Turning Dandy's World Toons/Twisteds into Forsaken killers/survivors part 4: Main Toons
(Doesn't include event Toons, they'll get their own parts.)
Passive: Night Cap- Astro can see other survivor's stamina count.
Passive: Star Pillow- Increases Astro's stamina regenration by 100% while on a generator.
Nap Time: Astro creates a pulse, restoring nearby survivor's stamina. Has a 55 second cooldown.
Well Rested: Increases Astro's stamina regeneration by 50% for 15 seconds, has a 65 second cooldown.
Passive: Fetch- All items are highlighted to Pebble, is Pebble is below 50% health he'll get a 20% movement speed boost, stamina regernation boost, and max stamina boost for 20 seconds.
Speak: The killer's vision is obscured by darkness, while Pebble's aura is revealed to the survivor. Has a 58 second cooldown.
Bone: Pebble slows down to chew on his bone for 2 seconds, then he receivs a 25% speed boost for 4 seconds, has a 50 second cooldown.
Passive: Problem Solver- For every objective completed Shelly gets a 25% speed boost for 10 seconds.
Insperation: The closest survivor to your mouse is highlighted, using this ability will increase that survivor's ability's (includes active and passive abilities) affects by 75% (along with other buffs) for 15 seconds. Has a 50 second cooldown. For every Shelly on the team the affect boost is decreased by 5%.
Participation Award: Shelly stays still while performing a skill check 5 times, doing so succesfully and without being damaged decreases the killer's damage by 10% and the closest survivor to the killer's current cooldowns are reduced by 25%. Has a 40 second cooldown.
Note: How the Insperation affects survivors and will be explained at the bottom of the post due to how long it is.
Passive: Tapes- Tapes are scattered about the map at the start, picking them up gives you 5 tapes. They're also left behind whenever the killer walks. Doing an objective gives Sprout 10 tapes. Every 1 minute of the round Sprout gains 10 tapes.
Passive: Over protective- All survivors below 50% health are highlighted to Sprout.
Baked Treats: At the cost of 100 tapes Sprout will be slowed down by 50% (canceling the ability will refund you 100+ tapes), the selected survivor will be healed by 30 health initially and then get healed an additional 20 health over 20 seconds, healint a total of 50 health. Has a 45 second cooldown. For every Sprout on the team this ability will cost an additional 50 tapes.
Savory Charm: At the cost of 20 tapes Sprout will be slowed down by 50% (canceling the ability will refund you 20+ tapes), Sprout will throw his charm at the selected survivor. This charm reduces their damage by 80% while also preventing them from going below 20% damage for 10 seconds. After words the charm will teleport back to Sprout. Has a 50 second cooldown. For every Sprout on the team this ability will cost an additional 20 tapes.
Passive: Camerica Hijack- the closest two machines are highlighted to Vee. Completed maachines are highlighted in white while uncompleted machines are highlighted in green.
Passive: Veemote- The first machine Vee touches will be fully completed without needing to do any objectives while also reducing the time, this passive won't activate if 3 or more machines are completed already.
Mic Check: Vee slows down for 3 seconds while highlighting the killer and machines to herself and other survivors for 5 seconds.
Show Host: Vee slows down for 3 seconds while highlighting the team members to herself and other survivors for 5 seconds.
Passive: Star Pillow- When Twisted Astro is near by a generator his stamina regeneration is increased by 100%.
Tiredness: Gives nearby survivors tired III for 3 seconds. Has a 30 second cooldown.
Ichor drinking: Twsited Astro can go up to a generator and reduce an objective completed by the generator, adding 3 seconds to the timer. Has a 25 second cooldown.
Indicator: Twisted Astro slows down for 3 seconds while all survivors are indicated to him for 5 seconds, has a 20 second cooldown.
Note: Tired reduces stamina regeneration by 10% per stack.
Over Protective Dog: Gives Twisted Pebble speed III for 2 seconds. Has a 30 second cooldwon.
Bone: Twisted Pebble chews on his bone for 1 second, decreasing his speed by 5%. After this Twisted Pebble will get a 25% speed boost for 4 seconds. Has a 30 second cooldown.
Indicator: Reveals all survivor auras for for 5 seconds, has a 25 second cooldown.
Passive: Confussion- All survivor applies status affects applied to Twisted Shelly are reduced by 10%.
Forgotten Tragedy: Shelly gets speed I for 3 seconds, has a 27 second cooldown.
Participation Award: Gives Shelly motiviation II for 10 seconds, has a 30 second cooldown.
Indicator: Twisted Shelly slows down for 3 seconds while all survivors are indicated to her for 5 seconds, has a 20 second cooldown.
Note: Motivation increases damage output by 10% for each stack.
Tentacles: Twisted Sprout spawns a tentacle infront of him, the Tentacle will attack near by survivors, dealing 15 damage. The Tentacle will disapear after 20 seconds, has a 30 second cooldown.
Savory Charm: Twisted Sprout will throw his Savory Charm at a survivor in an attempt to help them, accidentally dealing 40 damage. Twisted Sprout has to slow down and charge his throw before throwing it, deals an additional 10 damage for every 5 second you hold the ability down. Has a 35 second cooldown, starts out with a 22 second cooldown at the start of the match.
Indicator: Twisted Sprout slows down for 3 seconds while all survivors are indicated to him for 5 seconds, has a 20 second cooldown.
Spotted: Gives the closest survivor slowness II for 5 seconds, has a 40 second cooldown.
Veemote: Twisted Vee can go up to a generator and reduce all progress from it, adding 15 seconds back to the clock. Has a 40 second cooldown.
Camer Hijack: Twisted Vee slows down for 1 second while all survivors are indicated to her for 7 seconds, has a 28 second cooldown.
