I've been watching the Glitter animation on repeat throughout the past day and I adore the way Mizzus' 3D model looks! I don't think I've ever seen that type of 2D-in-3D implementation where only the head/face is done with 2D planes and it looks so good!!
I am curious, do you have to do a lot of tweaking of Mizzus' head and face planes for different camera angles? I think the best example I can think of is the over-the-shoulder angle in the animation. I think I noticed that her head planes are *slightly* curved, which I imagine helps with when the view angle changes, but I wonder if it's one of those things that takes a lot of work to get to "look correct" when animating
THANK YOUUUUU SO MUCH!! ;w; It was a really fun challenge to figure out!! I actually attempted modelling her first and realized the way I draw her doesn't work in 3d space so I'm happy the 2d face works! (yapping below)











