Week 1 - Planetary Speedun Elevator Pitch
Hi, I’m Balazs Meszaros, an aspiring Game Programmer currently studying Game Design at QUT. I have decided on creating a platformer video game for this unit. My pitch goes as follows:
Game Description
Planetary Speedrun takes the player out of this world, putting them into the role of an astronaut calmly exploring the surface of planet Zephron, till a meteor shower begins falling right behind them. The player must help the astronaut navigate through platforms, caves and obstacles on their way back towards their base, whilst maintaining a fast pace to avoid the rapidly approaching shower of burning meteorites. The player gains a higher score depending on how quickly they manage to get to base, and can boost it by collecting rare rocks on their journey. Planetary Speedrun is a unique platformer, since it features a curved planet surface the astronaut runs across, and includes wonderful visual aesthetics. Given the game’s cartoony appearance and flashy colours, it’s primarily targeted towards younger people between the ages of 8-18 of all genders.
Selling Points
Unique platformer featuring curved surfaces
Boosts to increase player’s health
Outer space setting
Comedic dialogue
Controls
The controls are very easy to remember; W or Spacebar to jump, S to drop down, A to run slower, D to run faster, P to pause the game and O for options.
Low Fidelity Sketch
I’ve attached a basic sketch outlining how the game might look in it’s final design. The top right circle is a nearby planet, the falling ellipses behind the astronaut are the meteors, the rectangles are hovering platforms, and the crown-looking thing is a shiny rock!
I plan on refining my ideas in the coming days, and will begin prototyping Planetary Speedrun soon.














