Yo imma just review my own bloodswap for reasons (WARNING: very long)
PLAYERS:
-Bard of Blood, Chaotic Good, Gamzee Makara, The Land of Comedy and Chains, Prospit dreamer, timidComedian
-Rogue of Time, Chaotic Good, Nepeta Leijon, The Land of Eternity and (G)Raves, Derse dreamer, animatedCadaver
-Mage of Breath, True Neutral, Sollux Captor, The Land of Cliffs and Treetops, Prospit dreamer, traceurAutomation
-Witch of Doom, Chaotic Neutral, Feferi Peixes, The Land of Statues and Rubble, Derse dreamer, chipperCriminal
-Page of Heart, Neutral Good, Tavros Nightram, The Land of Festivals and Stories, Derse dreamer, amorousTale
-Knight of Space, Neutral Good, Karkat Vantas, The Land of Stardust and Frogs, Prospit dreamer, celestialGuardian
-Heir of Mind, Lawful Neutral, Equius Zahhak, The Land of Tomes and Inkspills, Prospit dreamer, culturedTheasaurus
-Prince of Light, True Neutral with Evil tendencies, The Land of Flash and Crowds, Prospit dreamer, celebrityAugur
-Seer of Void, Lawful Neutral, Terezi Pyrope, The Land of Echoes and Reflections, Derse dreamer, guidedConstable
-Maid of Rage, Chaotic Evil, Aradia Megido, The Land of Strings and Calamity, Prospit dreamer, architectAnnihillator
-Thief of Hope, Chaotic Neutral, Vriska Serket, The Land of Masks and Wings, Derse dreamer, actingGoddess
-Sylph of Life, Lawful Neutral, Kanaya Maryam, The Land of Gardens and Menageries, Derse dreamer, gentleAutarch
INDIVIDUAL ANALYSIS
Bard of Blood: A Bard of Blood would at first ghost Breath before snapping abruptly into Blood. At first they’d be completely disconnected from everything, floating around with their heads in the clouds. A real daydreamer. After their Crisis they’d snap severely into Blood, and most probably be EXTREMELY overbearing and attached to everything. They bring about the destruction of/destruction with Bonds and Friendship, and this could manifest itself in many ways. A few choice rumours spread to the Derse soldiers could bring the entire army crashing down. They could also inspire their team with the power of FRIENDSHIP to destroy the Derse army. Their inverse is the Maid of Breath.
Rogue of Time: A Rogue of Time steals Time to give to others. They’d be able to make the Derse army be constantly rushing to get anything done while giving their own team plenty of Time to strategise, train and breed the frog. They are a very useful player. However, because they are always giving others Time they may lack Time themselves and would always be rushing or late. Their inverse is the Knight of Space.
Mage of Breath: A Mage of Breath knows everything there is to know about freedom and disconnection.They’d be able to know if someone/something was truly unbiased or unattached. They are the true judges of this session, being able to find out who’s argument is their own biased opinion and what is fact. They’d also know a lot about the wind and weather. They’d suffer from their disconnection, most probably because they don’t have any real ties to their friends, leaving them alone. Their inverse is the Heir of Blood.
Witch of Doom: The Witch of Doom is undoubtedly the most powerful player in this session, as they can manipulate Doom. This means that they can make a Doomed session or timeline un-Doomed. They can Doom whoever they please to a life of misery and un-doom anyone from having to Die. Basically John’s retcon powers TO THE EXTREME. Be afraid. Be very afraid. Definitely one of the most powerful Doom players, second only to the Master classes and maybe the Prince or fully realised Page. Their inverse is the Seer of Life.
Page of Heart: A Page of Heart would at first struggle with their identity, uniqueness or attraction. They’d overcompensate by being totally absorbed with their own personality, interests and romantic relationships. Fully realised, to put it simply, they’d be the smoothest motherfucker around and have a VERY unique personality. They’d be a great counsellor to sort out issues in the team. They would exploit souls and emotions, and could very easily make the entire Derse team have such a beautiful and poignant change of heart they’d practically offer up the Black King’s head on a silver platter. Their inverse is the Thief of Mind.
