Pattern is a relaxing first person experience that sees you walking between campfires in a beautiful procedurally generated world.
Read More & Play The Full game, Free (Windows & Mac)

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Pattern is a relaxing first person experience that sees you walking between campfires in a beautiful procedurally generated world.
Read More & Play The Full game, Free (Windows & Mac)
Behbeh
The pattern game is an improv exercise and an opening for Harold. Use it to map out a network of words and ideas which all connect to the suggestion.
Writing Patterns Game
Rules: share the first line of your last 10 published works or as many as you are able and see if there's any patterns.
Thanks to @stevesbipanic for the tag! I don’t have my fics posted in chronological order, so I’m going to do my ten most recent fics from my general masterlist. Some of these don’t have official names, as they were based off of someone else’s post.
Mechanic Eddie Meets Stephanie - “Good afternoon,” a voice says.
Appalachian Cryptid Wayne - Wayne wakes up with a start.
How Steve Harrington Gets a Family - The first time it happened, Steve didn’t remember.
With You - Some days, Steve wakes up pain-free, and the only reminder of the living hell that was his late teens through early twenties is the slight muffledness of his left ear.
The Foundation (I’m Not Leaving You) - Steve thought of love like a house.
We’ll Help You - “Bye, Mom, Dad, I’m going to Steve’s!” Robin calls into the house. (I don’t know if this is actually one or two sentences?)
Quite Miss Home - “Helloooooo, Chicago!” Eddie yells into the mic, reveling in the roar he gets back from the audience. (Same for this one. One or two sentences?)
Skipping Every Time You Shine, I’ll Shine For You as it’s a continuation of another fic and I’m not going to count that.
The Easiest Thing (I’ve Ever Done) - The camera’s shaky, moving from Eddie trying to place his phone down, making sure to keep his face in frame.
Also skipping Until You for the same reason.
(Healing From The) Pain - Steve spent most of his life feeling pain.
Jemma - When the bell rings, Robin wearily sighs, stands, and affixes her hat on her head.
Any patterns y’all can see? I start with someone talking 3 times, and I mention Steve 5 times, but I do also tend to write in his POV, so that does kinda track. 🤷♀️ a mystery for the ages I suppose, though I do like a good in media res, so maybe that’s my pattern?
Open taglist ❤️ I just ask you to tag me in it so I can see everyone’s amazing fics!!
Moving out of warm ups and into Opening and Exercises, here is a warm up/exercise that is typically used as an Opening for Long Form Improv.
Pattern Game- (Premise Building, Listening, & Support)- Pattern game can be used as a warm up or intro into scenes/long form (Typically used for The Harold). Players get into a crescent horseshoe open circle and start to A -C a word based on a suggestion, then premise build an idea for a scene off of a few words, and then riff a line of dialogue or two that might be in said scene. One good way to put training wheels on the game is to run the Pattern Game with stations, and then let the players loose where anyone can A-C, Premise Build, and Riff at any time. After a full premise is created and riffed on, start to word associate (A-C) again based on something from that idea, until a new premise is created and riffed on. After 2-3 premises are created we want to organically word associate back to whatever the suggested word at the beginning was. Once we are back to the suggestion word we once again build off from it creating 2-3 scene ideas and returning to the suggested word again, and then one final time after that. So in a Pattern Game we have 3 loops of word association, premise building, and riffing.
With stations 2-3 players A-C an idea, 2-3 Players Premise Build, and 1-2 players riff lines of dialogue.
Important things to focus on while doing the Pattern Game is to not just start saying a list of words without going A-C and/or without emotion. Two ways a list of words happens is when players have no emotional reaction to the words they hear and no emotional attachment to the words they say or players start to A-B words rather than A-C them. If a group of players has this problem, sometimes it is good to slow everyone down, instruct them to have a reaction rather than just say words, or go back to the basic where to A-C we say (A) makes me think of (B) and (B) makes me think of (C).
For premise building it is important that we don’t just mash words together or just say words to say words. Premise building should be ideas that we want to play, sometime it is helpful to treat the premise building like a sketch pitch meeting. Another important thing is that we support ideas built in premise rather than changing them. If the premise is “Batman as an exotic dancer” we DO NOT want to change the idea and say “Aquaman as an exotic dancer” or “Batman as an accountant” it is better to support the original idea.
Finally riffing should be no more than 1-2 lines of dialogue, if it become more we start to talk out the scene, which will not leave much to play in the scenes. For example we might say based on the batman idea “I’ll take off everything other than my bat mask and utility belt” and one more line, but not the entire scene.
If used for a warm up, discuss how some of the scene ideas might have been played out and if used for a Long Form piece use the premises to inspire scenes.
notes to myself
The reason your not happy with scenes or the premise coming out of a pattern game is because your not putting enough of yourself into it. Your the cowriter of the scene, use your ideas.
Exercise: The "stations" pattern game
This entry is aimed at people outside of LA and NYC who have bought UCB book and tried to do the pattern game and had trouble with it. Maybe even people IN LA and NYC, I don't know. It's an exercise which is a training wheels version of the pattern game. Let's call it the "stations" pattern game.
And as you can probably already tell, this entry will be the most improvy improv entry ever. Holy shit, is this one ever nerdy. If you read this, you are in DEEP, my friend. But it'll be worth it! I've been running this exercise a lot lately and it's killing! You gotta try it!
WHAT IS THE PATTERN GAME AGAIN?
The pattern game is an opening. It's basically a ritual where a group uses word association to turn a suggestion into a bunch of ideas. You then use the ideas to start scenes. At the UCB, as championed by Matt Besser, we use this ritual to aggressively develop and pitch very full comedy ideas at the very top of our show. You've heard of "game of the scene" -- in the pattern game we almost build the entire game BEFORE the scene. Whoa, right?
Perhaps you've tried to learn the pattern game, which means you've become totally confused by the pattern game. I mean, it IS crazy. A bunch of people stand like robots in a semi-circle and blurt terms at each other. It puts everyone in their heads, and there's no way to remember everything people say, and everyone's eyes glaze over and looks down at each others shoes and it's REALLY WEIRD. Right?
Pattern game is a tiny Harold
This might be silly or alternatively, be painfully obvious*, but I just realized: the pattern game as taught by UCB is itself almost a Harold in minature: three loops, callbacks, connections. * or worst case, I read this somewhere, then forgot the original source and then "independently" came up with it myself.