Greetings y'all, this page will contain this year's kwamis, which is 11. All of these are mutuals/friends of mine, so go check them out as they're all cool people, but with that sorted here they are.
|Fox Miraculous|
Concept: Mirth
Jewelry: Charm Bracelet
Kwami: Jovv
Weapon: Hula-Hoop
Power: Yippee - When activated, the area surrounding the user will fill with an aura that lifts spirits, making everyone inside laugh and joyful. This will also defuse any tenseness or aggressiveness within targets.
Transformation Phrases: "Playtime!" "Naptime."
Hero Alias (Holder): Bella (@authorambermkestner)
|Worm Miraculous|
Concept: Persistence
Jewelry: Segment Ring
Kwami: Mullch
Weapon: Whip Sword
Power: Coat - When activated, a coat of slime surrounds the user, making them both physically and mentally immune to attacks. However, their slime can fall off, which in turn reduces their power, so the less slime they have, the weaker their immunity.
Transformation Phrases: "Press On!" "Withdraw."
Hero Alias (Holder): Bottom Feeder (@redtriangle)
|Bunny Miraculous|
Concept: Curiosity
Jewelry: Carrot Pin
Kwami: Currio
Weapon: Pickaxe
Power: Seek - When activated, the user can find anything or anyone no matter where they are. After activating their powers, they must say the name of the person or object, and they will know the exact location. The only things that cannot be precisely pinpointed are magical beings and objects and will give only a rough estimate of where they are.
Transformation Phrases: "Hop To It!" "Take A Nap."
Hero Alias (Holder): Lady Hops (@kittysuicoffee)
|Bat Miraculous|
Concept: Perception
Jewelry: Brooch
Kwami: Ecco
Weapon: Baton
Power: Aware - When activated, the user goes into a state of hyperawareness. This allows them to notice everything around them in detail that a normal person wouldn't. The only downside is that they may experience sensory overload if activated too long.
Transformation Phrases: "Stay Vigilant!" "Roost."
Hero Alias (Holder): Dhampir (@naturegreenr-2)
|Draught Horse Miraculous|
Concept: Strength
Jewelry: Belt Buckle
Kwami: Drayy
Weapon: Barbell
Power: Bulk - When activated, the user's whole body begins to grow in size. They become larger and stronger than all other holders in this stage. However, they do begin to deflate over time and shrink back to their original form.
Transformation Phrases: "Haul Ass!" "Breaktime."
Hero Alias (Holder): Dobbin (@bakawitch)
|Cat Miraculous|
Concept: Solitude
Jewelry: Choker Necklace
Kwami: Purr
Weapon: Teaser Wand
Power: Purr-Vacy - When activated, the user essentially becomes a ghost. They're invisible, intangible, and immune to all forms of detection and physical harm. They can't, however, interact with anything on the physical plane unless they turn off their power. They can only toggle this power up to five times before the user detransforms.
Transformation Phrases: "Stray Off!" "Pspspsps."
Hero Alias (Holder): Stray (@kari-go)
|Hamster Miraculous|
Concept: Possession
Jewelry: Fanny Pack
Kwami: Nibbs
Weapon: Chakram
Power: Pouch - When activated, the user can access the pocket dimension inside of their fanny pack. They can store items for safekeeping or even beings to trap inside. Even if they detransform, the items/beings will still be in there until the holder reactivates the power to take them out.
Transformation Phrases: "Nom Nom!" "Spit Out."
Hero Alias (Holder): Rodent Tooth (@fabseg-creator)
|Hedgehog Miraculous|
Concept: Adaptability
Jewelry: Spiked Cuff
Kwami: Quill
Weapon: Javelin
Power: Alter - When activated, the user can transform the environment around them. The user must have a clear idea of how they want the terrain to look, and it only affects a five-mile radius. They also know how to traverse the terrain with ease, knowing every detail about it.
Transformation Phrases: "Curl Up!" "Unfold."
Hero Alias (Holder): Spindash (@adventuremaker21)
|Cricket Miraculous|
Concept: Harmony
Jewelry: C-Clef Necklace
Kwami: Chiirp
Weapon: Viola w/ Bow
Power: Melody - When activated, the user plays their instrument and fills those who hear their melody with emotions. This power can be used to either aid your allies or hinder your opponents. However, if the user is interrupted by their performance, then the power disappears in an instant.
