My professional job involves me programming applications and backend systems.
I love to code and I love my job.
Some work projects are not things I would chose to take on but I’m glad that I get the chance to flex my coding muscles and work on things I’d never thought about before.
My current personal project is a roguelike as I’m currently really interested in AI + party mechanics. I’m not fussed about how the game will look at the moment (as mentioned in a previous post, the look will be easy to develop sepperately).
I want to create a world where you are one person. You’ll meet other people who have personalities and ambitions. They might join you, they might like you, they might kill you if their ambition out weighs their liking for you.
The AI actors remember places and objects. If they need to get to someone, they’ll head to where they remember seeing them last. If they don’t have this memory, they’ll ask another actor, they might ask you (will you tell them the right place? how will this affect their relationship to you?).
The AI actors remember routes, which are safest or shortest. Are you in their way? If they like you, they might ask you to step aside, if their need is greater than their like for you or they have an agressive personality, they’ll just push you aside.
It’s very stat driven but in a natural way that so many factors come in to a decision that it becomes organic.
A roguelike is perfect for being clever with functionality and features but letting time consuming visuals take a back seat (for now)