Jul 28, 2012
Designing levels is such a tedious process... now I know why I prefer procedurally generated ones.
Alex Larioza on level design. [18th July, 2012] (via twitter).
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Designing levels is such a tedious process... now I know why I prefer procedurally generated ones.
Alex Larioza on level design. [18th July, 2012] (via twitter).