hmmm...what am i up to...?
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hmmm...what am i up to...?
My Indie Game Studio Is Getting a Website! 🌐
For the last few months I've been working on the @hauntingmachinelca website & I'm really cheesed with how it's coming along C:
this 3rd/1st person camera is killing meee every time i solve a problem for one cam i create a new problem for the other and then when i get them both to a stable point. but the good news is that i realized i could do culling masks to easily hide objects depending on the POV. so theres an opportunity for looking glass puzzles!
im already so behind on where i wanted to be with this project -_- so i guess its good i started early
DEV LOG:
the problem with separating 3rd and 1st person cameras is that now i have to write separate logic for character movement. the good news is fp movement is divine! the bad news is tp movement is spinning wildly when i move my character. i dont really know why but im not in the mood to debug, just happy the fp is working well. this has ended up taking so long i didnt get to do any of the other shit i planned to be done with already 😭
dev log for today:
- tried to import a character model/foliage but idk how to do that in godot and i didnt wanna get bogged down with tutorials so i gave up
- added screenshot function to first person (saves to a special folder now)
- separated first person and third person into 2 different cameras so affects can be added to both later (maybe a mask where certain objects can only be seen in first person?).
TO DO:
- fiddle with character controller (add character rotation and head bob)
- start setting up ui for photo mode...? urrghh urgh its so scary
hoping to do a game for my final project so im getting started on some prototyping. got a basic character controller going with 3rd to 1st person pov change