Cinema 4D MoGraph PolyFX baking solution! Sometimes obvious stuff in C4D doesn't work(!). You want to save some animation because of Team Rendering or likewise. But you can't find the solution. I often use NitroBake but it doesn't work everytime. For instance the Mograph PolyFX can't be baked with Mograph Cache. But if you follow these instructions you can bake the PolyFX, driven by any Mograph effector.
Make you object editable. Disconnect your object and turn off Preserve Groups. Add the Point Cache tag. You'll find it under character tags. Store State and Calculate Now the PolyFX is baked and you can turn off everything else and you can send it to team render without any problem