Knight of Space: A Knight of Space would be naturally very talented in the creative arts and improvising. They’d be jacks-of-all-trades in all creative endeavours, but this can lead to them feeling that they aren’t skilled at one particular topic (”Jack of all trades, master of none”) when really they need to see that they don’t have to only be amazing at one thing (”Certainly better than a master of one”). They’d be very skilled at breeding the Genesis Frog, even thought they would believe that they’d done a crappy job. They’d be able to exploit Space to their advantage, maybe by cloning themselves or being able to use any terrain to their advantage. Their inverse would be the Rogue of Time.
Heir of Mind: A Heir of Mind passively manipulates and inherits logic, intelligence, decisions and disguises. They’d be a master of disguise, being able to blend in with any crowd, and they’d also be quite amazing scholars. They’d definitely be best suited as a strategist, as they’d be the absolute BEST at decision-making. If you ever need to know anything, just consult a Heir of Mind. However, their intelligence can make them vain. Their inverse is the Mage of Heart.
Prince of Light: A Prince of Light would destroy knowledge, attention, significance and luck. They’d be ruthless fighters, being able to turn their enemies into brainless clods. They could also destroy any luck their enemies possessed. They’d be able to make something that was once significant un-important. They could also destroy WITH Light, using their own significance or popularity to ruin someone else’s reputation, or using their own vast intelligence to plot an intricate revenge plan. As a Prince of Light he’d ghost Void, while still maintaining some aspects of Light. Their inverse is the Sylph of Void.
Seer of Void: A Seer of Void would be able to See through lies, secrets and know even the secrets of the Horrorterrors. Despite the assumption that they See “nothing”, they are in fact one of the most useful Seers. Knowing the secrets of the Horrorterrors or communicating with them to learn secrets is an amazing power on its own. They’d also be able to look through other people’s lies in order to find the truth. They’d be the best at spying on the enemy or interrogating people. Their inverse is the Witch of Light.
Maid of Rage: The Maid of Rage is extremely deadly, and with their Evil alignment they’d be the biggest hurdle to team has to face. They’d start off either ruled or dependant on others for what to get angry about or what to hate on, but eventually grow to be literally MADE of white-hot, pants-shitting RAGE. RUN. Holy shit they will fuck your team up in so many ways, probably killing off at least a few members if they aren’t contained or pacified. Their inverse is the Bard of Hope.
Thief of Hope: The Thief of Hope would be able to steal other people’s belief, ignorance and optimism. This can be either beneficial or terrible- they could take away someone else’s blind belief in something in order for them to see the truth, or they could take away all their hope of living. They’d probably have EXTREMELY high self-esteem, believing in themselves and thinking they could do anything. They might also be quite ignorant about a lot of things. Their inverse is the Page of Rage.
Sylph of Life: The Sylph of Life is hands down the BEST HEALER EVER. They literally HEAL WITH LIFE and passively CREATE LIFE. Someone dies? Don’t worry, the Sylph of Life can LITERALLY BRING YOU BACK FROM THE DEAD AS MANY TIMES AS YOU WANT. Oh, and did I mention they can grant immortality? The only downside to the Sylph is that they can cause people to rebel and neglect the game in favour of living their own life to the fullest. Their inverse is the Prince of Doom.
BREEDING THE GENESIS FROG:
The Knight of Space would be great at breeding the frog, but seeing as they are both the Knight AND Space player, they’d have a lot of stress placed on them.
FIGHTING THE DERSE ROYALTY:
If the Page fully matures, they can easily turn this battle around via emotional manipulation. However, if that’s not an option the Witch, Prince, Bard and maybe the Knight and Thief could easily take the Black King on, with healing from thee Sylph and tips by the Seer and Heir. Keep the Maid away from the battle as they’d probably join the Derse side (not because of their classpect, but because of their Evil alignment).
IN THE CASE OF A SCRATCH:
The Rogue of Time would get easily the job done and might even find a way to save the team, but I already know that there’s no Scratch so yeah.
OVERVIEW:
As long as the Maid is kept under control and the Prince doesn’t stray to far into Evil territory it’s probably going to succeed. 8/10.







