Fern's introduction to the Gleaming Grove
The Gleaming Grove is my own personal pantheon, created with a mix of historical, pop culture, and constructed or unrecorded deities. These are the deities in the Grove
the Ashkeeper – deity of the dead, graveyards, and memories. Gathers and keeps the memories we have of those who have passed. Keeps the ‘souls’ safe until they are ready to continue to wherever they choose their afterlife to be.
The Hearthlight – deity of home, hearth, and community. Protects the home and hearth, provides and guards warmth and love in the home. Connections and community. Sharing what you have and taking what you need.
The Iridescent One – deity of beauty, self love and -acceptance, freedom. She teaches us there is beauty in all of us, and helps us learn to love and accept ourselves as we are. Breaker of Chains, she guides us to break free of the chains society and our own perfectionism throw around us. She grants us second chances should we need them.
The Horned Hunter – deity of the forest, of animals and the hunt. He is the leader of the Wild Hunt and the King of the Fae. He is the god of the liminal, the in between. The cycles of nature – death, decay, and life again.
The Wayfarer – deity of roads and pathways, of journeys both physical and spiritual. She guides us with her lit lantern when we are lost. Labyrinths are dedicated to her, especially as a way to travel inward. She protects us when we travel and nudges us in the right direction of where we need to be. An antlered deity carrying a lantern and surrounded by green.
the Veiled Silence – deity of silence, of winter and of secrets. She used to be mortal, but has been lifted to Godhood by the Horned Hunter. She is the silence of snowfall. She urges us into contemplation and introspection, and what secrets mean and how to keep them.
the Wildmother – deity of nature, the sea, harvest. She guides travellers over sea, guiding them with her stars, or with profitable winds. She is the tempest and the storm, but also the cooling breeze on a hot day. She is the deity of agriculture, especially orchards. Her travel over the sea also includes being a psycho-pomp, guiding those who have passed to their afterlife.
Rootwoman – deity of the forest, magic, and war. They protect the sacred places and fight against any who wishes to take it away. Protects the oppressed and gives them the tools and power to fight against their oppressors, in both weapons and magic.
the Wordweaver – deity of words, stories, magic. Muse of writing. They spark the inspirational spark and guide the words on paper. They are the keepers of knowledge, both mundane and magical.
The Lotweaver – deity of fate, luck, and the tapestry of life. They weave the threads of life, guide and watch over them. Fate is not set in stone, choices and such will always have an influence on the tapestry.
the Weftweaver – deity of creativity, artistry, and artisans. Especially textile-, fiber-, bead-, and jewellery craft. Spark of inspiration.
Trickster – deity of mischief, change, laughter. God of the outcasts, challenges societal norms and brings necessary change.
Void - The emptiness from which anything can be created (chaos in Latin) The depth of space. The Divine Chaosyne. Void is the emptiness that was here before the big bang. The void from which creation springs forth. They are the darkness between the stars that birth the galaxies and starfields. Chaos is needed to keep things from getting stagnant, and is the catalyst for change.
Lady of Flowers – deity of spring, of flowers, love, joy, mirth, and art. Beauty, music, poetry and inspiration. Wife to Shining One and Iridescent One. She invites us to dance to the tune of the seasons, to stop and smell the roses, and see the small wonders around us.
Shining One – deity light, hope, and justice. Golden shining deity of the Sun. Wife to Lady of Flowers and Iridescent One.
Moonmother – deity of the Moon, magic, the night. Bringer of change and moving through cycles. Mother/sister to Starsister. Void created the stars, Arda (the Earth) and the moon. We gave them life in the form of divinity. Moon came first, and she inspired humans to give her a sister/daughter.
Starsister – deity of the stars and the night sky, of navigation and of hope. A light in the dark, a guide to lead us home. She dances across the sky, leaving a trail of stars behind.
Amber Forge – deity of smithing, artisans, clockwork, innovation, technical improvements, urban sprawls.
Sanctuary - deity of sacred spaces. Protector of boundaries. Both the sacred spaces we creating when practicing witchcraft, as the sacred spaces that are our home and our personal boundaries.
the Healer - deity of healing, herbalism. She is the Golden Healer, the one who heals both Gods and men. With her potions, brews, poultices, and herbal teas she brings rest to the weary and healing of body, heart, and mind. A teacher, she can also guide in the study of the healing arts. Clootie trees and healing springs or wells fall under her domain.
Crescent Huntress - Adopted daughter to the Hooded Hunter and Moonmother. Lady of the wild places, goddess of the hunt and animals. The deep wild forests are her domain.














