N'tasha [undecided] // Natasha Smith // Regular Edition
Elf(River)/Mer(Squid-kind idk) // Fire // Lvl 29 // Dragoon // #00BFFF
Highest stat is strength. She keeps her dexterity, vitality, and agility at even levels, She puts some points into wisdom and intellect but not many.
She likes to try out all kinds of weapons, her favorites being axes. She's a good tank and she can do plenty of damage, able to pinpoint weaknesses rather easily.
Dragonheart - Gains increased strength, defense, and agility during battle.
Flight - Using wings crafted from mana, the Dragoon may achieve flight. Higher levels can fly for longer periods of time. Lower levels can only glide.
Bond - Bond with another Character. The Bond may be changed to another Character once every 15 levels, but it can be canceled at any time. When in close proximity to the Bonded Character, gain 100% stat bonuses and leveling experience. Bonuses are shared with the Bond. Can use long-distance Telepathy, allowing the Bonded players to speak to each-other regardless of distance or interferance.
Magic-eater - Can consume magic of a level equal to or less than the caster's level, restoring health and/or mana. Can also "smell" magic, and tell apart different kinds of magic using this sense. Cannot eat your own spells. Magic eaten counts as food.
Elemental Breath - Can breathe the purest form of any element, so long as the Dragoon knows at least 1 spell of the element's category. (You cannot use Ice Breath if you don't know an Ice spell, for example.)
Dragon Stomach - Almost always hungry. If gone for 4 hours without eating, will begin to lose health and gain the Fatigued status effect. When Full, gain additional 10% strength and constitution bonuses.
Magic Addiction - Will begin to lose stats and gain the Fatigued status if magic is not consumed within a game-day.
Bonded - Stats decreased by 75% when not close to the Bonded Character. Start to lose health if away from the Bond for more than 12 consecutive game-hours. If not Bonded, receive 15% decrease in stats until a Bond is formed.
Swift Swim - Movement speed increased by 75% in the water.
Waterskin - 40% chance to absorb Water element magic and turn it into mana or health.
Elemental Weakness - Fire, Earth and Vaesir damage taken increased by 30%
Natural Fisher - Able to spot fish even in the murkiest of water. Gain a bonus to fishing abilities, increasing capture rate and size regardless of the pole used. Gain +10% bonuses to Agility and Dexterity for 3 hours when the last meal eaten contained fish.
Homesickness - When too far away from the type of waters on which the elf originated, gain a -10% penalty to all stats.
Wanderlust - When they settle down in one area for too long they gain a -10% penalty to all stats
Motivator - Good at lifting the spirits of those around them, give +10% to all stats of all party members