want to have all the instructions.)
From the blog of integumentSlice, a cook
1 MP: An extensive list of substitutions that will waive any Obstacle of 1-2 for trying to make baked goods without having fresh eggs, milk, or butter.
1 MP: Alchemization instructions for integrating an alimentator into a pie tin, such that whenever you uncover it you get a fresh batch of cheese tortellini. (Technically, something of this magnitude is supposed to cost 2 MP, but the existence of the alimentator hack makes this significantly less useful than it may have been.)
2 MP: An alimentator file for a rock-crystal mechanism held together with axles of woven coconut fiber. Feed it an appropriate amount of plates and silverware, set the dial for how many place settings you need, and it will automatically set the table for you. This effect can be used as many times as you like.
2 MP: An alimentator file for bandages made of spun starch fibers and propolis (from a particularly odd post-scratch world). They serve as a +1 Tool for patching up someone's wounds.