o Entire HUD updated including lifebars, meter display, and cooldowns
· Fixed Pause Menu Display
· Fixed bug where stances could be changed to presets after character lock
· Players now draw an arrow pointing toward them while off screen
· Improved sand projectile
· Increased BZL4 knockup distance
· Most actions will now remove invulnerability
· Fixed bug causing players to push each other through walls when landing on top of one another
· Throws will now auto correct positioning to avoid wall collisions
o This also fixed an issue with throws on angled platforms
· Bouncing against walls and ground while hit will now cause bounce damage
· Projectiles can no longer be cast through solid walls
o This change is primarily to event endless corner whiffs from projectile strings, but also serves to balance out certain advantages from projectiles on maps with scalable walls
· Projectiles now cause hitStop when destroying one another
· Fixed a bug causing all kills to be added to killstreak
· Players will no longer receive armor unless holding R2 which will drain meter and cooldown
· Increased base meter earned
· Increased base damage for all basic ground attacks
· Several ground bounce attacks can now be used as hard knock downs
· Added several alt bursts
· Players will now drop meter when thrown or powerbursted; meter dropped scales on damage
· Reduced CreateBurst cooldown from 60s to 20s