Nintendo Fans vs Fire Emblem, why so much resentment? And why won't Nintendo make something else?: A Video Game Discussion
So for those of you who may have missed it, Nintendo recently had a Direct. Not just a Direct, but currently their longest Direct to date. Despite that, there were quite a few sour emotions: from the rerelease of Mario Galaxy games at full price physically, to the only new Mario games being a tennis game and a Yoshi game, no new information of Splatoon Raiders, a weird new Pokemon game, no new Zelda game only a Warriors spin-off, and of course the big one, the big closer of the Direct-A new Fire Emblem game.
Now as a fan of Fire Emblem I was excited. Even if I had mixed feelings on it (which you can check out here), it's still an entry in one of my favorite video game franchises of all time. However, there were many who were not like me. Some who were very much not happy to see Fire Emblem as the Nintendo Direct's big finisher. Which may be best encapsulated by this some what viral moment by Youtuber Saltydkdan
If you haven't seen it, and don't feel like watching the clip on X, I'll simply describe it as live reacting to the final announcement of the Direct, at first believing it to be a new entry in the Kid Icarus franchise, only to soon be deflated at the fact its a Fire Emblem game. Saltydkdan would post this resulting in a typical Twitter tiff. Fire Emblem fans clowning on the guy and seeing this as just seeking engagement online, while various other seconding the disappointment felt at this announcement. Now I'm not here to be an arbiter on Twitter Drama, I don't know this guy, and I certainly don't know any of the people who took umbrage with the statement. But it got me really thinking about the nature of Fire Emblem and the discourse revolving around those who don't like it.
The easiest thing to do is kinda paint this as all sorta lingering resentment of the mega-cultural ubiquity of the Smash Bros franchise and how hating on Fire Emblem and their numerous additions is a now memetic thing. But personally I feel like that a very small group of people, and why someone may not like something in Smash Bros is not really applicable to a franchise as a whole.
Now I want to make something absolutely clear before we continue, I believe that there is a big difference between "I do not like this series. It's not for me. It's not what I am looking for in a video game experience. I am not going to be excited for something I'm not going to play. " and "I do not like this series because I would like something else to be in its spotlight/get this same level of attention." Because I feel its very easy to characterize the former as being part of the latter, and I feel as the latter is the one where a lot of the meat of this discourse comes from.
First, I want to establish two things: The first is the consistency in which Fire Emblem games are made. Fire Emblem's development is handled by Nintendo second-party studio Intelligent Systems. A developer that are most known for other Nintendo franchises such as Paper Mario, WarioWare, Wars, Pushmo, and more. Fire Emblem is clearly a pride of the studio, and as of 2025 when this post is being written, they have successfully managed to create a new Fire Emblem game almost every 2-3 years since 1990.
Nintendo is often praised for its commitment to maintaining a number of its franchises over the course of decades compared to its competitors. The fact that Intelligent Systems has managed to have such a consistent output for not just one, but three franchises in this day and age where we are constantly told of the issues regarding development time and cost is why we don't see new entries in beloved series while also giving them enough of a breathing room that they don't turn into annual releases is nothing short of admirable.
The other thing to establish is is Fire Emblem's sales. No two ways about it, Fire Emblem is a modest selling franchise compared to other Nintendo franchises.
The series hit a its noticeable uptick in popularity on the 3DS. With Awakening expanding the fanbase and literally saving the franchise from being shelved. Now a series that once struggled to scrape past 500K units sold, was now consistently selling over a million. However, this is Nintendo. A company whose franchise include Mario, the Legend of Zelda, Splatoon, Animal Crossing, Kirby, and Pokemon. Whose sales reach 10s of millions. With Mario Kart 8 selling 76.66 Million copies.
Let me put this into perspective. Fire Emblem's best selling game (not counting the app game Fire Emblem Heroes) was Fire Emblem Three Houses on the Switch at 4.12 million copies sold. Pokemon's best selling entry, Scarlet & Violet, that was also on the Switch and was riddled with bugs and errors was 27 million copies. It would take almost 7 Fire Emblem Three Houses to be equal to one Pokemon Scarlet and Violet.
So we've established that Fire Emblem is a long running series that's managed to have a developer behind it that's managed to consistently put out new games at a respectable clip and that it does modestly well for a franchise that is exclusive to a single platform. SO why does any of that matter?
Well Fire Emblem wasn't Nintendo's only modest seller. Other Franchises such as F-Zero, Metroid, StarFox, Donkey Kong Country, and Kid Icarus sold around and in some cases more than Fire Emblem did. Yet they have either not received any new entry in years or have to wait years for a new entry to come out.
And these franchises have many passionate fans. Some fanbases almost equal to the FE fanbase that have often cried out for a new entry for more of the games that interest them. Yet they're seemingly unheard, why?
