Thought: The lack of characterization and focus on the dragons weakens the concept of the dragon-rider bond.
Seriously. The bond between a riderpair is supposed to be the deepest, most profound thing. Losing each other destroys you, no other love could ever compare, you are the most important thing to each other. We're told this sort of thing over and over, how deep and important and special this connection is.
But where do we see it?
Because, we don't, really. At least not in Anne's stuff. What we get from dragons is generally communication that could be between any two fuckers and empty claims of love. What we get from the riders is physical tending- an improvement- and empty claims of love. And the thing is, they are empty. There's nothing in there. There can't be, because dragons aren't allowed to be... anybody, really.
I love my cat. I love her because she is near-desperately social. Because of how she mreeps instead of meows. Her endless curiosity and the fact that she's notably smarter than her sister, though she's also far more timid.
And in just that paragraph, you've seen more personality and individuality for my cat than we get for any dragon in the stories focused on their lifemates.
For the most part dragons are allowed three things- 'likes this', 'doesn't like this', 'I love you'. That's it. On occasion you might get a hint of something more, but trust that will be dropped quickly. And that's if they get even that. There's nothing we're shown to give us any idea what a rider loves about their dragon. And the dragons just have the same platitudes over and over like they're all playing the same pre-recorded message.
It's a doll-like love, one that exists only because a higher being is mashing fuckers together for the sake of doing so, with no depth or basis than 'this is how things are supposed to be'.
And it's not just in the saying how fuckers feel, the words that have no depth because there's nothing behind them, but in how fuckers interact. Dragons have no valuable opinions, or even opinions worth asking after as a general rule. You'll occasionally hear about what the dragons think, but rarely if ever any indication that they were asked. As if said in the fandom, they're flying couches. They exist to be in the background, to confer status, to move people around. There's rarely if ever anything but the same platitudes to give weight to the idea that the dragons are an important part of every minute of every day of their riders' lives.
A single page in DragonsDawn gives more weight to the bond between Sorka and Sean than the whole ass-end of the book does the bond between Sean and Carenath.
The strongest showing of the bond between dragon and rider in these books comes when the dragon is dead, and there's a fucking reason for that.
Thoughts: Okay so what appears to be a major defensive trait of firelizards involves chewing actual sizeable pieces of stone, something that would have been carried on to at minimum dragons, if not emphasized in them. So, that being the case, we can probably assume some physical traits made to allow for this behavior.
For up, we can assume large molars for the size of the dragonkin. This is a common trait in species that often are using their teeth to crack or chew hard materials. We can also assume the enamel is probably very thick and hard itself. There's a few more adaptations that are possible alongside thing- such as possibly ever-growing teeth like in rodents, or shedding and replacing teeth multiple times in their lifetime such as elephants do- but assuming their teeth aren't ever-growing (which would be it's own whole thing) we can probably safely assume that molars wearing down is probably a big deal as dragonkin age. In wild firelizards especially it's probably tied to mortality rate- due to things like malnutrition or a higher susceptibility to predators and Thread since they lack one of their methods of protection.
Another thing to consider is the bite-force needed to crack stone, leaving open the potential for very notable sagittal crests in dragonkin. Basically large attachment points on the top of their heads on which their jaw muscles can anchor to allow for greater jaw strength, they're why especially male gorillas have those domed heads- because there's a bone crest and a load of muscle there letting them bite like a complete son of a bitch.
Basically, dragonkin teeth are probably interesting, and you likely don't want to stick a finger in a firelizard's mouth because it will crack those bones like a pistachio shell.
According to the DLG gold eggs are 10-20% larger than all other eggs and tend to be more yellow-toned, while other eggs are themselves about the same whatever you're looking at
According to the wiki newly hatched dragons "were the size of very large dogs or small ponies"
Great Dane- 28-35 inches (71-89 cm) at shoulder [w/ large mastiffs seemingly averaging a few inches smaller in comparison (~22-30 inches (56-76 cm))]
Small ponies classed as 50 inches (127 cm) or lower at the shoulder
Assuming the size range is maintained through hatchlinghood as well as adulthood then 25-45 (64-114) works for averages...
