Game Review: Pokémon Sword
I am piss poor at games that require tactical thinking and capability to memorize a lot of variables. As such, I am piss poor at Pokémon! I could never play it competitively as I am completely useless at putting together a working team. However, with Pokémon: Sword, I finally felt like I didn’t need to be good to enjoy the game.
My biggest gripe with Pokémon has probably always been the way it handles its in-universe content. This doesn’t mean the stories are bad, but to me they severely lack in depth considering the otherwise extensive lore and potential that the series radiates with. I am sure plenty of people out there disagree, but personally I would love to see a shamelessly grimdark story in a main game that doesn’t sugar-coat any controversial aspects of the world. The child-friendly approach to the story and world comes at the cost of proper immersion and gnaws at the credibility of the setting. Characters like Hopp, Leon and a lot of the gym leaders I do love to bits and find their personalities fun and quirky; i f only they would also dunk more resources into a more varied npc roster, so that it wouldn’t feel like these awesome characters live in a world of soulless mannequins.
It wasn’t that long ago that Pokémon still sported pixel graphics and simple animations. It feels like fully animated 3D-models is still an unknown frontier to this game, yet I think they’ve handled the transition well. I love to see the Pokémon with a sense of mass and proper movement, while still keeping the look cartoony and colourful. Still, considering we are playing on big screen in a game that has taken a bold step towards an open world game, the game definitely fails to impress. It’s not bad, it’s not amazing, average at best, and things like the dead smile on the avatar’s face even make the experience feel visually… a bit unfinished? I am also not a huge fan of the general art direction and design choices. Both the human characters and many Pokémon models feel like a postmodern experimental fashion show without clear, unified idea of what it wants to accomplish aesthetically.
No need to fix what isn’t broken, am I right? The gameplay is solid and familiar, easy to learn with a delightfully low learning curve, the layout is simple and the different menus easy to navigate. I am eternally thankful for the ability to access boxes anywhere and at any time, as well as teleport around the map, all without being tied to certain locations or HM slaves. Not to mention the Pokémon jobs to help levelling up unused Pokémon! All this has made the game feel much less grindy for me, which is an aspect that often had me lose motivation to play the game far before I was done becoming the Pokémon Master!
This is finally THE Pokémon Game for me. With its less grindy gameplay solutions, fun open-world aspects, it feels fresh and far more accessible for someone with as helplessly non-existent attention span and patience such as mine. Camping and interaction with your party Pokémon offer nice little breathers from what I would otherwise find a draining team building simulator with little reason to care about the critters beyond their ability to get me through the grind as quickly as possible. If anything, this amazing new approach left me with a craving for more and a desperate wish to play a Pokémon game with exploration and adventure in its focus. I wish they will further emphasize the open world aspects and interaction with your Pokémon in the future!