Tomura vs Number 6 vs Nine or FINAL VS SIX VS NINE
1. Origins and Recruitment
Tomura Shigaraki:
Origin: Born Tenko Shimura, grandson of Nana Shimura (the seventh One For All user). All For One targeted him due to his lineage, exploiting Kotaro Shimura’s resentment toward heroes. He stole Tenko’s original Quirk at birth, rendering him Quirkless, and later implanted the Decay Quirk, engineered for destruction, to destabilize his life.
Recruitment: After Tenko accidentally killed his family with Decay, All For One found him under a bridge, offering a home and guidance. He groomed Tenko into Tomura Shigaraki, naming him to reflect mourning and his own surname, intending to use his hatred to erode One For All’s willpower.
Purpose: Designed as All For One’s primary successor and a vessel to steal One For All, leveraging his emotional trauma and connection to Nana Shimura. His lack of a numerical name signifies his elevated status as All For One’s ultimate protégé, not just an experiment but a legacy.
Number 6:
Origin: A nameless boy with agnosia, lacking self-awareness, making him a blank slate. All For One saw this as an opportunity to mold him into a perfect vessel, shaping his identity around the hero O’Clock.
Recruitment: Taken in by All For One and Kyudai Garaki as part of the Villain Factory’s experiments, he was given the stolen Overclock Quirk and bioengineered with Bomber cells. All For One mentored him as a mental illusion of O’Clock, guiding him to become “O’Clock II” while using him for Trigger and Next-Level Villain experiments.
Purpose: A secondary vessel and test subject for All For One’s bioengineering projects, intended to create a being rivaling All Might. His numerical designation reflects his status as an experimental pawn, not a singular successor like Tomura.
Nine:
Origin: A powerful villain with the Weather Manipulation Quirk, which caused cellular degeneration. Seeking a cure, he willingly submitted to Kyudai Garaki’s experiments, receiving a weaker duplicate of All For One’s Quirk.
Recruitment: Recruited by the League of Villains for surgical enhancement, Nine underwent a procedure to gain the ability to steal up to eight Quirks. His goal was to create a superhuman society where strength determines hierarchy, aligning with All For One’s broader ideology.
Purpose: A test subject to refine the process of transferring All For One’s Quirk, paving the way for Tomura’s eventual procedure. His numerical name reflects his role as a prototype, with “Nine” tied to his Quirk capacity and weather control (“cloud nine”).
Key Difference: Tomura’s lack of a numerical name highlights his unique role as All For One’s chosen heir, tied to personal vendettas (Nana Shimura) and long-term plans to steal One For All. Number 6 and Nine, named numerically, are experimental subjects, with Number 6 being a moldable pawn and Nine a prototype for Quirk augmentation.
2. Abilities and Quirks
Tomura Shigaraki:
Primary Quirk: Decay, a destructive Quirk engineered from Overhaul, allowing him to disintegrate anything he touches with all five fingers. It was given to him by All For One to ensure chaos and trauma.
Additional Quirks: Later, Tomura receives the original All For One Quirk, granting him access to a vast array of stolen Quirks, far surpassing the limited capacities of Number 6 and Nine.
Abilities: Tomura’s combat style evolves from close-range destruction to overwhelming power with multiple Quirks. His physical and mental resilience grows, especially after inheriting All For One’s Quirk, making him a versatile and catastrophic force.
Role in All For One’s Plans: His Decay Quirk was designed to foster hatred and destruction, aligning with All For One’s goal to create a Symbol of Fear. His eventual acquisition of All For One’s Quirk positions him as a near-unstoppable vessel.
Number 6:
Quirks: Possesses five Quirks—Overclock (stolen from O’Clock, granting hyper-speed perception and movement), Self-Detonation (via Bomber cells), Regeneration, Radio Waves, and Bombify. These were given or enhanced through Villain Factory modifications.
Abilities: Number 6 is a highly adaptable melee combatant, using Overclock for blitz attacks, Regeneration for durability, and Bombify for explosive offensives. His transformations (Hi-Crawler, Lightning Style, Destruction Style) amplify his destructive potential, making him a versatile threat.