So by this estimate greens would be about 22% their adult height at hatching and golds would be about 23% of their adult height at hatching. An average hatchling green would be about 13% of their mama's height.
For some comparison, komodo dragons seem to hatch at somewhere between 12 and 18 inches (30-46 cm) long, with adult females reaching average lengths of about 7.5 feet (2.3 m), giving us an average of babies being 16% of their mama's length. They also seem to clutch an average of about 20 eggs at a time (I'm seeing some estimates as high as 30 but, going with the 20...)
So, in theory the math can work. Mostly due to the sheer number advantage of greens and blues. Potentially browns as well... quick math we can expect on average 18% mama's height, so pushing it a little... Still, in action, feels a bit wibbly, but in theory the math can math.
Of course one can also go with a smaller size range. After all, looking at ponies, a small shetland can be the size of a large great dane. So in theory you could lower the high end. Technically you could do the same with the low end, but I personally wouldn't drop it below that 22 inch (56 cm) mark.
Or, if you wanted to play more with the whole mess with gold eggs being larger than the rest of the clutch by a notable amount, you could always have all the hatchlings be about the same size with the exception of the gold, but to go with the gold being 20% larger than the others then we'd be talking a range of something like 29-37 inches for the non-golds and 35-45 inches for the golds, which could potentially muck up our percentages based on height comparisons.
To play with those ones, our golds in that case would be 17-22% mom's height at hatching, while the rest of the clutch would be 14-18% mom's height at hatching. Which is, again, theoretically mathing. Shit can, in theory, be done.
All depends on how you wanna play the game. If you wanna play the game. I wouldn't blame you for going home. I'm typing this and I wanna go home.
"Abruptly, the Thread stopped falling. The upper reaches of the sky were clear of the graying mist. The highest wing began to circle down leisurely, to begin the final phase of the defense, the low-level sweep which assisted ground crews in locating any trace of viable Thread.
The exhilaration of combat drained from Jaxom and his physical comfort began to manifest itself. ...The illness had a good hold on his now. ... To compound his miseries, he didn't even have any sense of personal achievement after four hours of bloody hard work."
~The Dragonriders of Pern, pgs 585-586
This is amazingly important.
Really, it is, trust me.
Because what we have here is 1) a duration for the Threadfall. Not necessarily a long Threadfall, I would be shocked if these things were all identical (I'll be looking in the DLG and Atlas for other lengths here in a bit), but a Threadfall. And 2) this tell gives us a minimum span Ruth can spend fighting Thread. We know that, at minimum, Ruth can last a four-hour Fall.
(And we can assume that the fact he flew in the Queens Wing doesn't make much difference given "It became apparent to Jaxom that his position in the queens' wing was neither sinecure nor protective." ~pg 585. 'Sinecure' being a descriptive of something requiring little work. The Wing is darting all up and down the edge of Fall under the other Wings, and Ruth is darting around overtop them as well.)
"Buy Achi" I hear you ask, "why does knowing how long Ruth can fight Fall matter to anything?"
Because, my loves, Ruth is the smallest dragon of the 9th Pass, and by a wide margin. He's of similar size to Carenath, a bronze of the first clutch of dragons to ever hatch, back when dragons were at their smallest. This not only gives us a minimum of the amount of time Carenath could have spent fighting Fall (again, these are minimums) but it tells us about all the other dragons of the 9th Pass.
Ruth is described as being half the size of other dragons. It's never specified what rank of dragon he's being compared to, but I've found that the numbers work out best is he's half the size of an average blue, which due to the ratio of the ranks is probably close enough to the average dragon size in general. Still, he's small enough at hatching, and his size is harped on enough, and they're common enough, greens are still an option for Anne's intention with his size.
Now, canon tells us, repeatedly, that in dragons stamina correlates to size. A larger dragon will have greater stamina than a smaller dragon. It's why goldflights take so much longer than their sisters', and why a brown can last a full Fall while a green can't.
