Star Wars Alien Species - Nazzar
Nazzri was a Mid Rim planet that was located in the Lantillian sector and was the homeworld of the sentient Nazzar species.
Space surrounding Nazzri was explored between 20,000 BBY and 15,000 BBY, and the planet had become a member of the Galactic Republic by approximately 17,000 BBY. The hyperlanes that Nazzri was situated on during the subsequent five millennia were among those that were either neutral or contested in a long series of political conflicts that arose in that time period between the Republic's capital world, Coruscant, the planet Alsakan, and their respective allies. In 5000 BBY, when the Republic fought the Great Hyperspace War against the Sith Empire, Nazzri was one of the outlier worlds that provided the Republic with armies of relatively primitive tribal spearmen.
Millennia prior to 4000 BBY, the planet's native Nazzar species formed a government that was a monarchy centered on the position of Emperor-King. That government had been corrupted at least a thousand years prior to 4000 BBY through the use of ancient rites of dark magic discovered by the last Emperor-King, Prrit Qabaq, leading to a decade of economic decline, widespread starvation, and strife, including the persecution of any Nazzar who dared to speak out against the regime
Eventually, Qabaq's daughter, Princess Ikree, returned to Nazzri from a twelve year–long self-imposed exile known as boqeri. She began speaking out against the actions of the planet's government, which prompted Qabaq—who was unaware of the agitator's identity—to order that she be immediately arrested and brought before him, whereupon the Emperor-King was surprised to learn that the rebel had been his own daughter.
Over the subsequent months, Qabaq and Ikree engaged in continuous verbal sparring, each condemning the other's words and actions. Ikree's arrest split Nazzri's population, leading to a period of unrest throughout the planet and eventually a protracted civil war. Qabaq ordered a planet-wide martial law, which only served to further populate the ranks of the Nazzar rebels. Ultimately, the Nazzar government's military faced the rebels in a massive battle during which Ikree was forced to kill Qabaq.
In the aftermath of the conflict, Ikree revealed that during her boqeri, she had discovered the Great Structure, a system of beliefs and teachings that governed the Ulizra religion. The princess proposed the formation of a new form of theocratic planetary government that would be based on the tenets of the Great Structure and would infuse the Nazzar society with a code of ethics and morals and prevent the repeat of the atrocities committed during her father's reign. Ikree then ascended to the newly-created position of queen-praefect of Nazzri, and her first act was to order the destruction of all records of Qabaq so as to prevent the possibility of anyone else using the dark rites he had discovered. One compilation of documents focusing on the last Emperor-King, however, survived the purge and came to rest in the building known as the Hall of Edification.
Although initially the new government worked well, with every Nazzar enjoying complete freedom, only half a year after Ikree had assumed the Nazzri throne a fanatical noble of Qabaq's court murdered the queen-praefect. After Ikree's death, the Nazzar government progressively became more strict in adhering to the laws of Ulizra at any cost, in the process limiting the rights of individuals.
Crown Prince Qrrl Toq of Nazzri entered self-imposed exile upon learning of the circumstances of the downfall of his homeworld's ancient monarchy.
Around a millennium after Qabaq's death, the Emperor-King's descendant Qrrrl Toq was the son of Nazzri's reigning king and the crown prince of the planet. Supervised by several teachers, Toq studied the fourteen constituent aspects—known as vens—of the Great Structure, spending exactly one local year on each of them. Eventually, the crown prince's study performance gave rise to rumors that he would go on to become the first king-praefect since the establishment of Nazzri's theocracy. Such hopes made Toq intensify his research, with the Nazzar believing that his homeworld's population had left behind the original goals of the Ulizra-based government and that it was his destiny to re-establish that religion's foundational beliefs and philosophy. In Toq's mind, such an accomplishment would help bring about a state of worldwide peace unprecedented since the theocracy's establishment.
On one of Toq's study visits to the Hall of Edification, the crown prince discovered the volume on Qabaq. Reading through the book in two and a half days, Toq learned about the circumstances of the Nazzri monarchy's downfall and decided that instead of attempting to match the achievements of prior monarch-praefects, he needed to discover and follow his own way. Subsequently—similarly to his ancestor Ikree—the Nazzar left his homeworld for the first time in his life, embarking on a boqeri of his own while privately wondering whether he would ever return. Three years later, Toq encountered off-world members of the Jedi Order, a meeting which eventually led to the crown prince becoming a Jedi himself, and the Nazzar ultimately perished in service to the Order during the Great Sith War of 3996 BBY.
Between 3959 BBY and 3956 BBY, Nazzri was situated in the territory of Darth Revan's Sith Empire. The planet fell within the borders of the Republic once again by the Clone Wars of 22 BBY–19 BBY, during the first campaigns of which both the Fourth and the Twelfth Sector Army of the Republic were charged with engaging the military forces of the Confederacy of Independent Systems in Nazzri's vicinity.
Although Nazzri was located in space controlled by the Galactic Empire by 17 BBY, upon the Empire's formation what few of the xenophobic Nazzar remained off-world mostly returned to the star systems controlled by the species' government. The Nazzar then proceeded to ignore the galaxy at large, an attitude which persisted by 25 ABY. Furthermore, Nazzri had yet to accept invitations to become a part of the New Republic despite the planet already being situated within the territory of that government by 12 ABY.
Nazzar were deeply spiritual and distant, and extremely intolerant of other forms of religion and belief, especially those dissimilar to their own. The offworld Nazzar who eventually overcame their xenophobia and natural prejudice formed friendships with many other species in the galaxy, and were said to make trusted and loyal companions.
Nazzar followed a state religion, which was known as Ulizra, and the Nazzar government expected strict adherence to the tenets of the fourteen sects, each ruled by a praefect of the religion. Those tenets included the concepts that outsiders would contaminate and taint Nazzar society and culture; that Nazzar individuals should remain in seclusion from the rest of the galaxy; that all philosophical systems were in disagreement with Ulizra; and that the group was always more important than the individual. Because of these beliefs, it was very difficult for other species to set up trade relations with the Nazzar, or even for Nazzar to befriend those of another species. Although legally allowed, outsiders who stayed on Nazzri usually received a less than warm welcome.
Spread over three star systems, the Nazzar government had originally formed as a monarchy, but over many millennia it became an oligarchical theocracy led by a king and fourteen praefects, the heads of each of the sects of the Nazzar religion. The king presided over the council of fifteen lawgivers and commanded the Nazzri military forces and planetary security agencies. However, only the praefects could introduce and vote on new laws and amendments. A majority of the Nazzar could correctly predict almost any vote, as the praefacts could not break any of the tenets of Ulizra in their decisions.
Nazzar were bipedal, sentient humanoids, with distinctly elongated equine heads, and were known to have been a physically powerful and agile species. Likewise, Nazzar had dark skin covered with a thin coat of fur, which usually ranged in color from light gray to dark navy. The species were distinguished by two long ears that lay limp at the sides of their heads, and strong, four-fingered hands. A common piece of a Nazzar regalia was a harness-like set of straps worn around the muzzle.
Nazzar stand 2 meters or 6.6 feet tall, on average.
Nazzar age at the following stages:
1- 11 Child
12 - 17 Young Adult
18 - 55 Adult
56 - 89 Middle Age
90 - 124 Old
Examples of Names: Brryg Tallak, Drrn Roqar, Qrrl Toq, Srrn Kanas, Vrrk Jikat.
Languages: Nazzar speak and read Nazzar, their native language of high tones and grunts.