Transformation Phrases: "Let's Start the Show!" "Let's Take a Bow."
Hero Alias (Holder): Minstrel (@itskarmalonekar)
|Chinese Dragon Miraculous|
Concept: Authority
Jewelry: Laurel Crown
Kwami: Legiss
Weapon: Guqin
Power: Decree - When activated, the user can create a rule that affects a single target or an area for multiple targets to follow. The user plays their Guqin while reciting what rule they want in order to activate it. However, if the user wants to create a new rule, then the old one will no longer be in effect, as only one rule can be active.
Transformation Phrases: "To the Heavens!" "Down to Earth."
Hero Alias (Holder): Yuheng (Akay)
|Penguin Miraculous|
Concept: Community
Jewelry: Anklet
Kwami: Noot
Weapon: Paddle
Power: Link - When activated, the user can telepathically communicate with others. They can use this power up to five times with different targets; however, every time they use it, they subtract another minute from their timer.
Transformation Phrases: "Huddle!" "Disperse."
Hero Alias (Holder): Snowdrop (@dennistherabbitfan7)
5e Nibbs, the Dragon Warrior of Coba build (Awesomenauts)
(Artwork from the Microsoft Score.)
Happy Halloween! Dragons are scary, right? I mean who else would I make for Fizban’s Treasury of Dragons than an actual dragon? I had always planned on making Nibbs when Fizban’s came out because one of the subclasses in that book works very well for her. (And if you consider that the other subclass is a summoner which Nibbs most certainly isn’t it’s fairly obvious which subclass I’m using.)
Unfortunately those plans got delayed by the Fizban’s delay, and got further hampered by some of the player options in Fizban’s being... a little less than ideal. Well we can still make due. After all: “She's fighting for sweets / It's all that she needs / To make killing sprees!”
GOALS
Can you smell burning? That's you! - What’s a dragon without fire? Or other types of elemental breath.
Ha! Cut to ribbons! - What’s a dragon without sharp claws and teeth?
Tag, you're it! - What’s a dragon without... Teleportation? Well it’s still useful regardless.
RACE
If you want to be a purple dragon look no further than the new Gem Dragonborn, more specifically the Amethyst Dragonborn which are indeed purple, and also get a Force damage breath as well as Force damage resistance. However the thing is that Nibbs doesn’t really have a Psionic Mind for telepathy, nor does she have Gem Flight. So...
We go for the alternative when playing a small dragon: Kobold! Which sadly wasn’t remade in Fizban’s... *Sigh* Well we’ll make due with the Volo’s stats for now. Your Dexterity increases by 2 and... that’s it. Yeah this is why I was hoping Fizban’s would give us better Kobolds. Anyways you have Darkvision (which I only mention because Kobolds don’t have much else), and can spend your action to Grovel, Cower, and Beg to give your fellow sisters advantage against enemies within 10 feet of you.
Of course the big boon for Kobolds is their Pack Tactics, giving you use some actual teamwork in a MOBA to get advantage if an enemy is within 5 feet of an ally when you attack them. This however comes with the massive disadvantage of Sunlight Sensitivity for disadvantage on Perception checks and attack rolls if an enemy is in direct sunlight.
In short: if you want more starting stats, an innate breath weapon, innate resistance to one of the least-resisted and granted least-common damage types, telepathy, and flight then I would highly suggest playing a Gem Dragonborn instead. But if you want to be small and have advantage with your allies then Kobold is good too! For the sake of this post I made Nibbs a Kobold but if I was playing her personally I’d probably make her a Dragonborn, honestly. It’s just that Flight really doesn’t fit her.
ABILITY SCORES
15; DEXTERITY - Nibbs is classified as an assassin. Yes the cute little dragon is an assassin. This is why I love Awesomenauts.
14; CHARISMA - Nibbs is cute(?) and this is a requirement for the funny multiclass.
13; WISDOM - Nibbs may be a little ditzy but the Sisterhood of Coba has secret plans that are beyond normal comprehension. Which is to say Wisdom too is a requirement for our class.
12; CONSTITUTION - Nibbs may be squishy in ‘nauts but Power Pills Turbo go a long way to keeping you healthy and happy.
