Koizumi on sneaking story into the Zelda games, 2007.
Source: Wired
https://www.wired.com/2007/12/interview-super/
seen from Italy
seen from United Kingdom
seen from Russia
seen from Kuwait

seen from Spain

seen from Singapore

seen from Germany
seen from China
seen from Germany

seen from Malaysia
seen from United States
seen from United States
seen from Russia

seen from Taiwan

seen from Taiwan
seen from Philippines
seen from China

seen from Australia
seen from China
seen from Romania
Koizumi on sneaking story into the Zelda games, 2007.
Source: Wired
https://www.wired.com/2007/12/interview-super/
Zelda Dev Highlight: Satomi Asakawa, Character Designer
Trying something new today! In (mostly) her own words, Asakawa's game dev career from start to end! Apologies to screen reader users-- these images are too big and full for me to summarize in alt text. A normal blog post version will be coming soon, you should be able to enjoy then! Full image: https://drive.google.com/file/d/1ywWD2SxVPfcDqTlzYgbjC7XmI35Cs5Oj/view
Mori on the first take of Ganondorf's voice in Ocarina of Time, 1998.
Source: GlitterBerri's Game Translations
https://www.hyruleinterviews.com/0e093b22620540768a1681ec5a80d336
Aonuma on the first dungeon designed for Ocarina of Time, 1998.
Source: GlitterBerri's Game Translations
https://www.hyruleinterviews.com/0e093b22620540768a1681ec5a80d336
In honor of David Lynch (1946-2025)
In honor of David Lynch (1946-2025), some quotes about how his work on Twin Peaks influenced the Zelda series.
Miyamoto on Ocarina of Time’s planned elemental magic system, 1997.
Source: IGN
https://www.ign.com/articles/1997/11/27/the-z-files-4
Mori on what Ocarina's ending reminds him of and other media he’s watching, 1998.
Source: GlitterBerri's Game Translations
https://www.glitterberri.com/ocarina-of-time/1101-interviews/
Miyamoto on what it means to be "Zelda-esque", 1998.
Source: GlitterBerri's Game Translations
https://www.glitterberri.com/ocarina-of-time/1101-interviews/