Or, well, supposedly a green can't, I can only find proof of that in the First Pass stuff when damn near everybody was Small, so if anyone knows what more 'modern' book mentions that and where? I don't doubt I might have missed some aside somewhere.
But, we have Ruth. Who can last a minimum of four hours, and is half the size of other dragons.
So the question becomes, 'how does stamina correlate to size'. This can be really hard to judge given we aren't given any actual numbers on the matter. I see two ways of doing this, given the research I'm doing and also that I don't want to be here the entirety of the damn day (there's a whole end of The White Dragon to read, after all).
We go with a simple doubling system, minimizes trouble, allows for the importance of things like a larger heart when it comes to endurance as well as the fact that dragons canonically only weigh as much as they think they do- which combined is probably part of why larger dragons can go longer in the first place. So for this we would say that a dragon who's twice the size can go twice as long.
We go conservative on the above and go with an X-again system, so that a dragon would be able to last X-again as long as a dragon half their size.
I also considered looking at horse numbers regarding endurance but that shit is a bear, getting proper comparisons that tie in with our dragons is another bear, and anyway comparing endurance-focused and speed-focused breeds in endurance competitions (because that's where I could get appropriate numbers and also dragons are trained to their individual peak endurance anyway) ended up just with an estimated doubling of endurance again, so we're right back at option 1.
Now, if we went with this doubling concept then that would put our blues/greens at having a minimum of eight hours potential for flying Fall. If we did half-again then that would be six hours, and a quarter again would be five.
So, we've got our easy numbers, what have we got so far as Fall times besides this one? If we have anything. I've got a couple books in front of me, we'll see if they have anything.
""So, when the Star makes a pass, the Threads spin off, down towards us, in attacks that last six hours and occur approximately 14 hours apart."
"Attacks last six hours?"
He nodded gravely.
"When the Red Star is closest to us. Right now it is just beginning it's Pass.""
~The Dragonriders of Pern, pg 121
.
""The Threads started falling at dawn in Nerat," F'lar said, his eyes bright, his manner decisive.
...
But you just left, she cried as she recognized the umistakable bulk of bronze Mnementh.
That was two hours ago for us
...
As F'lar had predicted, the attack ended by high noon"
~The Dragonriders of Pern, pgs 131-140
Interestingly, we have the implication that the length of Fall increases and decreases during a Pass, maxing out at about six hours. We then also have the first known Fall lasting under six hours but certainly more than two. Likely notably more than two, though we don't know the exact span.
The four-hour Fall makes sense in terms of things still being relatively early in the Pass (how early? who knows post-White Dragon), but the question of how long that first Fall flown was is unanswered and so we can't really use that to get an idea of how things ramp up...
But doesn't matter. What matters is numbers in general, what are our 9th Pass minimum fighting lengths based off of Ruth's displayed minimum? We're gonna do six options- one for each of our ideas of stamina correlation, alongside both for if we consider Ruth half the size of a green or half the size of a blue.
Before we start, because it will be handy to get ratios right between the differing ranks, the size difference between ranks, based on the numbers we've gotten prior-
Greens are 81% the length of Blues
Blues are 84% the length of Browns
Browns are 89% the length of Bronzes
Bronzes are 91% the length of Golds
Half-Green-Sized; Double Stamina for Doubled Size
Ruth- 4 hours minimum
Average Green- 8 hours minimum
Average Blue- 9.87 hours minimum
Average Brown- 11.75 hours minimum
Average Bronze- 13.2 hours minimum
Average Gold- 14.5 hours minimum
Half-Green-Sized; Half-Again Stamina for Doubled Size
Ruth- 4 hours minimum
Average Green- 6 hours minimum
Average Blue- 7.4 hours minimum
Average Brown- 8.8 hours minimum
Average Bronze- 9.8 hours minimum
Average Gold- 10.7 hours minimum
Half-Green-Sized; Quarter-Again Stamina for Doubled Size
Ruth- 4 hours minimum
Average Green- 5 hours minimum
Average Blue- 6.1 hours minimum
Average Brown- 7.2 hours minimum
Average Bronze- 8 hours minimum
Average Gold- 8.8 hours minimum
Half-Blue-Sized; Double Stamina for Doubled Size
Ruth- 4 hours minimum
Average Green- 6.5 hours minimum
Average Blue- 8 hours minimum
Average Brown- 9.5 hours minimum
Average Bronze- 10.6 hours minimum
Average Gold- 11.6 hours minimum
Half-Blue-Sized; Half-Again Stamina for Doubled Size
Ruth- 4 hours minimum
Average Green- 4.8 hours minimum
Average Blue- 6 hours minimum
Average Brown- 7.1 hours minimum
Average Bronze- 7.9 hours minimum
Average Gold- 8.6 hours minimum
Half-Blue-Sized; Quarter-Again Stamina for Doubled Size
Ruth- 4 hours minimum
Average Green- 4 hours minimum
Average Blue- 5 hours minimum
Average Brown- 5.9 hours minimum
Average Bronze- 6.6 hours minimum
Average Gold- 7.25 hours minimum
..