Well this is where we get to an unfortunate truth of the video game industry at the turn of the century-games don't get made without teams. Nintendo used to make many of their game franchises internally, however around the N64 and GameCube, you saw that with advancing home console hardware they were unable to make every game like they used to. This is where you would see Nintendo's streak of working with second-party development. Getting developers like Namco and Sega to make StarFox and F-Zero. Metroid would now be in the hands of newly acquired studio Retro Studios. While internally Nintendo worked on their more marquee titles like Mario and Zelda.
This method of game development would continue into the Wii and DS era and beyond. As of 2015, Nintendo has been internally restructured into nine Nintendo Entertainment Planning & Development (EPD) groups. These are the teams responsible for creating many of the games we see as "Nintendo games."
Co-Production Group (Formerly EPD 1&2) is a support studio that works with various external Nintendo studios and franchises such as Metroid, Kirby, Xenoblade, Fire Emblem etc.
EPD 3 develops the Zelda series. They work on nothing but Zelda related products.
EPD 4 develops more casual games such as Brain Age, Nintendo Labo, Big Brain Academy, Ring Fit Adventure, and Miitopia
EPD 5 develops both Splatoon and Animal Crossing
EPD 6 another studio that works external teams primarily western Nintendo developers like Retro Studios and Next Level Games
EPD 7 another studio that works externally and almost exclusively on 2-D Metroid games such as Samus Returns and Metroid Dread. As well as working with MAGES on the Famicom Detective series
EPD 8 which works on 3-D Mario games
EPD 9 Which works on Mario Kart and (surprisingly) ARMS
EPD 10 Who work on 2-D Mario games such as Wonder and also the Pikmin series
Other First Party studios include
Retro Studios who work on Metroid Prime and the Donkey Kong Country Returns games
Nintendo Cube who make the Mario Party games
1-Up Studios the restricted remains of the studio Brownie Brown which works as a support studio for various 3-D Mario projects like Mario Kart World and Donkey Kong Bananza
Monolith Soft responsible for the Xenoblade series
Next Level Games who handle the Luigi's Mansion and Mario Strikers franchises
Nintendo Software Technology (NST) who work on the Mario vs Donkey Kong series and made F-Zero 99
Shiver Entertainment a port studio
If you do not see any of the series you like on here, that means that Nintendo is leaving them in the hands of second-party studios to develop them. Some such as Bandai Namco, Camelot Software Planning, Game Freak (who is a weird case of having a third of it owned by Nintendo, but not wholly owned), and HAL Laboratories. If you're curious about an even more in-depth look at Nintendo's internal workings regarding development and how they adopted this system-I highly recommend Good Vibes Gaming's video on the topic.
This sort of abandonment from the main internal team can cause a franchise to be thrown all about. A case study is the Donkey Kong series.
While a smash hit in the arcades, hadn't really translated to a new game beyond sequels of the arcade game. Nintendo would allow then second party developer Rare to work on the DK IP resulting in a string of Donkey Kong Country games that came out at a relatively consistent pace. As well as DK spin-off games such as Diddy Kong Racing. However, Microsoft's acquisition of Rare would mean that there'd be no more DK games handled by Rare. It is when we'd see Donkey Kong done by Namco and the DK King of Swing which would be handled by Paon. Weird spin-off titles that didn't bare much similarity to the platformers of the Donkey Kong Country games.
Nintendo would internally work on Donkey Kong Jungle Beat. Which, while a platformer, wasn't a continuation of DKC. With Donkey Kong Country only Returning (ehhh? get it?) when Retro Studios would work on it. Though this would coincide with a slow-down of Metroid Prime games. And when Retro Studios went back to working on Metroid Prime, we can see another drought in Donkey Kong platformers in... Jesus, 2014... Only now in 2025 would get a brand new 3-D Donkey Kong game done internally by Nintendo for the Switch 2. All of this to say, an IP without a studio or team? Their likelihood for a consistent output goes way down.
Fire Emblem never really ran into this issue. Intelligent Systems had been working on Fire Emblem since its inception. And successfully shepherded the franchise for many console generations. If there was one franchise that was mostly safe when it came to development, it would be Fire Emblem.
So why don't other franchises just go out and get Second-Party partnerships? If all that's required for a Nintendo game to get that sort of security that doesn't have an internal team, why don't we have the same for the likes of other franchises like F-Zero, Star Fox and Kid Icarus? If series like Fire Emblem, Kirby, and (for some reason now) Famicom Detective Club have these second party deals-why can't others?
Well unfortunately, when it comes to Nintendo they may be one of the stingiest people when it comes to letting others touch their IP. In 2022, the CEO of Nightdive Studios Stephen Kick took to social media to speak on how Nightdive was having discussions with Nintendo on remastering some of their older titles. Not new entries, just remasters.
Eternal Darkness was a cult classic GameCube horror game that is totally owned by Nintendo. And while it didn't sell significantly well, it was critically acclaimed. Unfortunately, the studio behind it, Silicon Knights, folded years ago and the chance of this series ever continuing are slim to none. So to see a studio willing to take on the task of remastering it, maybe even renew interest in the franchise as a whole, be denied due to Nintendo's need to be protective of their IP and image, it can be very frustrating.