10; STRENGTH - Nibbs is a dragon and despite everything, which means she can put a bit of force behind her strikes
8; INTELLIGENCE - Nibbs is an attack animal more on the side of animal than anything. Hard to read a book when you keep setting it on fire.
If you made Nibbs a Dragonborn instead of a Kobold put your +1 into Wisdom and ignore the half feat we’ll take later in this build.
BACKGROUND
There’s no good background for “inter-dimensional space dragon”, but chances are the Sisterhood of Coba have already made a presence in your world, meaning that you can serve as their Faction Agent! You get proficiency in Insight as well as Persuasion (don’t pretend that you aren’t good at it) and two languages which Nibbs will definitely remember as Nibbs speak about Nibbs in third person.
Your background feature Safe Haven will give you and your allies a place to buy items and heal up under the watchful Eye of Omicron, as long as your friends don’t have a problem with your sisters wanting to take over the world or whatever.
See, I love making Awesomenauts builds because I get to quote lore that literally none of my regular League of Legends-based fans will understand. 🤪
(Artwork by Maskedhusky on FurAffinity oh god I got artwork from FurAffinity.)
THE BUILD
LEVEL 1 - MONK 1
Starting off as a Monk for proficiency in Acrobatics, Stealth (bush camping is a viable strategy), and a musical instrument (or Artisan’s Tool) of your choice: Nibbs theme includes Drums, Flute, a Horn and all that good 80s opening musical instruments you know and love, so pick your fancy because it really doesn’t matter.
The reason we went with Monk is because it’s the fastest way to get into a Dragon Frenzy thanks to Martial Arts! You can use Dexterity instead of Strength to make unarmed strikes, your unarmed attack now uses a d4, and most importantly you can use your Bonus Action to make an extra attack! Get to max frenzy to lay down the smack! Raaawr!
Additionally armor would hamper your cuteness, so Unarmored Defense will serve to let you add both Wisdom and Dexterity to your natural AC.
LEVEL 2 - MONK 2
Second level Monks get Ki to use on some more draconic abilities! To get your Frenzy on use Flurry of Blows to make two attacks instead of one with your Bonus Action! If you need to run Step of the Wind will allow you to Dash or Disengage as a Bonus Action. And if you want to stay and fight Patient Defense will let you up your dodging game!
Additionally your Unarmored Movement increases by 10 which means exactly what it sounds like: your movement speed is increased by 10 feet! Fun!
LEVEL 3 - MONK 3
one of the subclasses in (Fizban’s) works very well for (Nibbs.) (And if you consider that the other subclass is a summoner which Nibbs most certainly isn’t it’s fairly obvious which subclass I’m using.)
So Nibbs is part of the Way of the Ascendant Dragon, of course. For a start this makes you a Draconic Disciple for a variety of benefits:
If you fail an Intimidation Persuasion check, you can use your reaction to invoke your Draconic Presence and reroll the check. Once you use this to give yourself a success, you can’t use it again until you finish a long rest.
You can turn any of your unarmed strikes into a Draconic Strike that deals acid, cold, fire, lightning, or poison damage.
And finally Tongue of Dragons would’ve given you the Draconic language, but you already have it. So grab another language instead and enjoy the fact that Nibbs now knows 5 different languages!
But of course the most important ability is Breath of the Dragon, letting you use your Fire Breath! Or Ice Breath! Or even Lightning Breath! When you take the Attack action on your turn, you can replace one of the attacks with your burning breath! You can breath either a 20-foot cone or a 30-foot line that is 5 feet wide, and it can deal either acid, cold, fire, lightning, or poison damage.
Each creature that you hit must make a Dexterity saving throw or take damage equal to two rolls of your Martial Arts die (the same damage as your unarmed strikes), or half as much damage on a successful save. You can breathe fire (or whatever other element you choose) for free a number of times equal to your proficiency bonus, and must spend 2 Ki points after the fact when you run out. You regain all your free uses of this ability after a Long Rest.
Lotta text huhn? Well any Monk also gets Deflect Missiles at this level, letting you use your reaction to reduce the damage of an incoming ranged weapon attack by a d10 plus your Dexterity modifier and your Monk level. If you reduce the damage to 0 you can even catch the shot, and throw it back with a Ki point if you want! "Oooh, what does this button do?"
