RPGsite did an interview with Corinne Busche and Bellara is confirmed to be a mage????? SO EXCITED
hello! ◕‿◕ !! cool! thankyou for sending this in. :D
"Busche: So each follower, each companion has five core abilities. There are decisions you can make along the way that add mechanical changes to each ability.
Now, going back to your question - Neve and Bellara are both Mages, so they share two core Mage abilities between each other, right? However, the other three are class or character-unique. Neve is an ice mage, Bellara is not - so Neve is going to have ice-specific abilities that are unique to her."
Other notes from this interview, which is titled "Dragon Age: The Veilguard’s director talks RPG systems, skill trees, and being inspired by Final Fantasy XII"
"After seeing the hands-off demo, we got a chance to briefly chat with Dragon Age: The Veilguard director Corinne Busche - who right away gushes about being a real RPG system nerd"
Where Mass Effect is an ARPG which big action and 'minor RPG', DA:TV is almost the total opposite of that
The skill tree is unlocked a few missions in
Every level up you get skill points
The skill tree is huge and bespoke to Rook's class
The skill tree is almost like a gigantic spider-web visually.
(Sounds like the skill tree wire-frame they shared in a blog in February 2023..)
If Rook is for example a mage, at the very center of this is the core of the "Mage kit"
This aspect of gameplay was heavily influenced by Final Fantasy X, especially FF XII. Corrine compares it to the Sphere Grid
There is ability selection, passives, traits
Each of the specs is on the outer edges of the grid. (Fel note: Referring to the three outer bubbles in the web above? :> there are 3 specs for each class)
You start at the center and work out, in the direction you want
The specs are shown in CC like the classes
In addition to the specs the web is divided into 3 sections, for example the Warrior's are a defense-oriented, weapons-oriented, ability-oriented. "So what you might do trying to get to, say, the Reaper specialization is go… Rather than going up through defense into Reaper, I’m going to go down through Ability into Reaper" (Fel note: other outlets reported the 3 specs for Warrior are Reaper, Champion, Slayer)
Skills are unique per class
Every level you get a skill point
There are other site activities to get skill points
Skill points can be refunded
You can 'enter' the spec part of the grid about mid-game
Party members all have unique skill trees, these are organized around their individual abilities
Party member skill trees are organized around their individual abilities. "So when you unlock their full suite of abilities, each one has a skill tree full of choices where you can get autonomous usage, or lower the cooldowns, or add additional effects to the ability"
Each companion has 5 core abilities. Decisions you make along the way add mechanical changes to each
As we saw in the gameplay reveal video, Neve is an ice mage
Neve and Bellara share 2 core Mage abilities, however the other 3 are class or character-unique i.e. Neve will have ice-specific abilities unique to her
Elements are a big factor in combat