This t-shirt design for the Orlando iX conference was created by 2016 Digital Arts & Design grad Jesus Rob Montilla as part of his final portfolio.
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This t-shirt design for the Orlando iX conference was created by 2016 Digital Arts & Design grad Jesus Rob Montilla as part of his final portfolio.
Update Stuff
Hey everyone! Sorry for the lake of updates yet again. The usual’s been going on.
This weekend was very hectic. On friday I went to an investor’s meeting where the game I helped worked on for my job was pitched to a group of people. It went ok, though I talked with the executive producer afterwards about fixes to make with the game and how we can approach selling it more.
After that I had to drive to Orlando Florida (yep! it was me that was there alright). I went there for the IX, which was some kind of indie game convention. I was there representing SCAD and showing off the Grave Mistakes game I worked on. It was glitchy but a lot of people enjoyed it and thought it was cool, I need to make time this week to email them copies. It also won an award for Best Student Game, which was really cool.
I also saw a ton of cool games and met other developers. I’ll try to post some stuff tomorrow when I’m not catching up on homework. One thing it did make me think about though is my own games and how I present myself.
I didn’t really have time to even think about setting up my own games, since I was specifically coming there to show Grave Mistakes and my badges were paid for by my school. I got permission to run an older game I made in class alongside it but compared to everyone else there, I don’t really focus a lot on how I’m presenting stuff like Carrie’s Order Up. I guess in some aspects it’s because I don’t view it as a potential job avenue at the moment and more of a hobby, but also I have a lot of reservations about bugging people to play a game, I’m still pretty self-conscious. Like I said, with games like Carrie, I’m focused a lot on what I find personally fun and engaging for me, what I want to play and find fun, compared to trends that people are more familiar with. I feel pretty bad when I try to reach out to an audience and it’s not their cup of tea. I don’t want to get into having huge number of people buying my games, but making sure that the people that play it really enjoy it.
Maybe one day down the line I’ll try to do this sort of thing and put more time into getting people to check a game out. Just, I’m super busy with school and work and seeing how those pan out.