Beta sign ups have reopened for Nauticrawl, a tense roguelike Sci-Fi adventure viewed entirely from the cockpit of your underwater mechanical walker.
Read More Sign Up For The Beta (Steam)

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Beta sign ups have reopened for Nauticrawl, a tense roguelike Sci-Fi adventure viewed entirely from the cockpit of your underwater mechanical walker.
Read More Sign Up For The Beta (Steam)
Just found out about Nauticrawl on steam and I am enthralled! Like talking to myself out loud ‘this is so cool!‘ enthralled. Honestly games about operating machines with complicated controls, blinky lights, and mysterious levers just grab me by the brainstem. it pushes the same buttons that seeing a mysterious and colorful liquid in a potion bottle does, it activates that ‘Oooohh Aaaah‘ feeling in my brain
anyway i wishlisted it and it can’t come out fast enough
Nauticrawl is a Sci-Fi roguelike dungeon crawling adventure where your sole interaction with the outside world is via the mysterious levers, buttons, wheels and monitors of your vehicle
Read More & Sign Up For The Beta
in unrelated news I finished playing Nauticrawl and it's a very inspired and unique game that I highly suggest you spend five minutes just LOOKING at to get an idea. Only downfall is that the dev had to choose between appealing to a broader audience so he could have a game to sell and making a fully immersive and granular version of his artistic vision. Which is completely understandable but man I'd love to see that version, would probably get a VR mod if it was released today.
Blips 3: Cyberpunk Stealth, Digital Therapy, and Road Trips!
Set sail for adventure with this week’s itch.io Recommendations! This time we’re heading underground and underwater with a pair of games that look for exploration through mechanics.
If exploring hostile worlds sounds like your ideal Friday night then we’ve got the games for you. This week we’ve unearthed a pair of games that takes a mechanical look at giant-but-deadly playspaces to explore. Get your hands on roguelite Noita’s wacky physics and Nauticrawl’s tactile one-screen submarine adventures. Check out the full details on these great adventures through the link.
Nauticrawl released today (technically yesterday, since its past midnight) and I really really liked it! It was really cool to puzzle out the functions of all the levers and switches, figuring out best-practice as I went, and eventually shooting landquids with my lazerbeam from the ironclad safety of 100% cloak.
That said, everything I just said is in past tense because its a pretty short game. Assuming you’re the sort of gamer who catches on fast and puzzles out what things do instead of waiting to be told, and especially if you’re cautious on top of that, it’ll be a pretty brief ride. Still hours! But not dozens. On the other hand, if you’re not super quick on the uptake I imagine the wonder of mastering your obtuse metal-spider-craft can last way longer!
I’mma leave some hints in case anywho who sees this decides to play Nauticrawl.
-It may not look like it, but its actually a turn-based game. The only real-time events are enemies moving around, and the battery draining if you terminate the engine.
-To make your actions more energy efficient, turn off all monitors but the main one before executing.
-Nothing can see through your cloak as long as its sufficiently powered. Nothing.
Niche Spotlight - Nauticrawl https://nichegamer.com/2019/09/17/niche-spotlight-nauticrawl/