And if that's just for cult classics, what about classic classics? Well in the case of Kid Icarus, we know that Nintendo had attempted to get Factor 5, the developer behind Star Wars Rogue Squadron, to develop a Kid Icarus game for the Wii. But unfortunately dueling desires for the game would result in the project getting scrapped and Factor 5 shutting down. (If you want a fully story on that, check out Liam Robertson's Unseen64 video on that its wild)
Then of course, Kid Icarus Uprising was only made because Iwata had approached Sakurai to make a game for the 3DS. Which Sakurai originally wanted to be a Star Fox game.
And Sakurai had to have his own small development team Project Sora/Sora LTD make the game.
Sega did work on F-Zero GX, but unfortunately that division in Sega, Amusement Vision, would restructured and become Ryu Ga Gotoku Studios. Yes. That RGG studios. And as you can guess were unavailable for more F-Zero projects.
Then there was Star Fox in Ubisoft's Star Link. And I'll be honest, I'm shocked Nintendo with their bettering relationship with Ubisoft on the Mario + Rabbids franchise never got Ubisoft to maybe helm a star fox game.
And that's just the unsuccessful attempts at getting second party relationship going. I cannot begin to put myself in the shoes of Golden Sun fans. Camelot Software Planning consistently works with Nintendo, they have a good relationship. And yet all they make are Mario Tennis and Mario Golf related games. Without a hint of Golden Sun (and if they do sneak in a reference its edited out in the English version). Platinum Games have worked with Nintendo on Bayonetta and IP that's not owned by Nintendo, but is consistently published, meanwhile Astral Chain, a series that sold about as much as Bayonetta crossing the one million mark and actually being wholly owned by Nintendo, unfortunately doesn't seem like it will be seeing a sequel anytime soon.
And while I've spent this essay basically saying that Intelligent Systems is a consistent second-party developer and that is why Fire Emblem can be made so consistently. It's worth noting Intelligent Systems also had to make some of their own sacrifices. The Wars franchise once helmed by Intelligent Systems would fall to the wayside after the Wii/DS era. Now only with developers WayForward, did we see a remake/reboot of the first two Advanced Wars games. With WayForward's James Montagna mentioned he'd like to do the same for other Nintendo properties like Chibi-Robo or Kuru Kururin.
While it is admirable to make three franchises like Fire Emblem, Paper Mario, and WarioWare at the same time. Intelligent Systems did used to make other games like Battle Clash and Pushmo, hell I'm sure there's a few Code S.T.E.A.M. fans out there who would like for Intelligent Systems to come back to that.
Because if you don't like Fire Emblem... That's fine. Maybe its not your thing, maybe you don't like the gameplay, maybe you don't like the writing, maybe its some other third thing. Different strokes, different folks. I cannot force you to enjoy something you don't. And don't think you need to feign happiness for others about something that you aren't going to play.
I am very privileged as a fan of this franchise. That this is a series that Nintendo has the ability to consistently put out while still being somewhat of a niche genre. Even when that games are not as good as I want them to be, I can at least rest safe knowing that in 3 years time I could get another one. Whereas fans of other series may need to take what they can get and have to make due with it for years, decades in some cases. Video games are art, and art is an emotional industry. You cannot simply tell people, “well this is just the way of the industry, so from a logical perspective you shouldn't expect anything if there's no development team and you should always expect and tolerate what does” (And trust me, I've said some things that insinuate that which I am extremely not proud of).
It's hard, its really hard for a thing you like to be tied up in the whims of the company that makes it. If they fail to make these partnerships or expand their internal teams to make these abandoned or less popular games, then you will likely not see them. Obviously, I don't want to see Nintendo start artificially inflating itself, buying up studios and sending them to the mines to work on IP and I'm very thankful that the second-party partnership system has allowed for this more healthy relationship between companies. But I would like to see such a powerful company like Nintendo's expansion be seen in the number of their products produced, and I would like to see them trust their IP more in the hands of others. Not willie-nilly of course, but when I see someone willing to work with you on something like Nightdive, a studio with a proven track record and pedigree, I feel like that's an opportunity that should be taken advantage of.
That's the only real answer that I can come to, and I really hope that when people end up in these sorts of tiffs over "this is not what I want/this is what I want" they think about the state of the Nintendo company. Because I've been on both ends here. There's times I feel like I'm drowning in games for me and other times I feel like someone else is getting everything they want, but not me.
FE fans, Non-FE fans, and whatever spectrum in-between, I hope one day there's a Nintendo Direct that can give everyone a little something of what they wants
If you have any thoughts on this topic yourself, please leave a reply or reblog, I'd love to hear your feelings.



















