Turning V0.2 Outcome Memories killers into survivors and survivors into killers.
Outcome Memories V0.3 may not come but I will still make posts like this if I get any ideas. ¯\_(ツ)_/¯
Passive: Hulk power- Kolossos can climb up walls, has a 15 second cooldown.
Charge: Kolossos will stand still for 1 second and charge for 5 seconds, if he hits a wall he'll be stopped for 2.5 seconds. Hitting a killer will stun the killer for 3.5 seconds. Has a 25 second cooldown.
Grab: Kolossos will grab the killer, being able to hold the killer for 10 seconds while the killer can break away from the grab by using an ability (not including m1.) Kolossos can also hit the killer 1-3 times, stunning them for 5 second (if hit 3 times), 2.5 seconds (if hit 2 times) or 1 second (hitting the killer 1 time). Hitting the killer 3 times causes Kolossos to drop the killer, Kolossos will drop the killer after hitting them if you don't hit them again within 1 second. If you hit the killer 1 time you'll get a 25 second cooldown, if you hit the killer 2 times you'll get a 35 second cooldown, and if you hit the killer 3 times you'll get a 45 second coodlown.
Block: If the killer tries to hit Kolossos while he blocks the killer will be stunne for 1 second. While blocking Kolossos will stand still for 3.5 seconds, the block itself lasts for 2.5 seconds. Has a 24 second cooldown, 29 if missed.
Type: Long range stunner / Support
Passive: Double jump- Tripwire jumps twice, has a 10 second cooldown.
Passive: Glide- Tripwire can glide, being slowed down for 80%. If Tripwire double jumps glide will be put on a 20 second cooldown, if she does both double jump and glide at the same time glide will have a 30 second cooldown instead.
Passive: Sonar- Killers within a 45 stud radias will be highlighted.
Brighter day: Tripwire will prepare to shoot her laser after waiting for 5 seconds, after clicking again (unless you want to cancel the ability) the laser will stun the killer for 4.5 seconds. The laser also leaves a residue that lasts for 6 seconds and slows the killer down by 50% while they walk on it. Has a 30 second cooldown, 15 if it's LMS.
Reachout: Tripwire can grab 3 survivors within 85 studs, pulling them closer to her. The survivor can leave the grab early by jumping. The grab will be canceled after the survivor pulled to Tripwire. If the killer tries to attack the survivor during this the killer will be stunned for 1 second and the ability they tried to use will be put on a 10 second cooldown (5 seconds if it's their m1). Has a 30 second cooldown.
Passive: Energy meter- All non m1 abilities use up the energy meter, it's basically the same.
Passive: Flight- Silver can fly for 20 seconds while having a 10 second cooldown. While flying Silver's speed is increased by 15%.
Suspension: Using his teleknesis power, Silver throws out a shockwave which, upon hitting can hold a survivor in place. After words Silver will bring the survivor towards him. Has a 25 second cooldown.
Rock: Silver stays in place and throws out 1-3 rocks, each rock deals 10 damage while also slowing the survivor down. Has a 15 second cooldown.
Time freeze: Silver freezes the game for 5 seconds while all survivors are highlighted for him, Silver can move but can't use his abilities. Has a 20 second cooldown.
(I don't know if Silver can pause time, but screw it, he can now.)
Passive: Soul meter- acts the same way in the actual game.
Round house kick / sol boost / sol dash: Blaze launches herself forward, dealing 20 damage. If her soul meter is 50% or higher this move will give the survivor a burn debuff. If used mid ear Blaze will dash downwards while dealing 25 damage. If her meter is 36% or greater she'll dash in the direction the camera is at. This'll last until her meter hits 0%, the ability is canceled early, or if she hits a survivor. Deals 45 damage. Has a 15 second cooldown, 20 if missed.
Sol flame / burning javeline: Blaze throws a spear, upon hitting she'll bring the survivor towards her. This deals 25 damage. If her sol meter is 51% or larger she'll blast out a large flame. This flame deals 10 damage every second and lasts until canceled early or until her sol meter reaches 0%. Has a 20 second cooldown.
Royal senses: All survivors are highlighted for 3.5 seconds, has a 15 second cooldown (11 seconds during LMS.)
I think Tripwire might be OP... I didn't add the STEP ability since that'll just be pushing it.