LEVEL 4 - MONK 4
4th level Monks get the first of many Ability Score Improvements, and as a Kobold Monk there’s very little reason not to take Squat Nimbleness. This will give you +1 to your Dexterity, +5 movement speed, proficiency with the Athletics skill, and advantage to break free from grapples!
If you went with a Dragonborn simply increase your Dexterity and Wisdom by 1 at this level, and we’ll address the uneven Wisdom when we get there.
Additionally you get Slow Fall, because Awesomenauts is set in space with low gravity after all! (Or it might be because you have wings.) If you were going to take fall damage you can use your reaction to reduce it by 5 times your Monk level.
And because Tasha didn’t think Monks got enough abilities you get Quickened Healing, letting you use 2 Ki points to regenerate health equal to a roll of your Martial Arts die plus your proficiency bonus. It’s not exactly efficient but it works, and since Ki comes back after a Short Rest you can spend any of your spare Ki points to kill minions for health.
LEVEL 5 - MONK 5
5th level Monks get Extra Attack for even more Frenzy, which is great because your Martial Arts die increases to a d6 for deadlier claws and hotter breath!
You also get Stunning Strike for a Beryl Scale Cloak to hold a foe in place for your Fire Breath! And finally in case your attacks aren’t hitting Tasha offers you Focused Aim, letting you use between 1 to 3 Ki points to... focus your aim and increase your hit chance by 2 per Ki point spent.
(Artwork made for Ronimo Games. Pay no attention to the fact that this particular skin gives Nibbs armor.)
LEVEL 6 - WARLOCK 1
This is the gag that doesn’t end
It keeps going on and on my friend
The people ask for different classes and I never stop using Warlock because...
Okay at least I have a good reason for Warlock levels on Nibbs. Sorta. Warlocks get to choose their subclass at level 1 and there’s two Patrons who work good for the Sisterhood of Coba. The Fiend Patron keeps their soldiers safe thanks to Dark One’s Own Luck, giving you Temporary Hitpoints whenever you down a foe for a bit more sustain. Alternatively the Genie Patron gives you more damage on your strikes (fire damage if you go for the Efreeti Genie Kind), as well as a place to stay in your Genie’s Vessel! I personally went for the Genie patron because extra damage felt in-flavor for Nibbs, and carrying your house in your pocket felt in-flavor for Awesomenauts!
Of course Warlocks get access to Spellcasting: for your cantrips take Prestidigitation for all sorts of general magic dragon stuff, and depending on your DM you can use Magic Stone with a Sling for a reliable ranged damage option that uses your Dexterity. If they won’t let you use your Dexterity on a Sling with Magic Stone however then something like Chill Touch works fine.
As for leveled spells take Charm Person, which is always useful to get more treats. If you want more Fire Breath however look no further than Burning Hands!
LEVEL 7 - WARLOCK 2
Second level Warlocks get their Eldritch Invocations: start by taking Devil’s Sight. I know it’s more useful if you don’t already have Darkvision (such as by being a Dragonborn) but even as a Kobold augmenting your Darkvision to 120 feet that works in magical darkness is very useful! Other than that I took Fiendish Vigor to give yourself some Temporary Hitpoints if you have a moment to breathe and regenerate health
You can also learn another spell but I’m going to wait a bit for...
LEVEL 8 - WARLOCK 3
Third level Warlocks get to choose their Pact Boon and I’m going to be honest: we don’t really need any of them? Your claws and fire breath already do more than enough damage so whatever you pick for your Pact Boon is going to be more for utility. So take Pact of the Tome for some utility cantrips, Pact of the Chain for a mini Nibbs, or heck even Pact of the Talisman to give yourself or an ally a bit of skill check safety.
I’m going to be real though the main reason we went to third level of Warlock is for second level spells like Misty Step, which will serve as an Orb Of Omicron you can cast up to two times per day for a quick way out of a fight, or a quick way in! Other than that while it may not fit Nibbs well Mirror Image is simply too good for a Monk in particular not to take. It greatly increases your survivability as a Monk and keys directly off your Dexterity which makes it all the better.
(Artwork by u/Keirii55 on Reddit.)
LEVEL 9 - MONK 6
Back over to Monk finally to get our double jump! When you use Step of the Wind you can activate Wings Unfurled to give yourself a Fly speed! It’s only for that turn, but if you’re Dashing as a Monk this can give you a huge amount of distance.
