Spam incoming :) ... another nine fractal bitmap orbit trapping variations: #1, #2, #3, #4, #5, #6, #7, #8 and #9. Enjoy!

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Spam incoming :) ... another nine fractal bitmap orbit trapping variations: #1, #2, #3, #4, #5, #6, #7, #8 and #9. Enjoy!
As I can't get my fingers off these flare bitmaps, here is yet another one in the series ...
The logical consequence of my last six postings: Julia-set fractal bitmap orbit traps. Same codebase as the last six times ofcourse ...
Another fractal bitmap orbit trapping experiment. Seems that highly translucent flare bitmaps work quite well. Guess I'll have to dig in deeper on these ... code is ofcourse the same as before.
Another try in my "A fractal a day keeps the doctor away!"-series. Code stays the same.
Yet another fractal bitmap orbit trap variation. Setup- and shader-code stays the same, as before just varied the bitmap.