Okay, before anything I think we can cut that last one right out. They're notably bigger, ergo greens should be able to last longer during a Fall than Ruth according to how canon handles size and stamina.
Otherwise you could make arguments for most of these options, depending on what sources we're working from for green and blue Fall capability and just how reasonable you think the gold stamina rates are.
However you look at it though, greens and blues, in the 9th Pass, should be able to manage a full Fall at the beginning and end of a Pass, though depending they may have to take shifts in the middle of one. And of course this is all estimates of minimums, we don't know how much longer Ruth could have gone on for if Fall hadn't ended when it did.
Okay, so the estimated riderpair average we generally work with on this blog is 500 adults per Weyr during a Pass.
About half of those would be greenpairs, we go with 49% on this blog. So that's 245 greenpairs estimated per Weyr.
For ease and maximum impact we're going to assume all of these greens are bonded to cis women. For the same reason we'll assume they all are at minimum 20 and that our age spread is 54% under the general max breeding age in medieval times of 40 years and 49% past that. That puts our fertile greenrider estimate at 133.
Now, records seem to suggest that the medieval period on which the setting draws so much had a steady rate of about 13% of women not having children at all, with those who did seemingly having an average of about six. Now our greenriders have a much higher risk of miscarriage due to the whole Between thing and theoretically less pressure to have more children given the whole 'a fucking dragonrider flying Fall' thing. So, we'll halve that number down to three children each for 116 women.
Assuming an even spread of births among that, that means we can estimate an average of about 18 women out on maternity per year. So on average, assuming only cis women on greens and only on greens, we can expect 3.6% of a dragonpair population to be out on maternity leave each year, or about 7.1% of greenpairs.
We know thanks to the short story 'The Second Weyr' that women can and have in numbers participated in Fall throughout pregnancy, so the very ass end and for a period after childbirth really are when we're losing them, though we don't know how long after childbirth maternity leave lasts. For the sake of this post we assume all combined totals a year, keep the numbers nice and even. If you would like to expand this to two or three years than adjust the maternity leave percentage accordingly.
According to the Pern boardgame a Weyr requires about 270 riderpairs to properly manage Fall. Assuming 14% of our riderpairs are disabled or passed retirement age, the remaining fighting population would be an estimated 430 individuals. Or 59% again the number needed to manage Fall. Should we remove our maternity leave ladies, then that number falls to 53% again the number needed to manage Fall.
Assuming a spread even matching that of the population as far as rank make-up, using the percentages we typically do on this blog (49:30:15:5:1), and leaving the golds out of the numbers, we're looking at
135 greens
81 blues
40 browns
14 bronzes
-necessary to fly Fall.
Assuming our removal of 14% for age and disability is evenly spread, we get capable numbers of
211 greens
129 blues
65 browns
22 bronzes
If we remove our greenriders on maternity leave, then that leaves us with 193 greenpairs. So, still with 58 greenpairs (or 43%) over the minimum required to manage Fall.