You can only use this a number of times equal to your proficiency bonus, after which this ability is gone until your next Long Rest. That’s a pretty big nerf from its UA version (which is why I personally suggest some homebrew changes) but in combination with Misty Step you can use these abilities to get wherever you need to go with little trouble. Especially since your Unarmored Movement is now 15 feet, which combines with the 5 feet from Squat Nimbleness to allow you to move 50 feet per turn!
LEVEL 10 - MONK 7
The cool thing about being in a platform fighter is that you can dodge just about any attack. Evasion makes it so that if you succeed on a Dexterity saving throw you’ll take no damage, instead of the half damage you would’ve taken. But what if you fail your save? Well then you take half damage instead of full!
Additionally you get Stillness of Mind, letting you end an effect of being Charmed or Frightened on yourself as an action. No being charmed by treats, and no being afraid when there’s treats to be had!
LEVEL 11 - MONK 8
Remember when I said telepathy doesn’t make sense for Nibbs? Well we still need a way to team chat. So take the Telepathic feat to be able to team chat with allies within 60 feet (although they still have to answer you out loud), and you can grab the Detect Thoughts spell which you can cast using your Wisdom. You can cast it once for free without using a spell slot, and can use your Warlock slots to cast it again later. Oh and this feat increases your Wisdom by 1.
If you went for Dragonborn instead then Resilient Wisdom can serve you well. Unless you think you’re going to be going to total level 17 in which case you can take Skill Expert instead I guess.
(Artwork by Caitlin Tettelaar. Made for Ronimo Games.)
LEVEL 12 - MONK 9
9th level Monks get an Unarmored Movement Improvement to run along walls and across liquids! Between walking on walls, flying, and teleporting there’s little that can separate you and your lunch!
LEVEL 13 - MONK 10
10th level Monks have Purity of Body, making them immune to disease and poison so you can bug Gnaw as much as you want. Additionally your Unarmored Movement is now 20 feet which adds up to 55 feet total.
LEVEL 14 - MONK 11
11th level Ascendant Dragon Monks can invoke the Aspect of the Wyrm. As a bonus action you create a 10 foot aura around you for 1 minute. For the duration you can give yourself and your allies in the aura Resistance to either acid, cold, fire, lightning, or poison damage. I mean you could also use your Frightful Presence to force enemies to make a Wisdom save or be frightened, but by total level 14 most things are going to resist fears so I’d just stick to the resistances.
Your Martial Arts die also increases to a d8, which is good because Breath of the Dragon now deals 3 Martial Arts die worth of damage! "Great balls of fire!"
LEVEL 15 - MONK 12
Hey look at that more Ability Score Improvements. Your Wisdom is a bit lacking so it would be a good idea to increase it by 2 for better AC and stronger dragon breath!
LEVEL 16 - MONK 13
Remember how you have 5 languages for no good reason? Well Tongue of the Sun and Moon makes it so everyone understands you anyways, and you can understand everything that other people are saying.
(Artwork by Na1t on DeviantArt.)
LEVEL 17 - MONK 14
14th level Monks get Diamond Soul for proficiency in all saving throws. Yup that’s it. That’s a +6 in all your saves! Oh and your Unarmored Movement increases to 25, adding up to 60 feet total thanks to Squat Nimbleness!
LEVEL 18 - MONK 15
15th level Monks make sure the 80s never die. Timeless Body makes it so you don’t suffer from the effects of being old, and can’t be aged magically. Additionally you don’t need food or water.
I mean, you still die of natural causes due to age. Because lol Monk.
LEVEL 19 - MONK 16
One last Ability Score Improvement, and now it’s up to you to make a choice: if you want the deadliest claws possible increase your Dexterity score. If you want your breath (and Stunning Strike) to be more passable however more Wisdom will do well!
LEVEL 20 - MONK 17
As a level 17 Ascendant Dragon Monk you are now an Ascendant Aspect! You can Augment Breath for 1 extra Ki point (on top of the 2 Ki to use Breath of the Dragon in general) to make it either a 60 foot cone or 90 foot line (still only 5 feet wide though.) Don’t worry though: making it bigger also makes it do 4 rolls of your Martial Arts die in damage, instead of just three!
