Morrowind modding tutorial: episode 5
Changing a texture with nifskope
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Morrowind modding tutorial: episode 5
Changing a texture with nifskope
I spent all morning trying to make an outfit for Lourdes for FNV by bashing together Khans armored leather vest + leather armor pants, but my .nif crashes the geck every time I try to create the item and add the mesh TAT so I guess I'm giving up on this plan for now but you can see my vision
After all these years nifskope finally did what it was supposed to do, I'm in fucking business babe (the ck)
frostcragworkstationoff.nif FIX
概要
ENBで発光するメッシュを修正します。
@ People who know how to use Nifskope:
Is it possible to take a part of a NiTriShape and move it to another NiTriShape?
Cate & Barrel
Tryna put that hat on yes man again for a mod. Anybody understand nifskope?
In this episode, I'm doing simple modifications of models (.nif) before adding them to the CS. The aim is to create candles that produce no light but also have no flame. The tools I'm using are: The Construction set Nifskope Admittedly, Blender and 3DS Max are much better tools when it comes to creating models but Nifskope is simple to use and good enough to tinker with models :) Detailed content: - Creating a test cell - Finding the model in your Data Files folder - Removing pieces of a model - Adding a new object to the construction set - Changing the properties of a light Next week we'll be adding to script to our new candle to make the flame appear and disappear. We'll clean our little mod and pack it up.