Figuring out the territory size needed to support a Weyr
We already decided on this blog that we're having dragon-feeding numbers of an average of one cow a week (to account for rankers eating several cows and chromatics, especially small ones, eating many smaller-than-cow livestock) so we're going to use that for our 'how much space/care do you need to feed a derg' number.
We're also going with an estimated riderpair population of 500, based on the numbers we can work out from the Atlas of Pern, and we determined a minimum Weyr population of 4756 here, which we'll round up to 4800.
So, we need a minimum just to feed the Weyr of enough space to provide the equivalent of 26k cattle and food for 4800 a year.
We're going to work out cattle space required using this calculator, figuring a fair pasture quality and low-to-middling rainfall , to account for the range of pasture options across a territory. Since a lot of what the dragons will be eating is non-cattle that produce larger numbers of offspring (such as goats, sheep, pigs, and presumably wherries produce larger numbers) we'll be nice and assume we need the space that 3/4 of the above number would take up (since providing that in just cattle would likely require nearly double the number to start with, and the other options have numbers ranging from twice to eight times as high for the fuckers we know this info for). So we're looking at finding the amount of pasture needed for 19,500 cattle, assuming a forage yield of 550 and a utilization rate of 35%. Since these are the numbers offered, we'll assume keeping that number is our monthly goal and see if we can get the cow-calf pair and yearling numbers to have an average of about that. Again, to account for higher offspring number opportunities.
So, we're looking at, I'm gonna say about 80k acres of pasture to keep the critters to feed the dragons for the year.
Now, in medieval times it apparently took about 12-16 acres to for a peasant to feed his family, average number of children for landed peasantry seems to have been, we'll call it 2.5, add a pair of grandparents to account for, ya know, the family structure of the time... Average out our acreage to 14, divide by 6.5, get 2.15 acres of land per person. So we're looking at 10,320 acres to support to humans of the Weyr.
But, we also have to support the people supporting the Weyr.
Numbers to work with-
I'm seeing 78% of adult men involved in farming in medieval Europe, so we'll go with that
Also seeing about 25 acres being farmed per farmer in the period? At least the early end, which it's Pern these fuckers don't have their shit together
And we'll bump that up to 30 to account for livestock space, since I don't think those numbers were accounting for that
With that number we can assume one farmer can feed 13.9 people. We'll round that down to 13, leave the rest to account for trade and such
Supposedly 300 head of cattle is doable per person so far as management, so we'll use that for our livestock numbers just in general
So, just to raise the livestock going to the dragons we're looking at about 87 people. We're also looking at 344 people to support the humans of the Weyr. So, total of 431 people needed to support just the Weyr.
We would need another 15 people to support them, and it just sort of carries on like that. So instead we look at full populations and what they need in total.
We're gonna roll with the numbers we have in the linked post, just for the sake of ease, and say that abled, working-age adults make up about 56.5% of the population. Half of those would be women, so our working-age men account for 28.25%, and with 78% of them being farmers, that's about 22% of the population feeding the other 78%.
(Note, these are just 'official' numbers, women and children were also helping out, but bear with me I've only got so much to work with and, it is Pern.)
So, we're gonna leave the Weyr and the people feeding them out of these numbers and just try to figure how many folks we would be talking, at minimum, to support themselves, the rest of the pop, and the fuckers feeding the Weyr. So, using ((((X*3.54)+X)+431)*2.15) as our equation to figure out how many acres we would need given any singular number of farmers, where the given number of farmers is denoted as X, alongside a simple (X*30) to denote how many acres these farmers would be able to work...
We get 46 'civilian' farmers working 1376 acres to support a population of 640, and the Weyr by extension.
Of course that's a pure minimum, which pretty much exactly fits our 'one farmer can feed 13.9 people' estimate from before. If we adjust our numbers to reach our goal of each 'civilian' farmer feeding 13 people...
We get 51 farmers working 1425 acres to support a population of 663, plus the Weyr.
But that's just looking at food, let's consider it from the perspective of everything a riderpair is gonna need. The best number I can find (that isn't just 'this is how many fuckers worked under them') for how many people were actually directly needed to support a knight places it at about 17, so we'll assume it takes 17 adult civilians to ensure a riderpair in kitted out. We'll just say the lack of metalwork gets rolled into the need to supply firestone.
