hi just wondering if you have a Pinterest? I would love to check it out, also I love your art!
i don't really post art on Pinterest, tbh other people just post my art for me and at this point I don't feel like making another social media so i don't really challenge it lol
Hey Mel! I saw you post on your main blog a lil while ago about how you want to learn how to make video games, I was wondering how that was going and what you're doing right now to learn on your own?
I am so sorry Kael I didn’t realize you sent this, I’m answering like two weeks late OTL. I’m glad people are interested in my progress! Hopefully I can use what I learn to help others as well! Sorry this is got long, I decided to put it under a read-more haha!
So about December I bought the 40$ version of Game Maker Studio 2, and I started watching a bunch of youtube videos on it, by like Shaun Spalding and such. Some of them I follow along and build with them, but most of the time when they explain something GMS2 can do, I usually pause the video and experiment with said feature on my own. One reason is because a lot of the tutorials use top-down or side scrolling games, while mine is a 1st person point and click! During this, I started concept drawing and rough writing like everything. characters, locations, items, scenes, the likes. I would think that the final pixel art is definitely going to be the longest part of development, so I want to make sure I know what I want to draw before I do it.
GMS2 has both a coding mode and a drag-and-drop mode. While I did teach myself HTML and CSS and am quite confident if I spent the time I could teach myself the coding language of this program as well, I’m on a bit of a time limit with my first game so I’m sticking with drag-and-drop for now, and then I’ll explore the coding itself after I’m done. Other GMS2 users so far have been discouraging with using drag-and-drop, but to be honest I feel like if I think creatively, so far I’ve been able to do everything explained in coding terms.... so far at least LOL.
While I love youtube series like sequelitis and game maker's toolkit (both are wonderfully helpful in understanding game mechanics and how to make them fun and challenging- yet not frustrating). Right now I’m actually not trying to put too much on how to make my game absolutely perfect. I just want to make a game. I think it’s okay if my first game isn’t innovative haha! that being said, i’m still proud of how it’s turning out. ((there’s also GDC which has a lot of speakers teaching game lessons/experiences))
Overall, with my deadline being in June, I sometimes feel like “hey I got this!! Look at how much I got done today!” and than the next day I can feel very discouraged that I may not make the game in time ((which isn’t even a big deal, it’s really just a personal goal, i’m not making it for a boss or client or anything, more like just trying to release before hype goes down for a certain series)). And some days I feel like really have the hang of the program, and other days (like tonight for example) i get frustrated because I just can’t figure out where this one error is coming from.
I don’t want to talk specifics about my game until I can talk about it’s artwork specifically, since everyone follows me for pixel art. That’s really the only reason I’m being so vague. I drew super rough sprites/images for the coding, and when I feel like I’ve coded this game as much as I can without it’s final pixel art, I’ll get started on the actual artwork and post progress gifs of me making things! That’s when I’ll actually announce what it is. I’m a little nervous though, I think it’ll be a bit different from my usual artwork style/themes, I hope people are okay with that LOL.
It's finally finished!! I did a bust of @pinekid 's original character Rose (anyone who doesn't follow her I highly suggest you check out her art work it's gorgeous!)