Shelly's insperation ability affects (red text means it's affected by stacking nerfs):
Bloxy Cola: Gives speed II for 17.5 seconds.
Slateskin Potion: Gives Slateskin IV for 10.5 seconds. If naturally expires it'll give Noob speed III for 3.5 seconds, if canceled early it'll give Noob speed II for 3.5 seconds.
Ghost Burger: Gives undetectable I and invisbility V for 17.5 seconds.
Clone: 007n7 shoots out two clones that lasts for 17.5 seconds, n7 gets invisibility V and undetecable I for 8.75 seconds.
CoolGUI: 007ny can choose which spawn he teleports to.
Passive: Metal Frame- Veeronica can now be healed through normal means! Completing generator puzzles increases battery by 14%.
Vandilism: The spray paint radius needed to use sk8 is increased by 75%.
SK8: Increases movement speed to 97.825. Hitting a wall only gives slowness III and deals no damage.
SK8 - Trick: Restores 7 stamina. Performing 2 tricks in a row gives 8.75% more battery.
Broadcast - Phase: Phasing through a killer or survivor gives resistence III for 5.25 seconds and speed III for 2.625 seconds. Phasing increases battery by 26.25.
Broadcast - Bumper: Killer knockback is increased by 75%. Restores 26.25% of battery.
Broadcast - Mobile: Increased turn control lasting by 4 seconds.
Activate Battery: Heals 1.75 HP per second.
Slash: Gives Shedletsky resistence IV for 1.00625 seconds and is slowed down by 50% for 1.575 seconds. Stuns the killer for 5.25 seconds and deals 52.5 damage.
Fried Chicken: Doesn't slow Shedletsky down. Heals instantly 8.78 health and then heals an additional 61.25 health over 5 seconds. (Heals a total of 70.03 health.
Block: Gives resistance VI for 1.75 seconds. Movement speed is reduced by 25% for 1.75 seconds. Blocks all attacks. Succesfully blocking gives 17.5 overheal.
Charge: Knocks killers back by 16 studs, gives Guest 1337 resistence VI for 2.1875 seconds. Reduces killer's health by 8.75. If Guest doesn't collide with the killer he'll get slowness I.
Punch: Inflicts killers with helplses and slowness III for 3.5 seconds. Knocks killer back by 12 studs.
Punch (Parry): Stuns killers for 3.5 seconds, deals 61.25 damage, and knocks killer back by 23 studs.
Front Stab: Grants resistence II for 1.225 second and restores 17.5 health. Gives the killer slowness III and helpless for 1.75 second and deals 17.5 damage.
Backstab: Grants resistence II for 1.225 second and restores 35 health. Stuns killer for 6.125 seconds and deals 35 damage.
Crouch: Gives undetectable and invisibility IV, silences foot steps, and can last for 26.25 seconds. Uncrouching away from killer gives speed I for 1 second, uncrouching close to the killer gives speed III for 1.75 second.
Coin Flip: Doesn't give weakness for landing on tails.
One Shot: Explotion deals 10 damage to Chance. Succesful shot stuns killer for 1.75-7s (depending on distance.) Deals 87.5 damage.
Hatfix: Resest weakness stacks and removes all debuffs currently affecting Chance.
Passive: Shatterpoint- No longer has a scaling penalty.
Crystal Pinch: Applies purified I to survivors for 5.25 seconds and restores 3.5 shatter point HP. Applies killers with resonance II (resonance III if it's from a great distance), Jane's aura is not revealed to the killer, restores 5.25 shatter point HP.
Hatchet (0): Applies helpless and slowness III for 3.5 seconds. Gives 8.75 shatter point HP.
Hatchet (1): Stuns killer for 4.375 seconds, gives 17.5 shatter point HP.
Hatchet (2): Stuns killer for 6.125 seconds, gives 35 shatter point HP.
Hatchet (3): Stuns killer for 7.875 seconds, gives 52.5 shatter point HP.
Passive: Order Up- Increases heal by 7+ for every generator completed. After all generators are completed you'll have a +35 bonus, making it possible to heal a survivor by a max of 78.75 health.
Passive: Deliverer's Resolve- Survivors being damaged reveals their auras for 21 seconds, auras are always revealed if the survivor has 30% or below health.
Pizza Throw: Initially heals 8.75 health, healing an additional 35 after a while (healing a total of 43.75 health.)
Rush Hour: Elliot gains 2 charges on this ability upon healing a survivor. This ability grants Elliot speed III for 5.25 seconds. Has a maximum of 2 charges (the 2nd charge remains once Shelly's ability wears off, but you can't get the 2nd charge back again upon using it unless Shelly boosts you again.)
Levitation: Dusekkar is immune to map debuffs.
Spawn Protection: Slows Dusekkar by 10%, sheild can be maintained for 6.125 seconds within the range of 166 studs. Gives the survivor resistence V.
Plasma Beam: Beam fires up to 131.25 studs, doesn't reduce Dusekkar's movement speed. Gives killers slowness III for 5.25 seconds. Gives survivors speed II for 7 seconds and a 52.5 overheal. Overheal doesn't decay.
Sentry: Takes 3 seconds to build, Sentry gives slowness III for 1.75 seconds.
Dispenser: Takes 3 seconds to build.
Tripwire: Reveals killer aura for 14 seconds, gives killers slowness III for 7 seconds.
Subspace Tripmine: Activates when the killer is whithin 28 studs of the tripmine, inflicts helpess I and subspace IV for 8.75 seconds. Can give Taph subspace II for 2 seconds. If the subspace is struct by a killer's attack before exploding gives subspace II and helpless I instead.