Assuming 500 riderpairs, that's a total of 8500 people to support them. We'll remove the fuckers feeding the dragons and 39 folks feeding specifically them, because we already account for that in our math, for a total of 8374 people. We've got about 2160 workers in the Weyrs, not including fuckers specifically tending to children, so we can remove that from our total for 6214 civilians needed to support the riderpairs of a Weyr.
But then if we're considering the riderpairs, we need to consider the rest of the Weyr. For the sake of that, we'll add a third again to our number there, running with the assumption that the folks are supporting each other so most of the support from outside is in the form of goods, often communal. We won't remove anything for farmers here, just to keep my numbers erring on the side of caution. So, with this, we're looking at a minimum outside folks needed to support the Weyrs of 8079. If we include all the fuckers feeding people, then we're talking 8205.
To work out this, we're going to add another equation ((((X*1.28)-X))+431). This should give us the abled, working-age male population (again, bear with me) plus the folks directly feeding the Weyr. We're aiming to get that number to 8205 at minimum. Gonna be quite the thing.
At minimum, using these numbers, we instead get a total of 27,765 farmers, working ~272k acres, to support a population of 126,484, plus the Weyr.
The good news is, at that point there are enough civilian farmers that each one is only really feeding about nine people.
Those people would require an estimated 298 acres of space all on their own, just to live and work, but that could likely be mitigated with the whole 'living in caves' thing, you'd lose a good chunk of needed land space to that.
Now, if we remove the 'abled men' part of things (change the '1.28' to a '2.56'), that changes things dramatically.
We instead get a minimum number of 4984 'civilian' farmers, working 49,576 acres, supporting a population of 23,059 (plus the Weyr) who would need an estimated 55 acres of land to live and work on.
Of course the most accurate number is likely between these two, especially with most people's work likely only partially going towards the Weyr. Afterall, there are Weyrfolk to handle their daily things. So, let's get an average there. '1.92' to slip into that equation.
With that change, we get a low-end population of 38,794 being supported by 8450 farmers working 83,408 acres. You would need an estimated 92 acres to house them all.
And I think that's about as into this as I wanna get, I've been 2-odd hours on it already. But, our basic results here-
Minimum Space/Population to Support a Weyr Options
All Non-Farmer Abled Adult Men- Pop: 126,484; Space: ~350k acres
All Non-Farmer Abled Adults- Pop: 23,509; Space: ~140k acres
About Half Non-Farmer Abled Adults- Pop: 38,794; Space: ~173k acres
I don't know what actual populations we're dealing with with Pern or I'd poke at more things, but as it stands, have at.
I've said it before, I say it a lot honestly, but I love the reasonable assumptions we can make about firelizards breeding and social habits based on what we see in primarily DragonsDawn.
Like, we've got the basic 'greens Rise a lot and don't tend their nests while golds Rise more rarely and fiercely tend their nests'. That's great, we love us some behavioral morphs in species. But then you also have to consider what would lead to such a thing, namely that both of these behaviors have to be successful, and successful in comparison to each other, in order for one to not completely take over from the other. Meaning that each option has benefits over the other.
For instance, in years or seasons where there's a large predator population, gold clutches are probably the most successful as they're the best guarded. But if you're dealing with horrible weather, or gods forbid a Pass, the fact green clutches are spread out far and wide means it's more likely one or more will survive, while a gold needs just one bad storm or Fall to wipe her whole year's breeding opportunities off the map.
But like, the most obvious one is a pure numbers game. If you don't invest in your eggs post-laying, that frees you up to get back into laying condition sooner and make more eggs. For instance in emus you'll see a female lay 5+ eggs in a single nest, but then she leaves that business to the male and runs off to eat well and find another guy to foist eggs on, ending up with sometimes even five nests in a season. But if you do invest in your eggs post-laying, you get more security in-so-far as assuring your eggs hatch. In emus the males do that, they get the best of both worlds there, but even more effective is to have multiple individuals looking out for the eggs.
