today marks the 10th year since hotline miami 2 first released! as its one of my favourite games of all time, if not the most favourite, i had to do SOMETHING, so i drew beard doing what he always wanted to.
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today marks the 10th year since hotline miami 2 first released! as its one of my favourite games of all time, if not the most favourite, i had to do SOMETHING, so i drew beard doing what he always wanted to.
Multicore series 15 - Plants vs. Zombies
peak game throughout. soulful, charming, and all round well made. its been in my favourites ever since i first saw gameplay of it, and its not leaving that list any time soon
Multicore series 18 - Dead Cells
dead cells might be one of the games ive sunk the most time into, over the longest period of time. bought it and all its dlc twice, once on switch, then again on steam, and dumped a ton of hours on each version. anyway, the thing i remember wowing me the most in dead cells was fighting the time keeper for the first time. i remember that, at the time, it was the most fun i had fighting a boss; having to constantly move out of the way and look at what tk was doing and her teleporting around the arena was unlike anything ive seen prior. my experience with bosses before this was limited pretty exclusively to platformer bosses, like the concierge for example, so my little baby brain was BLOWN
Multicore series 25 - Hotline Miami 2: Wrong Number
my absolute favourite game of all time, Hotline Miami 2. at first, i didn't think much of the series, but after being encouraged to 100% both games, i fell in love with it completely. from the gameplay, to its developement, i adore every single part of this game. the way you can to navigate each level tickles my brain in a way no other game does, and its unforgiving nature forces you to learn the game inside out to perform well. every developer ever wants their game to work perfectly as intended, but buggy behaviour can lead to deep, expressive gameplay, allowing you to form strategies no one would ever even imagine. Hotline Miami 2 does this perfectly, and i genuinely can't imagine how one would improve upon what it does. there's so much i can talk at length about with this game, i don't even know where to start. i don't know what kind of game it would take to dethrone this one from my number 1 spot. it'll always be one of my main inspirations, in anything i make. i urge everyone to give this game a shot, i know i have.
hey, the series is over. If you want to see the rest, all conveniently in one place, why not check it out on my website! I put a fair amount of time to make it look absolutely perfect, just click here to check it out!
Multicore series 20 - Titanfall 2
the absolute best deathmatch shooter, and it doesnt even come close. having to master both titan and pilot movement and routing, matchups and so on is just amazing. everything feels nice to control when youre just starting out, but it only gets better and more fluid as time goes on. ronin might be my favourite execution of fps melee combat, where youre a pick class that focuses on pilots to build ult while also working well as a 1v1 powerhouse or general support class. fighting every titan differs dramatically, and i love it for that. as for pilot, cloak with low profile + kraber/epg/wingman feels soo satisfying to play its unreal. and thats not even talking about the movement! being developed on the source engine gives it so much depth the devs might not have anticipated that allows you reach lightning fast speeds alongside having some weight behind your character feels just right. my aim also used to be garbo but thanks to titanfall being so relentless in its time to kill helped me a ton with that
Multicore series 16 - The Stanley Parable
i dont really remember why i started to like this game so much, all i really remember is seeing all the "easter eggs" and "side content" that made me think its an absolutely massive game with content that never ends (i was like 7 at the time). going back and playing ultra deluxe and realizing it actually has a meta narrative about making decisions in games made me appreciate it a lot more, and the bucket was a really fun way to parody sequels to beloved media
Multicore series 13 - ULTRAKILL
incredible indie game. started out loving coins and stayed for the incredibly varied arsenal, movement, enemies, lore, etc and etc. i particularly love how basic stuff like rocket launchers get changed simply by thinking outside the box, like punching your own shotgun pellets to make them explosive, so the rocket launcher instead focuses on hitting direct air shots to get better explosions, or riding your own rockets for enhanced movement. it takes a lot of notes from devil may cry, which makes sense, since dmc3 is the creators favourite game. you can create your own fun, your own playstyle, via clever use of the tools at your disposition.
also it was tuff to make smt without coins LMAO
half life 2 birthday!!!!!!!! theres really nothing i can say that hasnt already been said about hl2 already, so im just gonna say that its a really good game, with some solid movement and neat use of physics props thats yet to actually be taken advantage of outside of ilke, puzzle games. cant wait for half life 3!!!!!!!!!!