Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG! When her teacher stepped out of the classroom a month ago, Cordy never imagined he would be gone for good. Now her fellow students have turned on each other as the school descends into chaos.
Tonight I’d like to type a few words about this somewhat obscure indi game. \o/ To throw a comparable title that would ring a bell I would need to say ‘Binding of Isaac” And while maintaining the general format and dark atmosphere it’s not just a copy. Predominantly the playstyle is different. It is much more of a bullet hell, with more nimble controls and more managable hitbox. You will need to learn the flow of the game, but as you do there are some unlockables to help you climb higher and higher through the ominous orphanage. With each game you unlock new lessons which you may select to gain power-ups in future runs. Another important feature is more choice. There is leveling system which allows you to chose perks in each playthrough to suit your playstyle and/or make combos with the few from the multitudes of items that you have found. But also after each level you have a choice into what kind of a stage to ascend making relevant trade-off’s. It may take a while before you exactly know how is cafeteria different from dorms, how are various tribes of enemies different from each other and how do special conditions on the floors work, but you may deduce much from the neat descriptions. Speaking about this, there is a lot of discription and story behind the game world and I find it interesting to read every item description and piece of lore that you find along, immersing in the creepy mood of the Edgewood School. In itself the atmosphere does not exactly resemble this known from the Binding of Issac. There isn't much gross, gore or sacrum/profanum breaking elements, I’d say that it is more similar to the American McGee’s Alice or maybe even Series of Unfortunate Events. Quite subtle, yet haunting. The main down-side of the game is graphics somewhat missing clarity. You will need to learn the hitboxes, and the borders of objects/enemies are sometimes sketchy. Another thing which some bullet hells struggle with: clarity of difference between friendly and enemy bullets. White versus light-blue color-coding is not much use if the screen gets cluttered. I plaied the game to see more the half of the unlockables by now, and I would certainly recommend it especially if the genre sounds interesting to you. I have recently unlocked the reward for reaching and Beating the Administration, and I must say it was quite worth it~! Although I will apparently need to practice the gameplay anew~ ^^;