Additionally when you activate Aspect of the Wyrm you can invoke Explosive Fury! Choose any number of creatures you can see in your aura: they each must succeed on a Dexterity saving throw or take 3d10 damage in any of the elemental varieties of your choice.
You also get a 10 foot Blindsight, I guess. Would probably be more useful if you couldn’t already see through Magical Darkness. But to top if off your Martial Arts die is now a d10, for top tier claws and extra spicy breath!
FINAL BUILD
PROS
I am fire! I am Nibbs! - AoE damage is one area where Monks normally suffer... good thing Ascendant Dragon exists to change that! You can burn down whole crowds with a good use of your many breath attacks.
Boop! - You don’t have many Warlock levels but teleportation is never not useful, and Mirror Image combines with your other abilities to greatly increase your overall survivability. The only thing harder than killing a Monk with Evasion is killing a Monk with Mirror Image!
Does Nibbs gets a treat now? - Pocket advantage does help quite a bit to make you good at Persuasion (or Deception.) You won’t be the main face of the party anytime soon but between Draconic Presence and Charm Person you can participate in chats a lot more than the average Monk.
CONS
Greedy Nibbs - This build is very resource-intensive, and while thankfully both your Ki points and your spell slots come back after a Short Rest you’ll run low fast if you nova frequently.
You taste like chicken! - You know perhaps the Mobile feat would’ve been more useful than Squad Nimbleness. Monks aren’t the most durable and you aren’t either, and you don’t have many ways to get out of danger which don’t involve lowering your damage output (no Bonus Action attacks) and wasting your limited resources.
Uh-oh; this no good for Nibbs - Neither your Dexterity nor your Wisdom are maxed out (or alternatively your DEX is maxed and your WIS is lacking), and while this is mostly because of my choice to invest in two feats the multiclassing doesn’t help either. Honestly if you have the chance do try to either roll for stats or use Point Buy to set both Wisdom and Dexterity high: beyond a 13 in Charisma (and I guess a midway decent Constitution score) this build doesn’t really need much else, so feel free to dump all your other stats in favor of maximum Monk potential.
But Nibbs job is to jump in and breathe fire! Leave long fights for sisters and leave jobs Nibbs can’t do for teammates. Nibbs is cute and dangerous and perfect for taking care of armies of any size! As long as Nibbs get treat afterwards Nibbs do good... No Gnaw’s tail isn’t a treat!
went to an art meet-up thing today and doodled some ‘nauts while i was there! these are completely from memory so they’re probably not entirely accurate.
I did it i finally made a picture with full color and shading yay!
Huge thank you to @missladytale for teaching me a few things about how to shade and for introducing me to the wonderful word of Awesomenauts. Ive been playing lots of it lately with @missladytale and @neyonic having a blast and improving in other words dying less. The game recently went free to play and we have been battling against many good players and some new arrivals but a lot of people who are good sports wishing us good luck and saying gg at the end of the matches it has been hell of a lot of fun cant wait to play more anyway i wanted to try doing a full body full colored with shading and i chose the character i first played as her name is Nibbs this is her default look. I still have a lot to improve on but this was also why i wasn't replying as much today i was really focused on finishing this drawing. i will reply to asks and pms now.
There was not a better feeling than a body spent, a sweat broken out on her brow. Her knee had tingled and fought her a little today since she was kicking up the number of exercises she was doing now and it had started to wear her a bit. Nala had, of course, ignored the pain and pushed through it, feeling victorious with every completed stair step. Her PT coach actually had to stop her at several points and tell her she needed to go slower. To take a second to rest. She’d listened, albeit reluctantly, knowing that she could do more. Nala always could do more.
He rewarded her though with a smile and a clap on her shoulder. “Good job, Nala,” he said to her and she preened under the praise like he’d just given her a gold star to pin to her chest. She had forgotten what it was like to work toward something like this It was like she was back in school and she had her eye on a prize out in the distance--
Since working at InterPride, all her fire had all but snuffed, except for her Lyons Foundation days. Now, her PT was the highlight of her days.
She had rolled up her mat and was heading back out of the room when another patient let out a small, low sound of pain. She stopped and glanced that way-- seeing a man bent over and holding his back.
The physical therapists had stepped out.
Nala took a few steps toward the stranger. “Oh, uh-- are you alright?” she asked. “Do you, erm, need to sit down?”