I finished In Stars and Time last night!
I didn't do everything but I don't have a desire to go back for the stuff I missed for several reasons.
A: Don't wanna put Siffrin back in the loops
B: Don't want to finish sidequests that are ultimately meaningless for characters and lore, and don't do much for gameplay
It was a pretty interesting take on a timeloop story. (Not to spoil any of the major reveals regarding that, ofc.)
For every gripe I had with the gameplay you eventually got some way to remove or mitigate it, though going through Floor 3 over and over for the Star Crest did get a bit annoying near the end.
Still, doing it that way made progression feel really nice, which is good in an RPG with 1 main area and barely any regular gear/loot lol
Some of the scenes got pretty intense, too... ;p
I'll share a couple gripes I have with the story now, which of course means SPOILERS BELOW!!!
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My one gripe main gripe with the story is that the situation with Siffrin's home country never really got resolved. I don't think I'd mind that main gripe as much if the middle portion of the game didn't build it up as one of the main mysteries, on the same level as the time loops. It gave off the vibe that it's something we'd at least figure out, or learn more about the country itself, even if the problem wasn't fully resolved by the end. Maybe I could've gotten more if I went through more loops, but I didn't have the interest to do that for the gameplay, nor did I want to make Siffrin suffer longer.
... and also Siffrin's main wish at the end... it's not that it was bad but the way it was revealed felt... almost too... I don't want to say 'childish' but the tone did feel a little weird to me
the tone of the whole game varies quite a bit, which isn't always a bad thing-- in fact it's usually done very well! But this particular moment just felt like it was delivered oddly to me... I'm not sure.
In any case, It's still a very good time that I highly recommend if you haven't played it yourself!