hey did u guys know you get cut off at 30 tags on here? guess I've been a fake tag yapper up until now. i had no clue....
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hey did u guys know you get cut off at 30 tags on here? guess I've been a fake tag yapper up until now. i had no clue....
emotionally regulating by doing geography quizzes
dont think too hard about how much time I spend on here considering my time zone and my responsibilities and my sleep schedule. I have my methods
what ifs: modular solo systems
As I've gotten further into playing solo rpgs, and further investigated the genre, I've found that my approach has been a lot of - not necessarily hacking the game itself, but often hacking different games together in order to include specific elements that I'm looking for regarding a singular experience. In this vein, I'm wondering if there's not space in the hobby for more modular systems, designed not to give a full solo experience on their own, but designed to hook together and combine in order to let a player decide where they want the core gameloop of their experience to rest.
If I ever design my own engine, I think this is what I'd want to be at the core of the design. I think it'd offer a lot of flexibility while also creating inbuilt compatibility and allowing more streamlined gameplay...though there is a part of me that relishes the active experience of finding new ways to use tools I already have access to as I play.