An Observable notebook by Yaroslav Sergienko.
I have no words
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An Observable notebook by Yaroslav Sergienko.
I have no words
Exit-as-a-garbage-collector
A single file C compiler that emits register-only code (doesn't touch memory)
Not sure if blessed or cursed
(via Ben Koller)
using regl is easier than writing raw webgl code because you don't need to manage state or binding. it's also lighter and faster and has less overhead than many existing 3d frameworks. and it has a functional data-driven style inspired by react.
If you forget “inspired by react” part, it sounds pretty good
When you're playing your favorite game on Dolphin with a powerful computer, things should run fairly well. The game is running full speed, there are no graphical glitches, and you can use your favorite controller if you want. Yet, every time you go to a new area, or load a new effect, there's a very slight but noticeable "stutter." You turn off the framelimiter to check and your computer can run the game at well over full speed. What's going on? The slowdown when loading new areas, effects, models, and more is commonly referred to as "Shader Compilation Stuttering," by users and developers alike. This problem has been a part of Dolphin since the very beginning, but has only recently become more of a focus.
Nice story
Can two programmers accustomed to making games for modern computers with gigabytes of RAM and high-color HD displays port one of their games to MS-DOS? Neither of us had any experience developing on such old hardware, but we felt compelled to try!
«Why» is way more important question here
Great story about real garbage collection
https://groups.google.com/forum/message/raw?msg=comp.lang.ada/E9bNCvDQ12k/1tezW24ZxdAJ
(via Clive Thompson)
Improving HAProxy load balancing for better cache locality in Vimeo’s dynamic video packager
Sometimes programming is actually a good thing