Enemy Classification
Normal Mob Spawns
Basic
Strong
Advanced
Dangerous
Special
Boss Spawns
Mini(sub) Boss
Field Boss
Zone Boss
Dungeon Boss
Regional/Instanced Boss
Special Boss
Normal Mob Spawns
Basic Mobs
Basic mobs are normal run-of-the-mill mob spawns that will spawn in large numbers and respawn very quickly.
Generally low individual stat values, and feature small, basic movesets with one or two basic attacks
Strong Mobs
Strong mobs are mob spawns that will spawn in small groups with a fairly quick respawn time.
They have average stat values, with usually either higher end damage or defense.
Generally basic movesets, with one or two basic attacks, and usually one strong attack.
Advanced Mobs
Advanced mobs are improved versions of basic/strong mobs, that spawn occasionally within a group of their weaker brethren, and can spawn naturally in more dangerous parts of a field.
They feature (generally)higher stat values for their zone's level range, and will capitalize(their stats) on the offensive/defensive capabilities of their base mob type.
Generally basic movesets, identical to their base mob type, with an additional attack.
Dangerous Mobs
Dangerous mobs are high threat mob types that only spawn in higher level ranges of a field. They usually spawn individually or in groups of two, and in large groups during special scenarios.
Dangerous mobs feature equivalent or slightly higher stats as Advanced mobs, but make up for it with improved AI.
Features a basic moveset, one or two strong attacks, and possible evasions.
Special Mobs
Special mobs are spawns that appear in select or random areas on certain timers or circumstances. They usually feature rare or special drops.
Special mobs vary in strength, and can be either very weak or very deadly.
Special mob movesets vary, and can be either very weak or very deadly.
Boss Spawns
*********************Attacking any boss spawn first will "claim" it as yours until killed or disengaged.
************************** Attacking any boss spawn will proc an HP bar to appear on your screen.
Mini/Sub Boss
Sub bosses are weak bosses that spawn in select locations around a field, and respawn the fastest out of all bosses.
Sub bosses feature higher stats than mobs, with generally dangerous attack values, and high defenses and HP. Attacking a sub boss will cause a large HP bar to appear on your screen, displaying progress on killing it. Sub bosses normally only have one bar of HP.
Sub bosses feature a generally basic moveset, usually based on the mobs they lead, but their moves cannot be interrupted as easily, and do much more damage, so should be approached with caution anyway.
Field Boss
Field bosses are special spawns that appear usually in one or two locations on a field. They have low-medium spawn times.
Field bosses have the highest stats of all spawns in their respective field, and can be spread, or defensive/offensively focused. Attacking a Field Boss causes an HP bar to appear on screen, and generally feature anywhere from 2-4 bars of health. Field bosses and above have improved AI.
Field bosses feature unique movesets, including basic attacks, strong attacks, and maybe a dangerous attack.
Zone Boss
Zone bosses are special spawns that appear in a set location in a zone. They have higher spawn times, and have a cooldown for players who defeat them. Once defeated by a party, the players in the party must wait a certain amount of time before being able to deal damage to it again. Disengaging a zone boss will cause it to heal to full, and any party may attack it to claim it.
Zone bosses have very high stats, and normally focus either offensively or defensively. Zone bosses have anywhere from 5-9 bars of health.
Zone bosses have unique movesets, including basic attacks, strong attacks, a dangerous attack, and maybe an evasion.
Dungeon Boss
Dungeon bosses spawn in dungeons(normally at the end).
Dungeon bosses feature very high stats, and focus either offensively or defensively. All dungeon bosses have 10 bars of health(with some exceptions)
Dungeon boss movesets may vary from simple to advanced.
Regional/Instanced Boss
Regional bosses spawn in one area within an entire region. They normally spawn when entering an area, when you meet the level requirement. Regional bosses may only be slain a set amount of times, and when initiating a fight, the battle area will be walled off. Other players/parties may enter the wall to spectate the battle, and enter a wait list.
Regional bosses have extremely high stats that are spread out, causing them to both deal high damage and survive very long. Regional bosses feature an average of 10-20 bars of health.
Regional bosses have complex movesets featuring dangerous basic attacks, strong attacks, dangerous attacks, and advanced attacks. These complex movesets may change through the course of the battle.
Special Boss
Special bosses are high danger bosses that appear in set locations on the map. They may be triggered by any player/party who fulfills the requirements. Spawning a special boss will wall off the battle area. Other players may enter the wall to spectate the battle and/or register in a wait list.
Special bosses have the highest stats for their level range, spread out so they may deal deadly amounts of damage, and survive for a fairly long amount of time. Special bosses may have 20+ bars of health.
Special bosses feature advanced movesets that change across the course of battle: they include a wide array of all types of attacks, and may even include evasions.
Enemy move types
Evasion: A move that features iframes, or high mobility to avoid/escape player attacks.
Basic Attack: Simple single or dual hit attacks that can be easily avoided.
Strong Attack: Powerful, choreographed, attacks that must be precisely avoided.
Dangerous Attack: extremely powerful moves that must be precisely evaded or avoided by moving out of the large range.
Advanced: High threat moves that either require extremely precise evasion, or require special mechanics to avoid.
















