going through my drafts and queuing or reblogging things that for whatever reason I had left to linger in there
seen from Croatia
seen from United States
seen from Türkiye

seen from Poland
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seen from Malaysia

seen from United States

seen from United Kingdom

seen from Singapore

seen from United Kingdom
seen from United Kingdom
seen from United Kingdom

seen from Spain
seen from Türkiye
seen from Türkiye
seen from Netherlands
seen from Türkiye
seen from United Kingdom

seen from T1
seen from China
going through my drafts and queuing or reblogging things that for whatever reason I had left to linger in there
Patch note 2.0: Discovered “talking to pets” is not delusion. It’s a low-stakes channel for saying soft things out loud.
manic pixie dream shirakumo -> passive monster nightmare kurogiri
i just rewatched heroes rising and cried all over again...it's the best pick-me-up, from the visuals to the themes to the characters, everything...
not that i needed a reminder but it's just a distillation of all the reasons why i love this series and these characters so much. coming out of it, it's like there's nothing that can top this movie dedicated to two of the central characters of the series and their entire contentious, evolving relationship.
idk i just, i love it a lot.
horikoshi's art is amazing as always but it took me way too long to realize that he wrote "summer" a whopping SIX different times in this sketch alone.
1. ナツ(っゆ) = natsu(yu) — a pun on tsuyu's name, written half in katakana
2. 夏 typed out real tiny in between the characters of her name (to make the joke more obvious?)
3. なつ。 written by hand between tsuyu and nejire
4. SUMMER
5. 夏 written by hand in the bottom corner
6. and なつ again typed real tiny right under the kanji
i guess he's just really excited about summer!! lol
was thinking about how the heck gran torino and nana learned to fight since they were apparently pretty skilled in battle without being licensed, and then my thoughts spiralled into thinking about the first few holders of one for all and realizing that — since the first, second, and third canonically knew each other before the quirk started to be passed on — that means that they all must have died pretty much one after another if they're still so young-looking inside deku's one for all. that, or they passed it along in swift succession until the fourth user who spent the rest of his life in the woods as the quirk ate away at his lifespan.
god, my kingdom for a spinoff about each and every one of the previous one for all wielders (and yes, that includes all might!)
i'm doing my first rewatch of MHA like...ever? i don't normally watch animes but like, a gap of 5 years while MHA has consistently been my main fandom is probably not typical, i feel like. i'm enjoying myself though, and surprised how little i'm losing it over all the KTDK moments — maybe because i've become desensitized to those scenes after so long. now that's a sad thought, isn't it?
i'm also rereading the manga (which i have done multiple times before) along with the anime, and i'm thinking of revisiting my old reread notes. i do have to say though, that not jotting down my thoughts every second panel this time around has given me a lot of space to just remind myself how much i love this series though, which shouldn't be a surprise, but after so much time spent just keeping up and passively absorbing fan-content it somehow is.
Patch Notes Version 0.1 (Beta)
This is the beginning of our patch notes system. Even though we are in closed beta and are testing internally, we are trying to get into a habit of posting patch notes here as we go live. For now, this is just a list of the GitHub commits that were merged into the master branch. Hopefully, this will force us to make more descriptive commit messages and get us into a good practice of keeping track of changes. Future patch notes will be more detailed.
Adding services
Moved spawners back and changed the color of the enemy bullets
Fixed enemy spawning
Updated backend to allow for stat tracking and implemented ui for stats
Keeping track of score
Moving scoring to its own manager
Testing C# 6.0
unexpected changes in game scene
Revert "Testing C# 6.0"
Adding in scoring manager and changing the flow of gameover
Car sprite and prefab
Added car to scene
text input and high score UI almost finished, weird bug though
updated name selector UI and fixed accidental pause on final screen
Finishing touches on name UI - still 1 bug
Street lamp sprite added
Updated a lot of visuals
More no-filtering
Settings UI Backend
Main menu implementation almost done
Static markings, added joystick support for incrementing highscore name
Main menu done, new song too
Added tick to name selector, city limits instead of road closed
Updating credits
Added second tick, removed credits & quit from game
Fixed mixer issues on building
Joystick for player 2 name inputting
Twinsanity line and UI fix
Score manager starts at 0
Minor aesthetic thing for me