seen from China
seen from China
seen from China
seen from United States
seen from Malaysia
seen from United States
seen from United States

seen from China

seen from New Zealand

seen from Malaysia

seen from United States
seen from China
seen from Vietnam
seen from China

seen from United States
seen from United States
seen from Lithuania
seen from China
seen from Hong Kong SAR China

seen from United States
Outline Shader
Github Source: https://github.com/Chuyi999/day8code.git
The visual is trying to use an abstract way to represent 3 elements and their inverted reflection in the water.
The middle circle symbolized the Moon. (The most interacted with music )
The green point is the symbolized the rain. (the least interacted with music)
The horizontal points symbolize the skyline.(The most interacted with the Bass)
leap motion homework
Github : https://github.com/Chuyi999/Majorstudio_3.git
Openframework_matrix homework 2
Github: https://github.com/Chuyi999/perlin_noise_3.git
1.each of the waves is in the different color because I set the random color.
2. each of the waves is in a different movement because I multiple the time with a random number. ( a = ofRandom(0,1); )
3. each of the waves has their own direction.
4. each of the waves starts in a different time.
Migration Data
Openframework Midterm
United State is one of the countries that contain the most population of immigration.Each year has so many people immigrate to United State from different countries with different races. Some are from Asia, some from Latino, and some are from Africa. Different races will also have the different number of migrants.
I want to create a dynamic data visualization to show how the different racial migrants have been changed in different cities in the United States.
source:
https://github.com/RandomEtc/modestmaps-of
https://soundcloud.com/freebmusic/brvtvs-commonplace-freebackgroundmusic
https://github.com/PetLabDataToys/Making_it_in_America_API/blob/master/src/MpiElements.h
Screenshot early in the process of developing the interactive glitch wall.
At this point in development, the colors did not fade out; unlike other glitch wall development examples I have posted here. Instead colors remained present until they were `erased` with by moving other objects and colors in front of the camera.