I know it's been a while. As usual, things are going on, just haven't had much to report. Something weird with my site, where the domain got transferred, but the actual info is on the original provider, and I'm trying to figure out what's going on. That actually kept me from doing much on there for the past year, between life and other things and kind of dreading figuring out the new system. Then I finally go to the new provider and can't figure how to edit the site, even though the domain is there. I go back to the old provider and it still allows me to edit the site, so I figure... I dunno, one is providing the domain and the other the space or the editing software or something? And I add a new page I'd intended for a long while: an index of this blog for ease of reference. I also added a number of links to the resources page. I save all that, go to my website and: nothing but a notice from mailchimp or whatever. So, I don't really know what's up, and I kind of don't feel like contacting them and figuring it out right now. As far as other updates go, the module(s) that I thought I would quickly finish for something to release grew as I continually found inspiration, and so while I'm still working on them, I really want to focus on the basics, those being, at this stage: the core game engine, which, aside from a few details I'm trying to work out, is basically ready now; a fantasy starter set, which will fill in the rules necessary to run a fantasy game, introduce people to the concepts and the setting in which the modules discussed above will be set; and, as overly ambitious as it sounds, a sci-fi starter set, as another example of how the core engine can be utilized - or, two examples, as the set will provide two distinct ways to play. I almost took advantage of a possibility upcoming to quickly and sneakily release another full game, but with all my normal responsibilities, and doing most of this on my own, I decided that wouldn't be feasible. When someone else does it before me, I'll acknowledge what it was. In the meantime, I've also worked on some things just because I wanted to. One of these things was a new creature type, the cucula. That will be posted here next.