Which is where their eusocial-style behavior comes in! By having the rest of the group dedicated to supporting the gold as she guards and tends her nest, the cost of nest tending is spread out, reducing the load on any one member of the group. The same thing happens with youngcare, which seems to be wholly communal, again reducing the cost for any individual member of the group. But eusocial behaviors are most efficient when members of a group are related, you don't want to waste your life raising young that don't share your genes.
Then you remember that firelizards form mental bonds at birth, bonds that they can break with no issue but that they can and do maintain throughout their lives. Taking this and the last paragraph into account, most likely collections of wild firelizards are mostly formed of sibling groups. Even if your bronze brother didn't catch the gold this year, helping with the clutch improves the odds he'll catch next year, and in the meantime you have plenty of opportunity with the greens.
This also probably plays into the fact they hum for all allied births. A green's nest doesn't get tended, but the young still need feeding at hatching. If you're a male then coming when you get the psychic 'birth here now' signals is an easy choice because there's the real chance these are your brother's offspring and his reproductive success is second only to your own. If you're a female, this nest is likely a sister's, in which case same deal, their success is only second to yours. On either side, having more babies around means a higher chance of any individual baby not being eaten by a predator, increasing the survival odds of your own children.
And then all this likely plays into the various male morphs and the color and size differences between ranks. I've mentioned elsewhere- the various male morphs are likely optimized to chase different female morphs. Blues can keep up with the quicker, more agile greens, bronzes with the slower, longer flying golds, and browns are a 'jack-of-all-trades' rank that doesn't specialize but instead can successfully chase either female morph, just with lower odds than the specialized males.
As far as size differences go, it's again all on the females to start. Golds lay larger clutches and defend them from things like wherries, they need to be larger to fit more eggs, to better defend their nests, and to drive off rival golds. Bronzes have to be large to keep up with the golds when they Rise. Greens specialize in laying more clutches and so likely smaller clutches, so they don't need to get as big and can instead focus on evading predators and even being able to lure predators from a freshly laid clutch without getting snatched up, small size is useful there. Blues are also small because it allows them the speed and maneuverability to chase greens. Presumably the reason they're larger than greens are is due for some reason to their being male, likely related to the complex genetics likely tied to rank*. Browns are in the middle because it allows them enough speed and maneuverability to go for greens, but also enough stamina to try for golds.
Color, meanwhile, is likely a camouflage thing. Blues, greens, and browns are all natural colors, perfect for making it harder for predators to notice you. According to the DLG firelizards come in a variety of shades, I wouldn't be surprised if there was even a degree of midtones between the various ranks. Golds and bronzes, meanwhile, I think are more likely a matter of reflective camouflage. A gold on a nest may be hard to look at in bright light, or at a glance appear to just be a patch of wet sand. If a gold has to leave the nest, more likely the sire would be left to guard it, and similar camouflage would fill a similar role. It might even, for some bronzes, give the impression that the larger gold is still on the nest, deterring predators that don't want to tangle with one. Since the smaller ranks are far less likely to be on a nest, more matte tones to mack dirt, wood, sky, foliage would be most effective.
It's all just fascinating and not quite like anything we have on Earth, though you can make parallels between several different Earth species. Absolutely love it.
Casual reminder that as of my math a gold wher would likely be at least as tall and as long as a T-rex, and due to being quadrupedal rather than bipedal would probably have weighed a hell of a lot more if you don't account for their presumed telekinesis.
If we assume that without the telekinesis a wher would be half-again the weight of a T-rex then we're talking a low end of 16,500 lbs (7484 kg).
For the sake of numbers let's average the percentage weight recommended per week for polar bears (7%) and jaguar (11%), sticking with the mammals and not adjusting for lower proportional needs as compared to size to account for the higher needs a sapient brain requires even before we add in the likely calorie-expensive psychic abilities.
Teleporting cannot be cheap.
So we're looking at 9% weight so far as weekly dietary needs, so our theoretical small gold wher would need to consume 1485 lbs (674 kg) a week to sustain themselves.