Hello, everyone, my name is Rob but everybody knows me as RoBKTA! ✨I'm a music composer and remixer inspired by arcade racing games from the 90s.
I been working mainly on remix albums of Sonic The Hedgehog, Ridge Racer, Splatoon and other franchises, but also on videogame soundtracks like Super Leap Day and Victory Heat Rally.
I'll drop below where you can find my music or more info regarding it if you are curious!
🌐 WEBSITE
🎵 BANDCAMP
🟢 SPOTIFY
As you'll imagine, starting building a following on a new platform is always a bit of a hard feat, therefore any support will be always highly appreciated!
Y'all never guess what I finally received after 19 long days... My physical copy of #RidgeRacerInfinity !
So what you get if you order the album in physical format? ✨🏁 Well... You can listen to my remix of Disco Ball on an HiFi and feel your soul leaving your body like what happened with me 😛
The album is still available in both cassette tape and PSX CD (you saw it well!)
Don't forget you can get your copy on firaga.to/RidgeRacer 🏁✨
And since I am trying my best to push my Ridge Racer remix agenda on Tumblr as well, here's my latest RR album, Ridge Racer Infinity. 10 remixes as a love letter to the franchise from yours truly and various collaborators 🏁🏁🏁
Genre: Arcade
Developer: Pastagames
Price: £6.99 (Currently £1.74 in the Steam Lunar New Year Sale)
Pix The Cat is a neo-arcade game very much in the vein (and heavily inspired by) PAC-MAN Championship Edition DX+. In it you play as a tiny cat collecting eggs and rescuing ducks, because that's the sort of thing that happens in arcade games and nobody questions the lack of logic involved.
So yes, anyway, the idea is to collect the eggs, which immediately hatch into ducks, and then deposit the ducks at exit points marked with a crosshair. Once you've cleared all the eggs from a screen you can then move on using a teleporter which will take you to the next screen, which is tiny and hidden somewhere on the current screen. Ideally the player should be collecting all of the eggs and then dropping them off at the dropoff points as this garners the highest possible score for each screen and a 'perfect!' status.
It's not quite as simple as all that, though, as the ducks follow you in a line in a manner not unlike the old arcade game 'Blockade' (or the more well known Nokia cellphone game 'Snake'). Crashing into that line, running into a wall for too long or colliding with an enemy will cause you to lose all of your ducks and lower your combo meter. The longer you go without making any errors, the higher your combo meter gets, increasing the score multiplier and the speed at which the game is played. Finally, the game ends after a set timer regardless of progress or score, and the highscore is tallied.
Graphically it’s great, if a little distracting. The whole game is presented in a sort of glowing neon that smoothly but quickly zooms in every time you go deeper into the mazes, showing more weird glowing details as things progress from normal to macro to micro sizes. The whole thing also changes colour whenever the combo bar hits (or drops) another rung, starting at a rather cool and calm blue, and ending at the completely colour-reverted ‘fever mode’, where the player is invulnerable to skull enemies and ridiculously quick.
Whilst it's not quite as fluid as PAC-MAN Championship Edition DX+, it's still great fun. The game straddles the line between twitch-quick arcade action and memory puzzle, and is as much about shaving time off of the levels you already understand as working out the ones which have been designed to goad you into making a mistake. It's often frustrating, but generally in a good way as failure feels far down to your own errors and limitations than any part of the game itself.
The game also bundles extra modes that could arguably be considered entirely different games that stand up on their own merits. The first to unlock is Laboratory mode, which switches the multi-screen timed mayhem for single screen puzzles. In this game mode the player must collect cells and then deposit them in the least number of moves (a move in this case being an up, down, left or right direction which results in Pix walking until he hits a wall), whilst making no mistakes.
A second more arcade oriented Retro mode has the player rushing to collect a set number of quickly-spawning eggs across a number of levels, and it’s not quite the retro style you may be expecting; taking a rather wonderful 1920s animation aesthetic rather than the usual pixels and chiptunes associated with that word. Another mode adds a multiplayer function, but as I lack the required second person to test that with I haven’t been able to look into it.
All in all Pix The Cat is both a great game, and thanks to the extra modes, a much meatier package than it really ever needed to be. Whilst it’s perhaps a little silly that some of the modes are hidden behind high score unlocks, the main game is thoroughly enjoyable enough that the extra content should unlock pretty much organically. If you’re looking for something that can scratch that arcade itch and you’ve already got DX+, I thoroughly reccommend Pix The Cat, especially if you can coax your friends into doing high-score runs against you.
How long did i play? - 1.9 hours
Did I finish it? - No, I’m 39% of the way towards unlocking everything, apparently.
Would I finish it? - Yes