Using Xbox Kinect to track hand motion to control parameters within Vvvv Hand movements are controlling the colors as well as size and position. .
seen from Australia
seen from China

seen from United States
seen from United Kingdom
seen from Ireland
seen from United Kingdom

seen from Switzerland
seen from Spain

seen from United Kingdom
seen from South Korea
seen from United States
seen from Saudi Arabia
seen from Ireland
seen from France
seen from United States
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seen from China

seen from Switzerland

seen from Malaysia

seen from Canada
Using Xbox Kinect to track hand motion to control parameters within Vvvv Hand movements are controlling the colors as well as size and position. .
Audiovisual live performance? Max For Live with Vvvv experement. More to come.
Using Lorenz Attractor to control the XY of fluidity in Vvvv.
Corner smoothing and differential dynamics in VVVV. Lycra to eliminate corners.
Abstract balloons in VVVV :)
Abstract squares in VVVV. Using DOF (EX9 Texture Filter) with 3d geometries.
My first sonification of Differential Dynamics using Vvvv & Max/Msp connected via OSC. A 5 harmonic simple FM saw synth. Each square (arbitrarily) represents a harmonic within the wave, and their motion, size, & spacing are all at 2^ (or -2^ in the case of amplitude). FM Frequency = Visual feedback loop speed FM Amount = Visual feedback loop luminosity Lo-pass filtering = luminosity of each visual harmonic Synth volume = Visual overall luminosity
More differential dynamics. Sonification coming soon :)