Build 49
New/Balance
Reverted removal of Walk bind. (Default is still down, but is rebindable to a dedicated button)
Shopkeepers now have increased stability
Switched button for changing facing direction while drawing bow from Walk to Interact
Health of enemies in The Tower increased
Now possible to pick up items while moving
Bugfixes
Fixed interaction of cursed familiars grabbing you off ledges
Fixed accidental rolling when turning around too fast
Fixed bats sometimes having strange unroost velocities
Fixed being able to interact with things while attacking
OMP: Fixed Boss Golem’s roll angle becoming visually desync’d
OMP: Decreased bandwidth usage of The Tower
OMP: Fixed being permanently frozen if frozen while exiting a level
OMP: Fixed some small bugs involved with level transitions.
Smaller update, today. Just as a heads up, we may be behind schedule with the next update. Why? Well, we’re moving! It’s been a year since our team moved to Seattle. And while it’s been an incredible and productive experience living in a shared house and office, it’s time for a change. Not to worry though, once we’ve moved into our respective new homes you can expect us to be back on schedule.













