Teotihuacan. The last couple games I’ve been in, when we started using the random setup, I’ve just gotten absolutely clobbered. I finally got a bit back in the zone today, and came in an extremely close second in a crazy high scoring game (the winner had ~190 points). We had a new player, so we didn’t use anything from the expansion; when explaining how to play again I was reminded just how daunting this sucker seems when you’re teaching rules. But it’s actually not that bad, and once you get into the groove I think the actual play might be a bit smoother than T’zolkin. It’s funny, while it’s a totally different game, it actually feels a lot like Merchant of Venus - it’s all about finding the rhythms of the board layout - given the available technologies and the ordering and and spacing of the actions, what kind of repeating patterns you can activate. Still enjoying this; it seems to hit a nice spot in terms of complexity and pacing even though it would not be described as elegant in any way. Like T’zolkin, I think it’s a game that’ll stick around for a while even though it’s not exactly in my usual sweet spot. There is apparently another small expansion due soonish; I think I’ll be able to resist that, though. Plenty of stuff between the base game and the current expansion. #bgg #boardgamegeek #boardgames #nskngames https://www.instagram.com/p/B7vDtLkBSRF/?igshid=1hx2yvaz8eavk











