I guess you could say I’m a pirate 😏 😏

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I guess you could say I’m a pirate 😏 😏
NEW VIDEO! Close your eyes. Imagine if Doom & Monkey Island had a crossover. Now open them. Because it's already real. Welcome to Pirate Doom!
Pirate Doom
What a fun, creative wad. I was reluctant to try it as the thought of pirate weapons sounded really unappealing, but the weapons didn't detract from the experience. Great atmosphere, great variety of levels. Solid level design.
Playlist: https://www.youtube.com/playlist?list=PLMOeTsMoezKaNEqQgeKXovbeAgolYA5ze
Pirate Doom!
Pirate Doom is a good mapset.
Name: YARR! Author: SilentW Game: Pirate Doom (Pirates!.wad) Source port: GZDoom Type: Patch (shader) Link: https://forum.zdoom.org/viewtopic.php?f=43&t=59483 Release date: February 14, 2018
A shader designed for Pirate Doom, emulating an eyepatch over the eye, though it should work with other mods. That being said, there wasn’t a pistol on spawn...
Are you into Doom mods? I've been playing MetaDoom with Doom 2 The Way id Did.
A little bit, but not a lot. I follow some Doom scene folk like Kinsie, though, so I’ve definitely wanted to try MetaDoom but just haven’t gotten around to it. Setting up Doom mods could be a little more user friendly.
Usually what I do is I create a special directory just for that mod, with its own version of Zdoom (or I guess GZdoom now) which means I have a bunch of different copies of all my doom2.wad flying around my computer and a bunch of clients that are all different versions because I never update any of them (I just download whatever’s the latest when I install the newest mod).
If it was like Quake 3, or Half-Life, or whatever, where you just had one base install and could load mods out of a directory from within the game itself, that would be a lot easier to keep organized. I know some of the aforementioned Doom sceners are going to see this and say “oh just drag and drop the mod wad on to your executable” but that’s a lot less friendly than I think they actually realize.
I’m going to risk treading in to Unpopular PC Gaming Opinion here but there’s a reason console-ization has taken over PC games so much and that’s because a lot of people don’t actually like fiddling with batch files or a trillion config options or whatever else because even if that’s easy, it still takes valuable time or at the very least effort that could be spent enjoying the thing and not submerging themselves in the technology required to operate the thing.
So yes, dragging and dropping or writing a batch file is right on the edge of too much effort for me. I have to be in the right mood to bother going through the setup required. If I could download a zip file directly to a folder and then just launch Doom and get to the mod from there, that’d be so much easier. I mean, we live in the era of the Steam Workshop, where within 30 seconds of clicking a single “subscribe” button, the mod is ready to go (sometimes you can even do this inside of the game itself).
The list of Doom mods I’ve played recently is pretty short, but fortunately, most of them are pretty good:
Pirate Doom (my current favorite Doom mod)
Unloved (probably better as a Doom mod than the thing the same devs are selling on Steam)
Beautiful Doom (the old versions, back before they started changing gameplay and it was still just a graphics mod)
Brutal Doom 64 (ooh, controversial)
Aliens TC 2017 (never got it to work, though)
Ancient Aliens (I rage quit this one and have yet to go back, but I love the themes)
Heretic + High Noon Drifter (definitely weird. I should see what this does to Ancient Aliens)
my kinda market