Tiny and Big: Grandpa's Leftovers (2012)
Genre: Puzzle Platformer Developer: Black Pants Game Studio Price: £6.99
Pants. Was that funny? Because the guys at Black Pants Game Studio are so convinced that the very idea of Y-front underwear is so absolutely hilarious that they not only named their game studio after them, but also have them as the central macguffin of their first commercial PC game, Tiny and Big: Grandpa's leftovers. In it, you play as a technophile geek called Tiny, chasing down Big, the dastardly villain who stole the pair of pants you inherited from your beloved late grandfather. Also he wears them on his head. And they give him psychokinetic powers. Laughing yet? No? Okay.
Luckily, despite the patently absurdist and childish humour, the gameplay translates a lot better than the childrens'-book-like premise. Tiny and Big is a 3D puzzle platformer with (wait for it!) physics puzzles. Luckily, unlike the vast majority of Puzzle Platformers, Tiny and Big uses it's physics engine based powers for large-scale wanton destruction rather than tedious, tedious creation.
Tiny, being the technophile that he is, is armed with three tools: a grappling hook with which he can drag objects around, a rocket that attaches to objects and then powerfully propels them in that direction, and, most tantalisingly, a laser gun that can be used to slice objects up into smaller, more manageable pieces. Together these three tools make a formidable and intuitive arsenal, giving players decent reign to slash, burst and pull their way through any obstacle Tiny faces in his chase. Generally it is the player's task to work out the simplest method of forming a path along Tiny and Big's massive environments, whether this involves slashing straight through massive boulders, creating walkways by pulling over pillars or cutting things into ramps, there's always the feeling that you're being a bit clever with your manipulations. And when you're not, dying will snap you back to a recent checkpoint (of which there seem to be plenty) with all of the landscape back to how it was, allowing you the leniency of trial and error.
Tiny and Big’s presentation is unique. The combination of cel-shading and scribbled, hand-drawn textures makes for a visually interesting combination. Whilst the game’s colours are somewhat muted, dealing mostly in shades of black, brown and blue, it’s an eye catching and well-defined style that focuses on both a very tight artistic style and a very conscious use of contrast. Keeping with the package's comic book aesthetic, sound effects are accompanied with an onscreen onomatopoeia and characters talk in speech bubbles. Whilst the translation of the speech could certainly be a little more naturalistic, the game comes out especially strong from an artistic point of view.
This rather eclectic style is paired up with a similarly eclectic selection of indie tunes, unlocked through the collection of cassette tapes scattered across the game’s levels. Whilst they don’t always necessarily match the game’s mood, they do match it’s rather off-kilter style, and they make for a pretty good selection of tracks.
As the plot gradually moves on and the extent of the game's underpants obsession sinks in, it becomes apparent that under the thin layer of dadaist humour lies a surprisingly witty and charming game. The weird little plot actually makes sense (which is more than can be said for a lot of big budget titles) and even Big becomes likable in his villainous way. It really grows on you far quicker than you would expect. In fact, the only real criticism I can come up with about Tiny and Big is that it's so damn short. Sporting only a handful of well-designed levels and lasting for just shy of two and a half hours, Tiny and Big is just not quite enough of a great thing. Which is really saying something considering how much I usually loathe physics-based puzzle platformers.
Also, I have to admit. The twist at the end is funny.
How long did I play? - 2.5 hours Did I finish it? - Yes Would I play it again? - Yes