Role in All For One’s Plans: His Quirks and bioengineered body were experimental, testing the limits of Quirk enhancement and bioengineering. His role was to gather data through Villain Factory operations and serve as a potential backup vessel, though his obsession with O’Clock and Koichi made him less controllable.
Nine:
Quirks: Possesses six Quirks—Weather Manipulation (original, controlling weather but damaging his body), a weaker All For One duplicate (allowing up to eight stolen Quirks), Air Wall, Scanning, Bullet Laser, and Hydra. He also stole Cell Activation, but it was incompatible with his blood type.
Abilities: Nine is a long-to-mid-range combatant, using Weather Manipulation for large-scale destruction, Air Wall for defense, and Hydra and Bullet Laser for offense. Scanning aids in tactical analysis. His life-support suit enhances his endurance but limits his behavior until damaged.
Role in All For One’s Plans: Nine’s procedure tested the transfer of a duplicate All For One Quirk, a precursor to Tomura’s enhancement. His Weather Manipulation and stolen Quirks made him a powerful tool to disrupt society, but his health issues and limited Quirk capacity made him less viable long-term.
Key Difference: Tomura’s eventual acquisition of the original All For One Quirk gives him unmatched versatility and power, far surpassing Number 6’s five Quirks and Nine’s six. Number 6’s bioengineered enhancements focus on speed and adaptability, while Nine’s Quirks emphasize raw destructive power, but both are constrained compared to Tomura’s potential.
3. Personality and Motivations
Tomura Shigaraki:
Personality: Initially a traumatized child, Tomura is molded into a spiteful, destructive villain driven by hatred for heroes and society. All For One’s manipulation suppresses his positive emotions, leaving rage and a desire to destroy as his core traits.
Motivations: Initially guided by All For One to become the Symbol of Fear, Tomura’s goals evolve to destroying the hero society entirely. His personal trauma fuels his vendetta, but he’s ultimately a puppet for All For One’s One For All obsession.
Control: Highly controlled by All For One, who uses psychological manipulation (e.g., family hands) to keep him loyal. His lack of a numerical name reflects his personal significance to All For One’s plans.
Number 6:
Personality: Starts as a blank slate due to agnosia, molded by All For One to admire O’Clock. He develops a confident, vengeful persona, with narcissistic pride in his scar and a need for identity. His obsession with Koichi and O’Clock drives him to madness.
Motivations: Seeks to create an identity as “O’Clock II” and surpass Koichi, whom he sees as stealing his dream. His desire for recognition conflicts with his “anonymous” role, leading to self-destructive tendencies.
Control: Initially obedient to All For One, his obsession with Koichi makes him less controllable, culminating in his independent actions in his final moments, rejecting All For One’s guidance.
Nine:
Personality: Frigid and goal-oriented, Nine is calm but becomes unhinged when his Quirk’s side effects worsen. He values strength and sympathizes with his oppressed teammates, showing loyalty but also ruthlessness.
Motivations: Driven to create a superhuman society where strength rules, motivated by his and his allies’ past oppression. He willingly undergoes experimentation to achieve this, viewing himself as a “lab rat” for power.
Control: Less directly controlled by All For One, as his goals align with the League’s ideology. However, his role as an experiment limits his autonomy, and his death by Tomura’s hand underscores his disposability.
Key Difference: Tomura’s personality is deeply shaped by personal trauma and All For One’s direct manipulation, making him a more controlled vessel. Number 6’s lack of identity and obsession with O’Clock lead to instability, while Nine’s ideological alignment gives him some autonomy, but all three are ultimately pawns, with Tomura’s non-numerical name emphasizing his centrality.
4. Outcomes and Fates
Tomura Shigaraki:
Outcome: Survives Heroes: Rising and continues as All For One’s successor, eventually receiving the original All For One Quirk. He nearly decimates society in the main series, fulfilling his role as the Symbol of Fear.
