Nostalgia 64 - Part 2 : Mastering the System
The 8 bit home computers weren't the only 8 bit machines available at the time, though, and while I never owned one of the big two involved in that other Great Format War of the 1980s, I often look back at the SEGA Master System and the Nintendo Entertainment System with fond memories.
Time has been much kinder to the NES than the Master System, but I actually think I spent more time on SEGA's machine than Nintendo's, at the time at least.
I could go on for hours boring you about these old games, so I will. But I'll try to keep it quiet.
The first difference between the two machines was the box art. SEGA's box art was horrendous.
I mean, just look at it. Putting everything on a graph paper background makes me think of a mathematics lesson, which is not what a child needs to reminded of. But at least they underlined the words "Master System", because otherwise we wouldn't have known for sure.
And that was one of the better looking examples of box art. Here's another, just for comparison, that was drawn by a 5 year old.
And yet, this ugly box art did achieve one thing. It did make it easy to spot the boxes out from the growing crowd of video games. When most people who ran electronics stores didn't know the difference between the SEGAs, Nintendos and Commodores it helped to stand out. However, it didn't help the games stand out from each other when lined up side by side.
NES box art in contrast was, well, just normal. In fairness, later Master System games did move away from the graph paper art.
Then there was the controller. Everyone knows the iconic NES controller, and for good reason. The Master System's gamepad had no sense of style at all (they'd correct that with the Mega Drive/Genesis)
At the time, since I didn't own any of these machines and as far as I recall neither did any of my friends, I only got to play the games in the electronics store. Games were still a specialty thing, and most shops were more interested in selling big TVs, which at the time were as deep as they were wide, so took up a lot of store space. Still, some stores realized you could sell two things at once if you put the game on the TV.
The store I remember going to most was at a retail park just out of town. There was the big supermarket and then in another building was the electronics store. My mum would go shopping in the supermarket and I'd go to the store and just play games for an hour. I have this memory of the manager not minding that I was playing the games for ages and telling my mum that it helped show off the games.
Since I had no control over what games to try out, I just played whatever was on the machine at the time.
I played a lot of Sonic the Hedgehog on Master System, which at the time was a huge technical accomplishment. The fact that it could update the screen so quickly isn't to be taken lightly, when you consider that most other games were still on flip screen.
Of course, Sonic was the exception to the norm. Most games were much slower.
I also recall playing a silly game called Alex Kidd In Miracle World. There was some elf-boy, or maybe he was just a normal human with big ugly ears, which explained why he would escape into these fantasy worlds. Come to think of it, I had big ears as a child... Anyway, Alex Kidd had none of the visual flair of Sonic, but it was challenging enough.
For NES games, I recall them having Punch Out and Super Mario Bros, who I always pronounced Bros instead of Brothers, thinking they were part of the all male pop group. They might have had Duck Hunt with the light gun too, because it showed off how cool and futuristic the games could be.
Mario was, and still is, a lot of fun. But I was still enthralled by the sense of speed and possibility that Sonic provided. He was super fast, a slow hedgehog who defied the conventions of his own kind, and he was the epitome of cool. At that point I declared the console wars over, won. Sonic would rule all and the SEGA machines would succeed for many generations to come.