Fate: Remains a central antagonist, with his arc ongoing in the manga. His importance to All For One’s plans ensures his survival and growth, unlike the disposable Number 6 and Nine.
Significance: As the non-numerical vessel, Tomura is the culmination of All For One’s plans, designed to inherit his power and legacy, making him the most successful experiment.
Number 6:
Outcome: Leads Operation Anonymous, causing chaos in Naruhata but is defeated by Koichi, Knuckleduster, and Pro Heroes. His transformations and relentless attacks fail to kill Koichi, and he dies in a final explosion after scarring Koichi’s face.
Fate: Deceased, his death marking the failure of his quest for identity. His contributions to All For One’s data on bioengineering and Quirk enhancement inform future Nomu projects.
Significance: A failed vessel due to his uncontrollable obsession, but his experiments advance All For One’s bioengineering goals, making him a stepping stone.
Nine:
Outcome: In Heroes: Rising, Nine battles Class 1-A on Nabu Island, seeking the Cell Activation Quirk. He’s defeated by Deku and Bakugo’s combined One For All power and killed by Tomura’s Decay.
Fate: Deceased, his death at Tomura’s hands symbolizes his role as a disposable prototype. His experiment paves the way for Tomura’s Quirk transfer.
Significance: A prototype for All For One’s Quirk transfer, his failure due to health issues and limited Quirk capacity highlights Tomura’s superiority as a vessel.
Key Difference: Tomura’s survival and ongoing role contrast with the deaths of Number 6 and Nine, who are discarded after serving their experimental purposes. His non-numerical name underscores his enduring importance to All For One’s endgame.
5. Role in All For One’s Plans
Tomura Shigaraki:
Role: The primary vessel and successor, engineered to inherit All For One’s Quirk and legacy. His connection to Nana Shimura makes him a psychological weapon against One For All, with his Decay Quirk designed to foster chaos.
Significance: His lack of a numerical name reflects his unique status as All For One’s heir, not just an experiment but a personal project tied to his vendetta against One For All users.
Outcome: Succeeds as the Symbol of Fear, carrying forward All For One’s ambitions with unmatched potential.
Number 6:
Role: A secondary vessel and test subject for the Villain Factory, used to gather data on Quirk enhancement and bioengineering. His Overclock Quirk and Bomber cell modifications test the limits of creating a powerful, controllable entity.
Significance: His numerical designation marks him as an experimental pawn, less critical than Tomura. His data contributes to Nomu development, but his instability limits his long-term value.
Outcome: Fails due to his obsession with Koichi, but his experiments inform future projects.
Nine:
Role: A prototype for transferring All For One’s Quirk, testing the feasibility of creating a multi-Quirk villain. His Weather Manipulation and stolen Quirks make him a temporary threat to disrupt hero society.
Significance: His numerical name reflects his role as a test subject, with his Quirk capacity (nine) symbolizing his experimental nature. He’s a stepping stone for Tomura’s procedure.
Outcome: Fails due to health limitations and is killed by Tomura, reinforcing his disposability.
Key Difference: Tomura’s non-numerical name signifies his role as All For One’s ultimate vessel, while Number 6 and Nine’s numerical designations mark them as disposable experiments, with Tomura reaping the benefits of their failures.
Summary
Tomura Shigaraki: The primary vessel, uniquely named to reflect his status as All For One’s successor. His Decay Quirk and eventual acquisition of All For One’s Quirk make him the most powerful and central to the villain’s plans. His survival and ongoing role underscore his importance.
Number 6: A bioengineered experiment with five Quirks, designed as a moldable pawn but undermined by his obsession with identity and Koichi. His numerical name and death reflect his role as a data-gathering tool for Nomu development.
Nine: A prototype for Quirk transfer with six Quirks, limited by health issues. His numerical name and death by Tomura’s hand highlight his role as a disposable stepping stone for Tomura’s enhancement.
Tomura’s lack of a numerical name emphasizes his singular importance to All For One, distinguishing him from the experimental, numbered pawns like Number 6 and Nine, who serve as tests to refine All For One’s ultimate plan for Tomura.










